Yorunes' countermeasures could be broken.

If I were in the same rank range with a similar status, I might not be able to deal with it, but I could push it with a difference in speed.

It wins not only with its attack power, but also with its magic power, so the damage it takes with one shot is huge.

Even if you move with a little [LU IN] ready to be shot, you can still push and win by sharpening each other.

For the first time since I got it, [Wormhole] was useful.

I had the best experience of the Origin Matter battle.

But it doesn't seem to be as practical as being a peaky opponent as Jolness... "

In the smoke, I could see Yolness's eyes shining suspiciously.

At that moment, there was a severe pain that caused the body to tear from the inside.

Fluid overflows from the mouth to be pushed out by the impact from the inside.

YORNESS 'damage sharing skill, [Empath]...!

Counter-Scratch to deal damage, but in the end, this inevitable attack returns too bad.

It is painful to deal with [Luke-in] when he flies in here.

He stepped back and healed his wounds with the [self-regeneration] and the [dragon's mirror].

In view of the danger of being hit with the [Empath] in succession, the recovery of HP should be kept to about 40%.

The damage was heavier than I expected.

Even if I did, I would only return the damage I had done.

It was really hard to get stuck depending on the status and skill configuration.

However, the fact that it was heavy damage to me means that the damage has passed through Yorunes as well.

If you're tough, I've got my share.

If we keep going like this, we'll be able to shred MPs in order!

Due to the specifications of the [Empath], you cannot deal damage to an opponent that is taking damage from you.

In fact, over and over again, I can see the nature of that skill.

Probably "Max HP minus current HP" is treated as "Damage already taken", and it is a skill that deals the same amount of damage if you take more damage than the opponent.

You can reduce my HP as much as you like, but you can never imitate me to defeat me with that skill.

It's a nasty skill like a fool, but now you know its nature.

Yorunes doesn't have any speed, so if you take action and crush it after understanding the opponent's methods of warfare, you can take a stable advantage.

Apocalypse could do that.

While dodging the opponent's magic attacks, he scrambles timed simultaneous attacks to gain damage and force depletion to prevent counter skills from catching up.

If the HP difference is opened, you will be damaged by the [Empath] and you will be forced to recover. Therefore, we will continue to manage the HP of Yorunes and me by considering the timing of the recovery as a countermeasure.

I know it's not easy, but it's never impossible.

I'll definitely knock you out...!

... ah?

When the smoke cleared... there was a large stone statue imitating Apocalypse.

Pale stone is used as well as Abaddon.

Only her eyes were suspicious and emitting red light.

It's not just a change of appearance.

"This is..."

[Trait Skill: Angel's Mirror]

[The appearance of the visualized opponent and the ability to gain its attack power and quickness.]

[The MP to be consumed is determined according to the fluctuating status.]

[In addition, the consumption MP of the skill of changing appearance can be greatly reduced.]

A skill with the same attack and quickness as the target!?

Abaddon's other skills were all smelly, but this was one of them.

Abaddon's only weakness is his low attack and quickness.

If you make up for it, you'll change your story.

Even though my magic attacks are strong, I can't put my hands on it like this.

Although the consumption MP fluctuates, it is too bad to take away the status regardless of the opponent's level or rank.

Gorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorigorogorigorigorigorigorig

I've never seen anything so troublesome before.

Guoooooooooooooooo!

Jolness barks.

A stone wing levitated into the sky as if it were a creature itself.

Well, the depletion MPs should be as intense as ever!

If you keep your distance and force a durable battle, you'll get your butter right away... rather than betting on it!

I turned my body and jumped in the opposite direction to YORNES.

Guoooooooo!

In a straight line, Yolness flies after me.

After all, the depletion MP seems to be intense, and I am lost in the way it moves.

Unlike before, I felt like I was going to take me down in a hurry.

I was hoping that it would slow down during Apocalypse because of the [Dull Physical] Trait Skill, but apparently it didn't slow down now.

It was originally a skill possessed by monsters with an obvious lack of mobility, such as Belzebub and World Torrent.

If it wasn't for Abaddon's natural appearance, the [Dull Body] Speed Half Penalty wouldn't be triggered.

And worst of all... my joliness was faster than mine.

It was the difference between poison, curse, and paralysis.

When dealing with the figure of Abaddon, the status opening was too large, so it was not a major problem, such as the difficulty of moving abnormally.

However, since it was brought to the same status showdown, this difference was not misleading.

That [Doppelpainted] and [Empathic] shit combo wasn't just about getting poisoned in a protracted war and rushing to take them down at the counter.

When I switched my tactics, I also copied the status with the [Angel's Glass] to gain an advantage due to the difference in status anomalies.

[Self-regeneration] is used excessively to reduce condition abnormalities, but it is unlikely to be cured immediately.

More and more YORNES are closing in on the distance.

Think about it, me!

If there were no shortcomings other than severe MP depletion, I would have used the [Angel's Mirror] to make a quick decision from the beginning.

Failure to do so should have some other weakness.

At that time, a rainbow sphere appeared.

"You put [Louin] in front of me and blocked my escape route...!"

The Slimes were doing the same thing.

Mirror counter !

I instantly unfolded the barrier of light between myself and [Lu In], and kicked the wall and quickly switched to another direction.

A rainbow of light explodes behind you.

I reaccelerated to catch the blast, but I couldn't shake off the yorness that came after me.

Shit!

I will release my [Dimensional] claws to Yorunes.

There's a scratch on the surface of his stone.

The damage seemed to have passed, but I was struck by anomalies.

It was as if the movement didn't stop.

I just figured it out.

Yorunes couldn't use the [Angel's Mirror]... [Causal Mirror] while the [Angel's Mirror] was active.

No, it's probably more accurate to assume that the [Mirror of Causality] won't trigger when Abaddon isn't there.

[Causal Mirror] When [Causal Mirror] was activated, the surface of the mirror on Abaddon's back emitted light.

Perfect physical reflection requires that mirror.

As expected, it's not a ridiculous performance to have a complete physical reflection on board while hitting me at high speed.

The transformation of the [Angel's Mirror] should also consume a lot of MP.

Besides, it also discarded the [] causal mirror [], which is the greatest strength.

It's a vicious skill, but Yorunes' reliance on the [Angel's Mirror] proves that I'm hunting her down.

You can defeat Yorunes as long as you stay here.

However, even though there is no longer complete physical reflection, Yorunes has high HP and defense.

Besides, he seems to be hit hard, so even if he hits poorly, he can also be punched back instantly.

With this amount of bad luck, even if you win, you can still use the [Empath] to deal damage.

Even if I avoided close quarters combat, the barrage of [Rulin] and the [Mirror Counter] were waiting.

This is really troublesome.