Abe the Wizard

Chapter 281 Build Your Kit

But the good news is that Abel's summoned ghost wolf is enough for a ride, because every ride is controlled by a manipulative skeleton.

Commanding Tablet 2 climbed onto the back of the newly summoned Phantom Wolf, without any hint, Tablet 2 synthesized automatically with the Phantom Wolf, Abel's powers dropped again, and after a while another Skull Knight appeared in front of him.

Seeing the power of opinion, enough to convert Steel 1, Abel summoned a ghost wolf again and called out the most powerful Steel 1 to synthesize with it. Unlike the two skeleton knights, Steel 1 synthesized, not just the ghost wolf influenced the skeleton, but Steel 1 and the ghost wolf were affected by each other. The similarly virtual black matter of the ghost wolf transformed Steel 1 into a muscularly skinned human form, and Steel 1 also transmitted a powerful energy to the ghost wolf beneath him, making the ghost wolf much bigger than the other two apparently.

Looking at the three skeleton knights in front of him, Abel couldn't help but shake his head. The names he had previously named can no longer be used. Skeleton 1, Skeleton 2, and Skeleton 3. These names are related to the skeleton as soon as you hear them. Call them the Ghost Guardian Knight. Originally Skeleton 1 was the captain, the rest are team members.

The Magic Sword in the hands of the Ghost Guardian Knights is not suitable for mounting wars. To build a Knight Gun for mounting wars, and to hide the skeleton identity of the Ghost Guardian Knights, you must also customize a set of mounting armor for them.

Designing a full set of gear for a skeleton is something Abel has always wanted to do, but because the skeleton itself is too physically ill to support and can affect speed, now that there is a Ghost Wolf mount, it is perfectly possible to design a full set of riding gear.

Full Riding Equipment Abel is prepared to design defensive equipment: helmets, armor, gloves, belts, boots, weapons and equipment include: bows and arrows, swords, shields, long guns, so that the skeleton's body is completely wrapped up and does not reveal any areas naked, while also achieving a long-range, medium-range and melee balance in attack.

Bows and arrows, swords, shields, and spears are all Abel's trained weapons, and once he's mastered them, the skeletons will also master them automatically.

Considering the weight of a ghost wolf, Abel chose a light steel helmet, light armor, light iron gloves, light buckle straps, light metal boots, a set of light iron guards.

In addition, given that he will also venture out with Duchess Carrie, it will be necessary to prepare the same set of equipment, which can effectively form a complete cavalier corps, although the Cavalier Striker model can be used because the skeletons are not able to fully inspire the fighting into protection like a cavalier.

At a critical juncture, the same set of gear can distract the enemy, distract him, know if Abel really can handle the attack or the witch's spell. There are four Ghost Guardian Knights with the same gear on the Black Coyote, who can perform the spell more safely.

So now we need to forge five sets of light iron protective gear, the materials in Camp Rogue are ready, and there are super sparks like ground fires to make the forge go very smooth.

Since Abel himself is still developing and his height has not been fixed, he has not forged with superior materials such as Meteorite and Iron Essence, and there are four skeletons, and there will be more in the future. If superior materials are used, they will not be enough.

So Abel still uses the best common iron ore in the material selection, and after 130 refining, he becomes 130 coarse blanks, forging the complete set of equipment required with 130 coarse blanks.

When the first set of basic equipment is complete, Abel begins to convert all of it into magic equipment as he wants:

The first light helmet, he painted # 1 Alvin on it with ‘Akala's pen', with the magical effect of +1 brightness +15 defense, plus the 11 point defense that the light helmet itself carries, this light helmet alone provides 26 points of defense for all body defense.

This is not over. Using the new drilling technique, Abel opened a hole in this light helmet and placed a perfect ruby inside it, adding +38 HP to the light armor.

It is also possible to place this perfect ruby without detonating the equipment that carries it, which is also a tangible manifestation of the Dark World's craftsmanship far beyond the Holy Continent, only through the grooves created by this open-hole technology, which is derived from the Dark World process, as recognized by the Heradic Square.

Abel can now use this hole-opening technique to add another hole to a magic weapon that has become a non-Dark World technique, and he is confident to add another hole to this magic weapon because the Hladic Square did not recognize the role of its weapon holes by opening a groove on the equipment to install the gem as a source of energy.

The second light armor, Abel also painted # 1 Alpha Rufus on it, has a magical effect that increases the Light Armor +1 Brightness +15 Defense to his current level, which itself provides 22 points of defense.

Albert also performs an open hole operation on it, where he also places a perfect ruby, adding +38 Vitality magic to the lightweight armor.

The third light iron glove, on which Abel painted the 14 # Dollar symbol, has the effect of automatically restoring life at +7, and the light iron glove has a self-defense of 9 points.

The fourth light buckle, Abel also adds a 14 # Dollar symbol to it, which gives the symbolic effect of automatically restoring the speed of life +7, its own defense is 3.

The fifth is a lightweight metal boot, likewise he paints a 14 # Dolphin on it, gaining a symbolic effect of +7 Move Recovery Speed, which has a self-defense of 9 points.

The sixth one is a shield. He forged a large shield with a defense of 13. If it weren't for the mount, Abel wouldn't have chosen this inconvenient, larger shield. The big shield he painted 1 # Alvin. The magical effect added +1 brightness to the big shield +15 defense. Then he punched a hole in the big shield, embedded the perfect ruby, and got a magical effect that added 38 points of vitality.

Full Defense Equipment, increases Defense 112 points, increases HP 114 points, increases Auto Restore Speed + 21. Due to gloves, belts and lightweight metal boots, these three pieces of equipment do not have the ability to set gemstones.

Magic Sword, he paints the Ice Magic Sword, which is the best weapon for slowing down enemies, with a perfect sapphire embedded in its opening, increasing the Ice Magic Sword's 10-14 Ice Damage.

On the Knight's Long Gun, he paints the # 4 Naughty Bullet, which can produce a shock and retreat effect when attacking the enemy, because the Knight's Long Gun is an intermediate-range weapon that can only be maximized if the distance is maintained, while the effect of the Naughty Bullet forcibly retreating the enemy can put the enemy at the most convenient distance when attacking the Knight's Long Gun, and on the Knight's Long Gun, he also punches holes and embeds a perfect sapphire stone, so that the enemy can also suffer cold damage when retreating, thus slowing the enemy.

Finally, the bow, because Abel, a weapon like the bow, cannot be slotted and placed as a source of energy on it, because the bow is too small, and if the groove is opened with that holy continental technique, it will damage the body of the bow and arrow. The good thing is to use the Dark World technique for opening holes, but it can create holes on the bow and arrow that can embed the gemstone and will not affect the use of the bow and arrow.

It is precisely because of these holes in the dark world that the Harry Bow, which Abbott was prepared to abandon, was revitalized, and the four Harry Bows were fitted with perfect rubies, perfect sapphires, perfect emeralds and perfect yellow precious stones.

The perfect ruby Harry bow adds 15-20 points of flame damage, the perfect sapphire Harry bow adds 10-14 damage, the perfect green gemstone Harry bow adds 7 seconds, 100 points of toxin damage, and the perfect yellow gemstone Harry bow adds 1-40 lightning damage.