Next up is Torah's status.
[Basic Status]
"Spirit Black Tiger"
Torah
Female
Unknown
< Occupation > ———
Grimm's Fellow Behavior (Party) Members
< Level > 50
< Health (HP) > 510
490
490
< Magic (MP) > 470
[Substatus]
55
51
47
< Magic Defense > 49
49
51
55
Torah, as always, has high physical attack power and 'speed'.
[Special Status]
< title >
"Demon Killer (Lower Level)" "Boss of the Wild Legion"
There are more 'Bosses of the Wild Legion' in the title.
Like Fu, he probably followed because he organized "The Wild Legion" in "The Territorial Capital" and "The City of Nanne".
Protect
None
Normal Skills
"Jump LV.10"
Race Specific Skills
"Tiger Crow LV.10" -- Releases slaughter by sharp nails. It is also possible to slash an opponent away by slashing the wind. Power and flight distance depend on skill level.
< Unique Skills >
"Tianhu Cutting Claw Tooth (Tenkoba-san) LV.1" -- Special Attack Ability to accelerate forward driving movement and fly like a disc in the air, releasing attacks by claws and fangs.
How dare you, even Torah, acquire 'unique skills' that are your own moves.
Besides, it looks just like the special moves of the main character in the dog comic strip that I loved! That's so awesome!
Shared Skills
Omit because they are all common.
Torah's gear consists of two things: "The Devil's Stone Neck of the Earth" and "Pendant of Thoughts (White)".
They're both from the neck, but they don't seem to be in each other's way.
"The Devil's Stone Neck of the Earth" has a yellow magic stone called "The Devil's Stone of the Earth," which has the effect of increasing muscle strength. The rank is "inferior (Easy)."
I bought it from a martial arts store that used to be called "City of Magne" and later became "Fairy Martial Arts".
"Pendant of Thoughts (White)" is the same class' Unknown 'delicacy that Fu and Orio have.
Tuttle next.
[Basic Status]
Spirit Turtle
< name > Tuttle
Female
Unknown
< Occupation > ———
Grimm's Fellow Behavior (Party) Members
< Level > 50
< Health (HP) > 530
480
490
< Magic (MP) > 500
[Substatus]
50
55
< Magic Attack > 49
55
55
48
46
Tuttle is a defense-specific status. The numbers on the defense system are quite high.
'Intelligence' is also quite expensive.
'Speed' is low, but it won't be that much of an obstacle.
[Special Status]
< title >
"Demon Killer (Lower Level)" "Reptile Legion Boss"
There are more 'Reptile Legion Bosses' in the title.
Like Fu and Torah, the title appeared to have been given because they organized the "Reptile Legion" in "The Territorial Capital" and "The City of Nanne".
Protect
None
Normal Skills
"Defensive Enhancement LV.10"
"False Breaking LV.10"
Race Specific Skills
"Turtle Castle (Turtle Castle) LV.10" -- Builds a strong defensive dome of physical and magical resistance. Strength and size depend on skill level.
< Unique Skills >
"Reflective Armor (Reflective Shell) LV.1" -- Makes a magical methyl appear and reflects physical and magical attacks. The number of Reflective A appearances depends on the skill level.
I have acquired 'unique skills' up to and including Tuttle.
Previously I heard about 'Inherent Skills' as an expression of a person's soul aspirations, but it is precisely the skills on which Tuttle's aspirations emerged.
Not only is this skill an all-in-one offensive move to reflect and counterattack enemy attacks, but it can be used simultaneously while activating the 'Turtle Castle' of Tuttle's powerful 'Race-Specific Skills'.
This is probably a 'unique skill' expressed by Tuttle from his strong desire to protect everyone, but also to be useful in the offense.
Isn't this' unique skills' and 'pedigree-specific skills' combined moves just the strongest combo?
Tuttle, you're so awesome!
Shared Skills
Omit because they are all common.
Tuttle's gear is "Pendant of Thoughts (Black)".
