Abe the Wizard

Chapter 1022: Spiritual Transmission

The Mind fanatical knight perceived the smell of Frankenstein and Dolph behind him, and he didn't even have time to turn back, and now he's just trying to accelerate again.

Frankenstein doesn't have a sound, he's like a silent ghost, and Dolph, on the contrary, uses the ability to ‘transmit' while yelling before every 'transfer’.

When Frankenstein and Dolph are only a few hundred meters away from the Mideast Horseman, one ‘instant movement' or ‘transmission' can catch up with the Mideast Horseman, whose hand is shot in the artifact space bag.

In a white light, ten five-meter tall puppets appeared behind him, greeting Frankenstein and Dolph.

Dolph was born into a belligerent battle and immediately started fighting after seeing the target. The upper columns in his hand illusioned a stick and hit the puppet hard.

Frankenstein, on the other hand, did not seem to see the puppet, and the master gave him the task of pursuing the Horseman of Mead fanaticism, and the rest was none of his business.

It took Dolph just two seconds to shoot all ten five-meter tall puppets into scrap iron, but only then did he find that the Horseman of Mead fanaticism was far away.

Frankenstein, although close to the Knight of Mead Fantasy, attacked all frozen spells and was not fast enough to hit even the fastest ‘frozen balls' to escape the Knight of Mead Fantasy.

The Mind fanatical knight simply doesn't want to fight back against Frankenstein, even if Frankenstein is very close to him, so close that he can sometimes be attacked by waving the knight's sword in his hand.

But it was clear to him that Frankenstein was definitely not a fool and that there must be some way to get so close to him.

If he wasn't on the run right now, he wanted to see what he could do, but now he's on the run, and everything's focused on the totem columns in the interlumbar artifact space bag.

Dolph screamed to catch up with him again, and the Horseman of Mead Fear feared Dolph a little more, because Frankenstein, though extremely powerful, could escape as long as he wanted to.

But Dolph was different, and if he was attacked by Dolph, if he got hit, he would get hurt, in which case he would have difficulty escaping.

So he took ten puppets out of the artifact space bag again and threw them out. Ten puppets appeared behind him, and Dolph fell for it again. Without Abel's command, Dolph was completely driven by his belligerent instincts.

And just as Dolph was held hostage by ten puppets, the Mideast Horseman also switched the 'vigor’ spiritual halo to the 'sacred shock’ spiritual halo.

The 'Holy Impact' Spirit Gas Halo is the Spirit Gas Halo of a lightning system attack, and Frankenstein's Frozen Gas Rule has no special resistance to ‘Holy Impact' attacks.

Frankenstein, unprotected, was struck by the lightning element shock wave of the 'sacred shock', and his body was suddenly beaten and paralyzed for a whole second in situ.

Mead fanatical knights, while greatly slowed down by the disappearance of the 'vigorous' aura, were paralyzed by Frankenstein, which instead drew some distance between the two.

Frankenstein's intelligence is not comparable to Dolph's. His battle instincts are the battle instincts of a true rule-wizard. After a second, he used "Moving Moments" to catch up again.

He then changed the method, instinctively starting to use the method developed by the rule-wizard against the Horseman, and his figure instantly appeared next to the Horseman of the Mead Horseman after the end of the 'Holy Shock’ round of lightning element shocks.

The 'Frost Nova' was instantly excited, while the 'Moving Momentarily' spell print was ready in the other hand, a frozen element shockwave swept past the body of the Mind Fantasy Knight, then Frankenstein disappeared in place, leaving the 'Holy Shock’ range of attack and appearing further in front of the Mind Fantasy Knight.

The Mind Fantasy Knight switched the Psychic Halo to ‘Purify’, purified the frozen deceleration effect of 'Frost Nova’, then converted it to 'Vitality' Psychic Halo, and started the escape game with Frankenstein again.

If any rule wizard comes this time, the Mind fanatical knight will not be slowed down by the little 'Frost Nova', but unlike Frankenstein, his' Frost Nova 'is full of 27, plus a‘ dominant cold ’boost of 11, it can be said that this' Frost Nova 'is not weaker than a rule wizard of 24.

It is also true that the Mind Crazy Knight abandoned the use of ‘sacred shock' aggressive spirituality to influence Frankenstein, and again used the 'vigorous’ spiritual halo to maximize the speed of the 'strike', speeding up with Frankenstein.

At least at this speed, Frankenstein's attacks were both here and there.

Dolph's cry approached again. Once again, the Horseman of Meadow fanaticism threw out ten puppets, except that he was already dripping blood in his heart. These puppets are rare trophies, real puppets of excellence obtained from the Dwarves. These puppets can both fight and help him do something else.

He releases these puppets every time on the front-line battlefield, and in a short period of time he gets a lot of resources, because long ago they opened the gap between him and the training of other fanatical knights.

How can these puppets keep Dolph from heartbreaking when he's delayed for a few seconds and a batch of them are depleted?

At this time, the Horseman of the Mind fanaticism sensed that it was only five miles from the cave where the Great Transmission Law Front was located, and that the puppet that appeared again did not live up to his expectations, attracting Dolph again. At this time, he felt that it was no longer a problem to escape.

