Abe the Wizard

Chapter 980 Combat

It is estimated that the David Rules Wizard wanted the Hall Rules Wizard to protect Abel, so the Hall Rules Wizard stayed with Abel and did not fight alongside other Rules Wizards.

Abel also saw how lightning system rules witches fight. Using lightning system rules witches' naturally faster implementation of ‘instantaneous movement', coupled with tacit cooperation, can make horrible range spells like ‘sacred freeze’ and ‘sacred impact’ ineffective for them.

Because every time a shockwave of 'Holy Frozen' or ‘Holy Shock’ comes along, they're already using 'Moving Instantly’ to get out of the way.

But Abel also saw the "Thundercloud Storm", an advanced lightning system spell, which has a really bad effect. It takes almost a second for a single attack to attack. Most importantly, the spell simply cannot be selectively attacked, and random attacks prevent it from cooperating with the tactics of rule-wizards.

Just as the four rule-wizards retreated from the battlefield and fled the 'Holy Frost', Dolph rushed directly into the 'Holy Frost' shockwave, and his enormous body seemed to care nothing about the damage.

And with its tremendous power, that little bit of ice cream can make it swing the stick a little slower at best, with no other effect.

It still appears in the sky, just like it was, heavily smashed down, with the goal of being the only wounded fanatical knight.

But this time it was a mistake, these fanatical knights were a hundred fights, extremely experienced in battle, and when their figure appeared, and then hit by the shock wave of 'Holy Frozen', the small battle line of seven fanatical knights had launched a 'strike'.

Dolph, whose goal was to strike down a giant stick, was slowed down by the frost and was completely unborrowed in the air, and it was logical that the seven fanatical knights should give priority to protecting their companions rather than attacking Dolph.

When Dolph saw seven fanatical knights attacking him, he knew he couldn't hide, but he didn't want to hide. Instead, he threw harder at the wounded fanatical knight.

The first was a loud bang, the sound of the Old Column coming into contact with the shield of the wounded fanatical knight, who was hit by this blow directly half of his body numb and spit blood out of his mouth.

Then came the sound of ‘Boom’, a small battlefield of seven fanatical knights rushing into Dolph's face, and the knight's sword in the hand of the nearest Danton fanatical knight, with the addition of a 'fanatical’ halo, cut Dolph's leg with a 'sacrifice' tactic.

Dolph's tough fur didn't stop the attack, and as the knight's sword broke his fur, he cut into his muscles and ended up blocked by bones.

Dolph screamed loudly, and he was lazy enough to ‘pass’, and the stick in his hand swept across the seven fanatical knights.

And the David Rule Wizard who formed the Four Mans Front frowned, because Dolph broke their cooperation, and Dolph went crazy at the same time, and scared them to enter the battlefield at this time.

Knowing that Dolph is using physical attacks, not spell attacks, spell attacks can also know team members and do not cause harm, but physical attacks do not recognize people, who encounters who is unlucky.

“Dying struggle!” Denton's fanatical knight sneered, and each of his attacks at this time had the aggressive power of seven fanatical knights, and it's really hard to find anything in this world that could be confronted directly with them.

And Dolph went mad because of the pain, which suited his mind, and the knight's sword in his hand quickly cut it off towards Dolph's other leg.

Dolph had landed on both legs at that time because one leg had been severely wounded and only one leg had been completely forced to the ground, and Denton's fanatical knight was targeting that leg.

As for the club that attacked, as long as Dolph's other leg was also wounded, the attack was not threatened, and Dolph, who had lost both legs, became a toothless tiger, and once he fell, he could smash his heart or head with a single blow.

Denton's fanatical knight had a good idea, and he did the same. The knight's long sword in his hand had cut the fur off Dolph's other leg, and the seven fanatical knights combined to make Dolph's defense as thin as paper.

But Dolph's body flashed a purple light at this time, and something weird happened.

The knight's knight's sword in Denton's fanaticism crossed Dolph's leg, but it was like walking in the water, because where the knight's sword passed, the wound healed faster than he cut.

By the time he retracted the knight's sword, the wound Dolph had just been cut had disappeared, not just on this leg, but even on the other leg.

After this moment's purple light flashed, Dolph's wounds disappeared, but his stick was unimpeded, striking directly at seven fanatical knights.

This is where Dolph's bottom gas is, and he knows what it's like to hurt a little as long as his owner is around, and he especially likes the effect of this' full revitalizer 'because after every use, his body is reborn.

And its body had some minor problems because of the resurrection, but with a few doses of 'full revitalizers', it disappeared completely.

Just as Dolph's baton swept into seven fanatical knights, Frankenstein ‘instantly moved' into the battlefield again.

His cooperation with Dolph was very precise, except that he and Dolph naturally had some connection because of the soul contract, and that he and Dolph were both works of "resurrection" spells, all of which only preserved their fighting instincts.

It is precisely other emotions that are erased, leaving only the instinct of battle, making their souls more suitable for battle.

Apart from fighting, ordinary professionals need other ideas that are bothered by all sorts of things, but unlike Dolph, almost all of their nascent souls are combat instincts.

That's why there's a perfect fit that hardly needs to be discussed, just like this one.

Dolph's baton swept through seven fanatical knights, ‘Full Revitalizer' like a cheater, allowing it to remain the strongest in combat when attacked.

Dropped aside by seven fanatical knights, heavily traumatized fanatical knights recovering from the use of drugs and 'prayers', by which time their strength had dropped dramatically.

Frankenstein then appeared in front of the wounded fanatical knight, with the first explosion of Frost Nova, the fastest of all frost spells in the frost system.