It's the same class' unknown 'delicacy that Fu, Orio and Torah have.
That concludes the members of the Second Squad.
Now let's see everyone in "Squad Three".
Let's start with Saya.
A class change occurred when the saya exceeded level 50.
Looks like we can class up to 'Amazing Silky'.
So let's let them check the status slowly after the class change.
"As long as I'm happy that this will help your husband even more. I'm coming! Class change! Amazing Silky!"
When Saya shouted so, the light enveloped her whole body and turned into a large cocoon.
And as soon as the cocoon could play, Saya showed up.
The way it looks...
Like Nia, there doesn't seem to be any significant changes in appearance.
"I don't know... my body is light! It's going to get stronger! Hehe."
Saya said happily as she touched and confirmed her body.
Now, let me check your status.
[Basic Status]
"Amazing Silky"
Saya
Female
One hundred and twenty-eight.
< Occupation > ———
Grimm's Fellow Behavior (Party) Members
< Level > 50
< Health (HP) > 520
540
550
< Magic (MP) > 580
[Substatus]
< Attack > 53
52
< Magic Attack > 59
< Magic Defense > 56
58
57
52
Silky has high magic numbers.
"Intelligence" and "clever" are equally expensive.
With the class change, in addition to the normal number increase minutes, the basic status figures are up around 50 and the sub-status figures are up around 5.
Uploads due to class changes, with no weaknesses.
[Special Status]
< title >
"Demon Killer (Lower Level)" "General Manager Awesome Arms"
There are more 'General Manager Awesome Arms' in the title.
As general manager of the "Fairy Chamber of Commerce," it would be the title given because he is waving his spicy arms.
It's a title that really suits Saya.
Protect
None
Normal Skills
"Home Magic Suitability LV.10" -- Proper Skills on Home Magic. The skill level fluctuates the effect of magic and the amount of magic used.
"Home Cleaning (House Cleaning) LV.10" -- Magic skills to clean houses. Effectiveness ranges, working hours, etc. depend on skill level.
"Home Repair (House Heel) LV.10" -- Skills to undo home damage and breakage with magical force. Effectiveness ranges, working hours, etc. depend on skill level.
"Home Improvement (House Remodeling) LV.10" -- a skill that can be easily remodeled on some scale. Effectiveness ranges, working hours, etc. depend on skill level.
"Home New Construction (Creative House) LV.10" -- Apparently a house of some size can be built. The size of the house you can build depends on your skill level and amount of magic.
"Garden Cleaning (Garden Cleaning) LV.10" -- Magic skills to do garden cleaning. Effectiveness ranges, working hours, etc. depend on skill level.
"Garden Building (Creative Garden) LV.10" -- A skill that allows you to build a garden of some size or change the shape of your garden as you wish. Effectiveness ranges, working hours, etc. depend on skill level.
"Home Vegetable Garden (Garden Vegetable) LV.10" -- Magic skills to make and maintain home vegetable gardens. Effectiveness ranges, working hours, etc. depend on skill level.
"Home Healing (Family Heels) LV.10" -- Recovery magic skills that can treat injuries or treat some illness. Stress, mental illness, etc. can also help alleviate. The coverage and effects of healing depend on the skill level.
"Contract Magic Suitability LV.10" -- Proper Skills on Contract Magic. Magic consumption, the success rate of some contracts, and the expression rate of new moves increase due to skill levels.
"Normal Contract LV.10" -- the skill of entering into a contract that has the effect of tying any person to each other with the content and effects, penalties, etc., that they have arranged with each other. Penalties, etc. for breach of contract are enforced after the contract.
"Demon of Use (Familia) Contract LV.10" -- Skills you can use as your demon of use by contracting with demon of use (Familia) target organisms. Success rates, for example, depend on skill level.
"Cooking LV.10" -- A skill that allows you to cook well.
"Car Maneuvering LV.10" -- A skill a carriage owner can do.
"Equestrian LV.10" -- Skills that allow horseback riding.
