I had knocked down the first one and wondered if the next one would come, but it was Mr. Minoshaw who showed up.
"Nia, what's up with that 'Magic Book'? These days, it's a precious thing I barely see!
Mr. Minoshaw asked Nia with interest.
"I discovered the Ibiler Labyrinth last time and got it in the treasure trove!
That's what Nia answered.
Thanks to the information I received from Mr. Minoshaw, I once again thanked him for discovering the 'Ibiller Labyrinth' of Labyrinth II for testing the Fourth Reich of Massimagna.
"That was really good. The Book of Magic is now quite valuable. From what I just felt...... you can probably shorten the chant" The Book of Magic "! If you want to challenge the labyrinth as a magician, it used to be a necessity! If the" Class "as a magic tool is a higher" Magic Book, "chant discarding and unchanging will also be possible!
Mr. Minoshaw spoke out to rap.
I wonder how much I missed it......
I talked to Mr. Minoshaw and Nia about the Magic Book.
According to that...
"Magic" seems to be constructed so that it can be activated on anyone by chanting operationalized spells.
An ancient (though) great sage figured out how 'magic' works and let it be applied to complete it as a technique.
Certain rules exist for activation of 'magic', in the case of spells…
"Introductory sentence"
"Upper sentence"
"Body"
"Lower sentence"
"Activation phrase"
They say it consists of:
The "introductory phrase" is also referred to as the "connective phrase" and seems to contain the attributes or spiritual names of the "magic".
In the 'sorcery' spell Nia used, it seems to be the part where she said 'with fire'.
Next, 'upper sentence', this often seems to be the same word used by attributes.
In the spell of "sorcery" used by Nia, "Spirit of Fire, don't rely on me to free your moves! 'Be the part.
'Body' is next, but this is a very different part of each 'magic', and it seems like a hard part to remember and chant quickly.
This is the part of Nia's "Magic" where chanting was shortened.
The 'lower sentence' is similar to the 'upper sentence' and appears to be almost united by attributes.
In the "Magic" spell used by Nia, "I manifest my moves with fire! 'Be the part.
At the end of the day, it is "activation phrase", and this "activation phrase" activates the move, so it seems that the timing of activation can be adjusted.
Looks like you can put your moves on standby by by keeping the 'activation phrase' on hold.
This' activation phrase 'basically seems to be a' magic name '.
In the magic spell used by Nia, the part called 'Fireball!'.
"With fire... Spirit of fire, do not rely on me to free your moves!..." Chant Shortening Activated "... Full of Fire and revealing your moves! Fireball!"
In the flow of a series of spells that activate this' sorcery ', they call' chanting shortened 'by omitting the' body 'and activating it in a short amount of time.
It seems to be 'chant discarded' to omit 'introduction', 'upper sentence', 'body' and 'lower sentence' and activate 'magic' only with 'activation', that is, with the name of the move alone.
By not being able to do so without considerable training, even in the days when 'magic' flourished, 'chant destruction' was less used.
Little has appeared in the past literature, but theoretically it seems possible that 'no chant' won't even be in your mouth.
It would mean activating 'magic' just because I thought it.
When this happens, it becomes almost unchanged from 'magic'.
Assuming that all 'sorcery' can be used in 'Unchanted', they're more likely to be stronger than 'Wizards'.
'Wizard' is because many magic is powerful without the need for chanting, but attributes are often skewed.
Few 'wizards' have all the magical aptitudes for each attribute, but in the case of 'magic', the magical aptitude of the attribute is irrelevant, so you are more likely to be able to use 'magic' for all attributes.
It's just a theoretical story, and people who could have used "sorcery" of all attributes in "unchanging" in past literature, he says.
In the first place, 'magic' seems to have been told that it was created by a person who was said to be a super ancient great sage for the purpose of spreading the power of magic widely to enrich people's lives.
The invention of "magic", which figured out "magic" and combined the surgical ceremonies to make it easier to use, led to the creation of various magic tools, which then became a major factor in the emergence of "magic mechanical civilization".
From that point of view, it would be that the person said to be the Great Sage created a system called 'Magic' before the first 'Massimagna Empire' was created.
"Magic" seems to mean that the more you use it, the smoother the spell, and the faster it activates, the harder the effort is.
If "magic" is regarded as exemplified by taste and talent, though it cannot be generalized, then "magic" seems to be polished by effort.
Therefore, "magic" is theoretically available to anyone, but the reality seems to be that it cannot be used without extraordinary effort.
In the end, it would be difficult without the talent to strive like a leading athlete.
Nia seems to think 'magic' is funny and motivated.
Nia can use the 'magic' of wind and thunder attributes, but 'magic' can be used for any attribute as long as she practices.
Once you have a magic attack of all attributes, you can be an all-mighty magic warrior.
And like Laurel, leader of the Adventurer Party, combined magic may become available.
If Nia, for example, makes "Fireball (Fireball)" in "Magic" and pairs it with the "Wind Magic" that she originally has, "Flame Storm" might be able to produce, like Laurel.
Such a tale of witchcraft just came to a paragraph, and Mr. Minoshaw gave me advice on whether to call it a general review of the battle as promised.
"As for the quality of the fight, is it something like that, well? You can see some collaboration, but you can't deny the feeling of just hitting it."
Mr. Minoshaw pointed that out to me as he put his arms together.
"So how was I supposed to do it?
That's what Nia said, inflated her cheeks just a little.
"Right... I wish Nia could have divided the whole thing up and given instructions... This time it was difficult because I was using the necessary 'magic' for chanting. That's what witchcraft weaknesses are about, isn't it? If a magician was a good tactical conductor, the chanting of 'magic' would get in the way."
Mr Minoshaw said that with a slightly troubled face.
"I guess' magic 'isn't for real life...... Sounds pretty interesting..."
Nia gave me an unfortunate look.
"That's not true. You can shorten the chant by using the Magic Book. All you have to do is predict when to use it while tactically directing, and create a member who subtly directs the tactics."
"Specifically, what do I do?
"Hey... we all have strong personal powers so I don't think it would be a problem if we were normal enemies... You should still be able to work together when you're in a situation where you have to fight superior demons and other superior enemies. Why don't you decide on a role for the adventurer once you're at it? Of course, you can change it later, or you can have two roles on your own..."
Mr. Minoshaw suggested that.
I guess it means that when you encounter a strong enemy, you should have worked together to increase your safety and fight.
Seems like a basic tactic to an adventurer who challenges a dangerous labyrinth.
"Specifically, what position would you like?
I asked for more specific advice.
"Right. If you just think about the battle you just saw...... Lynn is the 'tank' for the wall role, 'attacker' is Fu, 'long attacker' is Olyo, 'wizard' position is Nia, and Sichimi is the 'scourge' and 'sub-attacker' positions. So the overall command is Nia, but when Nia can't, maybe Fu should. Because we can see the whole war situation from above…"
Mr. Minoshaw suggested that.
I see... Isn't that pretty good...
So you can change it later, so why don't you just try it...
Quickly, I decided to train in action with that division of roles.