Almost instantly, a frozen shock wave erupted from Frankenstein's body and swept around, standing up as a shield in the hands of the wounded fanatical knight, making a gesture of ‘revenge', but being struck by a ‘frost star’.

Another wave of 'holy frozen' spiritual aura shocked through the battlefield at this time, and Frankenstein did not hide like the rule wizard in the lightning system.

Because he is a Frozen Wizard, the impact wave of this Frozen Wizard has had little effect on him, especially when his' dominance of the Frozen 'has reached level 11.

Frankenstein had a ‘Ice Seal Ball' spell pattern in his hand, and he was only two meters away from the wounded fanatical knight, who could just throw the 'Ice Seal Ball' straight into the wounded fanatical knight's face with a sword in his hand.

But at the same time, in the context of the close assault of the wounded fanatical knight, despite a slight slowdown, there was a sneer on the face of the wounded fanatical knight.

A rule wizard dares to be so close to a fanatical knight, I'm afraid it's the first time a rule wizard has ever fought a fanatical knight!

The "Revenge" tactic, which has just not begun, has been launched. The "Revenge" tactic is a close-up attack tactic that carries elements of fire, freeze, and lightning in each attack.

Typically, a fanatical knight uses a three-strike attack to inflict all three elements on his enemies, making them irresistible to one element or another.

This fanatical knight sees Frankenstein so close that there seems to be a battle, so he attacks directly with this powerful close-knit element.

Frankenstein's ‘spirit’ shield in his left hand is blocked, but the ‘ice seal' in front of the 'spirit' sword in his right hand does not have any effect.

At such close range, the fanatical knight could not have taken refuge at all. Of course, the fanatical knight had not taken refuge. A rule-wizard fought closely with him. If he retreated at this time, he would probably become a laughingstock among all the fanatical knights in the future because of this.

Both sides came into contact, ‘Ice Seal Ball' hit the Shield of the Fantasy Knight, and then a series of ice shells burst out of the 'Ice Seal Ball', each strike causing the Fantasy Knight to get blue rays.

And the fanatical knight's ‘revenge’ tactics hit Frankenstein, and Frankenstein's 'spirit’ shield flashed a blue screen, Frankenstein's ‘cold armor’.

However, this first blow broke the "Cold Ice Armor". You should know that "Cold Ice Armor" is not the best close defense technique for Frozen Wizards. It's just that "Cold Ice Armor" has an automatic response to long-range attacks, which is what most Frozen Wizards like.

After the Cold Ice Armor broke, the first hit of the Revenge War technique was also offset, which of course is why Frankenstein's Cold Ice Armor level is sufficiently high for Level 27, plus the enhanced effect of Level 11 Domination Cold.

But the fanatical knight's second hit really hit Frankenstein's ‘spirit’ shield in his left hand, a frozen element attack that had little effect on Frankenstein.

But this blow is accompanied by a strong physical attack. It is precisely this in the heart of the fanatical knight that a rule wizard with a shield can really block the attack of the fanatical knight. What is the purpose of the long training of the fanatical knight!

But strange things happened, Frankenstein's ‘spirit’ shield was as stable as a mountain, and the attack of the fanatical knight was like a wave hitting a reef, not letting his' spirit ’shield shake a little.

Frankenstein's body is the body of a puppet derived from an ancient collection of powerful men who, although Frankenstein himself is a rule-wizard and unable to use his proximity capabilities, still have a terrible power of their own.

Since Frankenstein is the battle instinct of the Frozen Rule Wizard, unable to use melee power, which renders the puppet's power unusable, but when attacked, the puppet's body's power worked.

The fanatical knight didn't come to think, and the long training made him instinctively strike a third, when several ice bombs from 'Ice Seal Ball' had hit him, but it also couldn't stop the last strike of the long trained triple strike forming instinct.

The lightning element flashed from his knight's long sword, severely chopped on the 'spirit’ shield that no longer had defensive spells. It was partly eliminated by 35% of the lightning resistance on the 'spirit’ shield. It was also absorbed by an additional eight magic points on the 'spirit’ sword and the 'spirit’ shield, respectively, reducing some of the damage.

This leads to the last record of 'revenge’ for lightning damage, which is not much added to Frankenstein's body.

However, the lightning element is characterized by a brief paralysis of Frankenstein's body.

The fanatical knight across the street was already very wounded, and he was able to take advantage of the opportunity to escape, but Frankenstein was paralyzed and made to think it was an opportunity.

‘Strike' opened, his body accelerating at close range, heavily crashing between Frankenstein's sword shields, when Frankenstein's defense opened wide and paralysis prevented Frankenstein from taking control of himself.

The gaze of haemophilia flashed in the eyes of the fanatical knight, and it was an honor that a ruled wizard would be terminated by him himself, knowing that the death rate of ruled wizards and fanatical knights was not high in years of battle.

It happened too quickly, with three short swords striking out the time, while the Dolph club swept seven fanatical knights, one step apart from the wounded fanatical knight.

Dolph's second attack began again, and the giant iron rod left no way for the dangerous David Rules Wizard who had already seen Frankenstein. Knowing that now interfering in the battlefield is likely to directly cause the breakdown of his quartet and be attacked by both Dolph's giant rod and the fanatical knight.

So even if the David Rule Wizard is more anxious, it can't be rescued for a while.

“Frankenstein Rules Wizard, watch out!” He had only a loud reminder, and that was the only thing he could do.

A fanatical knight has stood close to Frankenstein, and for a fanatical knight, such a distance almost determines Frankenstein's life and death.

The 'sacrifice' tactics were launched to aggravate the wounds on the fanatical knight, but he no longer took into account the wounds on his body, so long as he killed the rule-wizard, everything was worth it.