"Sewing LV.10" -- A skill that allows you to sew well.
'Management LV.2' -- Skills to set own or collective goals, manage progress, and deliver results.
"Shield Art LV.2" -- Skills of defense and attack by shields.
Saya is gaining new 'management' skills.
That's a convincing skill if you hang in there at the 'Fairy Chamber of Commerce'.
He has also earned the art of shielding.
Good work in the "tank" position.
Race Specific Skills
"Moment Home (Return Home) LV.10" -- Skills that can be transferred regardless of distance when you register your home as a "Managed Property". The number of 'Managed Properties' slots increases according to skill level. At the same time, the maximum number of places that can be set as' managed properties' is twelve, which is the maximum number of slots, but there is no limit to the number of candidate registrations that appear on the selection dial.
'Barn Warehouse (House Garage) LV.10' -- A skill that allows you to open a gate there and move people, animals, or objects if you have a warehouse adjacent to your home or managed property. It is also possible to transfer and retrieve the items in the warehouse. Gate uptime, etc., depends on skill level.
"Instant Shopping (Shopping) LV.10" -- Skills that can be transferred near stores that have been "Favorited" for immediate shopping.
In-Skills command 'Shopping underneath (wind shopping)' -- Skill in checking the perimeter of the planned location with spatial clairvoyance before transferring.
The number of 'favorite' slots depends on skill level. The ceiling will be twelve.
"Safe and Secure Home (Home Security) LV.1" -- Summons guards to take special actions such as defensive action. The quality and number of guards you can summon depends on your skill level.
"Subspace Warehouse LV.1" -- Skills that can be stored in subspace. Storage capacity depends on skill level.
Saya seems to have acquired Safe and Secure Homes (Home Security) and Subspace Warehouses as new 'race-specific skills' by changing classes.
"Subspace Warehouse" is probably the developmental skill of "Barn Warehouse (House Garage)".
Safe and Secure Home (Home Security) is an interesting skill, although I don't know the details.
He thought Saya's skills were skills like real estate and construction companies, but he also added skills like a new security coverage company there.
Still... who's the guard?... Where does it come from?
Shared Skills
Omit because they are all common.
The saya's gear...
The protective equipment is fitted with "Magne Set Inner" and "Magne Set Leather Armor" of the "Magne Set Standard Equipment".
I have also given "Magne Set Round Shield" and "Magne Set Helm" for "Magne Set Standard Equipment," but I don't seem to have basically used the saya either.
"Magne Set of Standard Equipment" is all ranked as "Advanced (High)".
The Shield uses the Demon Shield Bipolar Shield in Superior (Prime).
This is the Magic Shield that came out of Mimic's Sissimi's Treasure Summon.
Equip the elongated pentagonal shields one at a time, left and right.
The pointed part of the pentagon is coming down in such a way that the home base of the baseball has been elongated and extended.
It can also be combined and used in one.
Besides, they're free to merge horizontally and vertically.
The weapon uses the Magic Musket Gun as a weapon for ranged attacks.
The rank is' advanced '.
The "Magic Musket Gun" is a structure that fires magic bullets one shot at a time, and bullets that are inherently difficult to load are also magic bullets, so if you pass the magic, they will be loaded immediately.
This allows for continuous firing.
And one shot of aggression, pretty big.
He uses the "Advanced (High)" class "Mowing Sickle" as a weapon for melee warfare.
A giant double-edged sickle.
As a spare arm, he also has the 'crossbow' of the first commercial item he gave away.
The rank is "inferior (Easy)."
Then he also gives away the "Serial Crossbow" that he confiscated when he defeated "Sword One", the "Righteous Claw Mark" surge unit. The rank is Advanced.
Other gear includes a stylish pochette-shaped magic bag obtained in the treasure trove of The Ibiller Labyrinth.
Mirky, Archie and Yucky are in line, but Saya's pochette is black.
The class is' advanced 'and seems to have a pretty large capacity. And it's a very stylish bag.