Abe the Wizard

Chapter 282: Stone Wilderness

Four different types of damage are added to prevent the enemy from having a strong immunity to certain attribute damage, and multiple attribute injuries prevent the enemy from defending against such additional attribute damage.

Of course, the original Bone 1, now the captain of the Ghost Guardian Knight, is special. It has two magical swords, the Ice Magic Sword and the Fire Magic Sword, respectively. This is determined by its own Ice Cold Enhancement and Flame Enhancement. When using Ice Cold Enhancement, use Ice Magic Sword, and when using Flame Enhancement, use Fire Magic Sword.

It took Abel seven days to build all five sets of equipment, because of the fierce flame of the ground fire, which speeds up combustion, and because of Abel's strong power and perverted physique.

The three Ghost Guardian Knights mounted on the Ghost Wolf, full of black armored armor, and the weapon was completely black, giving a sense of forest.

Already level 6 ‘Skull Resurrection' spell can summon four skeletons, now only three, but summon skeletons to have corpses, Abel also wants to try new equipment and new summons in the cold.

Through the transfer station, Abel rode the black wind to the frozen land, where he had already wiped out the largest ethnic group, and now only some scattered black shooters and dark hunters, and the sinking demons were almost wiped out.

Abel only summoned the fourth skeleton after killing a Dark Woman and synthesized it with the newest wolf of ghosts, then stopped and summoned all the summonses straight ahead.

Now his summons can be called a summoning army, five crows for reconnaissance, four Ghost Guardian Knights and five Ghost Wolves flashing all around him, poisonous flower vines swimming underground, the Oak Wise floating beside him, imposing a life-enhancing state on all summonses and Abel's body.

In front of this formidable summoning army of summoners, a group of summoners directly surrounds Hell's creatures as long as Hell's creatures appear without Abel's hand at all.

Now Abel has the feeling of laughter and darkness. In order to deal with these ordinary hell creatures, he always had to drain on them what little power he already had. Now, differently, the five ghost wolves are the summoners of the six official Druids, and the summoning spells are of a level of fifteen, so that these five ghost wolves can basically be killed on two occasions when faced with these inferior ordinary hell creatures.

The fierce poisonous flower vine, more like an assassin, emerges unexpectedly from the ground, adding enormous poison to the entire body of the infernal creature and disappearing, then appearing under another infernal creature.

Ghost Guardian Knights are most satisfied with Abel. Wearing a full set of gear, they make it almost impossible for low-level Hell creatures to break their defenses. Their attack methods are very rich, and their remote properties of Harry Bow attack, and then suddenly flash in front of Hell creatures using Knight Long Guns to make a sprint. Even the Ghost Wolves beneath them will attack their enemies from time to time. The Ghost Guardian Knights of Level 6 are now basically equivalent to five Ghost Wolves of Level 15, and as the rank of 'Skull Rehabilitation' continues to rise, the Ghost Guardian Knights will be far more powerful than Ghost Wolves in the future.

At this point, the speed of the black wind is already halfway forward, and Abel finds that at such a fast pace, both the Phantom Wolf and the Phantom Guardian Knight follow closely the footsteps of the black wind, and after encountering the Hell creature, the Phantom Wolf and the Phantom Guardian Knight can instantly appear in front of the Hell creature to destroy it and return to the Black Wind again.

The Oak Wise and the Five Crows are flying at a natural speed, and even the fiercely poisonous flower vines underground can keep pace with the half-speed of the black wind.

Two days later, with this summoning army of sixteen summoners, Albert followed the blurred road markings on the ground to the end of the Cold Plains. This is a level, and there are traces on the dilapidated walls of the year when the knife chopped the ax, describing the battle that was experienced here.

After a long passage, Abel sees a wide opening ahead, which, according to the impression he remembers, should be a rocky wilderness.

Just as Abel's consciousness suddenly felt the danger ahead, and then a dense arrow flew in, his summoning armies began to use their own means to evade the attack.

The dense arrows of hemp and hemp are of no lethality to the five crows, as they fly just slightly higher, allowing them to fly directly in the direction of the arrows as they move away.

The poisonous flower vine dives underground, and none of the arrows can pose a slight threat to it.

Five Ghost Wolves disappeared in place at the same time as the four Ghost Guardian Knights, then appeared outside the range of the arrow cover. Five Ghost Wolves constantly flashed close to where the arrow flew in, while the four Ghost Guardian Knights replaced the attribute Harry Bow and countered the archer opposite.

What happened just momentarily, when Abel saw the arrows flying all over the sky, suddenly his side was empty. Just looking at the many summoning armies, there was no shadow for a moment. Of course, the only one who didn't escape was the Oak Wise Man, who was hiding behind Abel by now.

Abel also wanted to tell the black wind to "move instantly" away from the rain of arrows coming in front of him, but when he perceived that the oak wise man was hiding behind him, he gave up the idea of hiding. The new set of defenses did not care about these long-range bow and arrow attacks, just to protect the black wind beneath him, he reached out to remove the magic shield in the space bag and blocked important parts of the body of the black wind behind the shield, with the defense of the black wind grade spiritual beast, as long as the bow and arrow did not hit, it could not hurt it.

“Tinker Bell" 's arrow fell like a rain point and did not cause any harm to Abel. Although several arrows hit his body through the gap of defense, that power could not break his defense at all.

By then, five crows had flown from the air into the battlefield of the Dark Travellers, who were corrupted by Rogues, the few archers who had not forgotten their fighting instincts because of the erosion of hell's breath, and who used them to attack their enemies remotely.

The battle of hundreds of dark vagabonds, burst into by five crows, did not have much impact, and only those dark vagabonds who were invaded by crows would stop their bows and arrows in search of the enemies that were invading them.

Then the Ghost Guardian Knight, who also used the bow and arrow, began to attack these Dark Travellers remotely with the Harry bow in his hand. The gap between the weapons appeared in the simultaneous attack, and the Harry bow clearly prevailed, both in range and accuracy, over the bow and arrow used by the Dark Traveller, so that in the first round of shooting, in the battle formation of the Dark Traveller, the Dark Traveller immediately appeared injured by the four attribute powers.

What really disrupts the Dark Vagabond Battle is five Ghost Wolves entering the battlefield. These flashing Ghost Wolves nearly collapse this battlefield of hundreds of Dark Vagabond archers. Some of the Dark Vagabonds who are attacked instinctively want to distance themselves, while others who are farther away want to aggressively attack, often just firing arrows in their hands, but find that the enemies have disappeared where the arrows are directed.

The ghost wolf's flashing power really shows a powerful utility at this time. Though not many dark vagabonds are killed immediately, only in a short period of time did the ghost wolf succeed in disrupting this battle line of dark vagabond archers.

The body of the fiercely poisoned flower vine constantly appeared on the surface, rubbed over all the passing dark vagrants, leaving behind a dark vagabond turned green by poisoning, and fragments of the dark vagabond were heavily poisoned.

Dark Traveller Archers are simply unable to deal with close enemies and are constantly trying to pull away, but when they do, they find that their enemies are much faster than they are, and the distance they have just pulled disappears and becomes a close attack.