Abel in the distance was just following this situation through the chain of souls, knowing that Dolph was constantly being played by the knights of Mead fanaticism, and could not help himself.

“Don't worry about the puppets, Dolph. Your target is the Horseman of Fantasy!” Abel commanded Dolph directly through the chain of souls.

Upon the master's command, Dolph instantly abandoned the puppet, whose figure disappeared in the battle and chased him towards the Horseman of the Meadows.

Abel found that the difference between human and animal covenants was still significant, and while Frankenstein was a little less powerful than Dolph, he was much more intelligent than Dolph.

It seems that some animals will be ‘resurrected’ as little as possible in the future. Of course, it is difficult for him to obtain fresh corpses of powerful animals. At least in recent years, his' resurrection ’quota has been given priority to fanatical knights.

Fresh bodies of seven fanatical knights in his personal locker now appear to be the absolute best ‘regeneration' option.

Once again, the Horseman of the Mead Faith heard Bimont Dolph roar, this time not even for a second, and he did not know what the problem was because not all the ten puppets associated with his spirit had been destroyed.

It seemed that Bimont Dolph was no longer influenced by his little means, but he disbelieved and once again took ten puppets out of the artifact space bag and threw them behind him again.

This time Bimont Beast Dolph skipped ten puppets directly using the 'pass’ and didn't even take a look.

“Shit!” The Horseman of Mead's fanaticism cursed his heart.

He had a 'snowstorm' spell scroll in his hand, which was even smaller, mainly with fewer buyers and, of course, fewer producers.

His‘ Snowstorm 'spell scroll is also a trophy. The' Snowstorm 'spell is applied in his hand, and its power is minimal, not to mention the rule wizard, even the advanced wizard cannot cause great harm.

But what he was looking for was not the damage of a 'blizzard', but an ice that could affect Frankenstein and Dolph's pursuit.

Of course, this spell scroll is ineffective. His artifact space bag contains dozens of spell scrolls, all sorts of magic scrolls of sorcerers.

At this moment, the Horseman of Mead fanaticism became a wizard, and all sorts of spells in his hand were constantly inspired by activating the spell reel.

He carried out a variety of spells such as' Snowstorm ’,' Firewall ’,' Fireball ’,‘ Blazing Path ’,‘ Ice Tip Column ’, and so on, and went towards Frankenstein and Dolph.

Although these spells are not very powerful, they have forced Frankenstein and Dolph to slow down in a short period of time.

At this time, the Horseman of Mead fanaticism was afraid to switch the 'vigor' aura, which could only affect Frankenstein and Dolph in this way.

Only with the acceleration of the 'Vitality' aura can the 'Strike’ speed be barely kept at a certain distance from the affected Frankenstein and Dolph.

“Almost there!” The Horseman of the Mind has seen the hills ahead, and his goal is ahead.

He knew that there was an Isolated Law Array in front of him. Although it was not a specialized defensive law array, there were ten top-level magic stones in the energy trough of the Isolated Law Array.

I'm sure the top ten Magic Stones will drag the chaser to his complete activation of the Grand Conveyor Array and give him time to get out of here.

He threw out all the last scrolls of the spell and rushed one end into the Isolation Formation.

As soon as the chasing enemy disappeared, both Dolph and Frankenstein stayed, Frankenstein recovered first, and the ‘Ice Seal Ball’ in his hand instantly activated, striking forward.

Dolph also understood that the enemy was in the shield when he saw the ice bomb of the Ice Seal continue to fly out and then a shield appeared in front of him.

It lifted the upper columns in its hand and hit the shield heavily.

After one, two, three, and three heavy hits, the final hit finally triggered a 'deadly blow’ of 'dominating a long-handled weapon’.

Doubling Dolph's full blow finally broke the barrier, which was not a special defense, and turned the shield into a starlight, and the cave on the hill appeared in front of them.

At this time, the Horseman of the Mind is activating the Great Transmission Fahrenheit with spiritual force, and he has sent a transmission request to the remote kingdom of God, awaiting their response.

His heart was anxious and he used to feel that the waiting time was not long, but today it was a day and a day.

The sound of the outside attack accelerated his heartbeat, and when the shield of the Isolated Law Array outside the hole disappeared into a starlight, he also received a response from the Remote Kingdom of God Transmission Law Array.

“My Lord, I can finally go back!” He prayed faithfully.

At his feet, each of the massive transmission matrices began to fill with energy, and his body was wrapped in space energy.

At that point, Frankenstein had entered the cave, while Dolph yelled irritably and the cave was too small for it to enter at all.

“Bye, next time I see you, I'll kill you!” The Mind fanatical knight looked at Frankenstein and said with ridicule.

Frankenstein alone would not have had a slight impact on his words, and he was acting entirely on his instincts without Abel's intervention.

He hadn't even thought about it, knowing by instinct that he was now using any cryogenic spell could not have attacked the Horseman of Mead fanaticism before the Great Transmission Law Front was fully activated.

Know that the large transfer array automatically enters protection mode after the transfer is activated, and the power of space protects the conveyor until the transfer ends.

Frankenstein actually had a spell pattern that appeared directly in his hand, because it was the most commonly used and the simplest spell pattern.

This is what almost every wizard must learn about 'mental drive', and the biggest effect of 'mental drive' is to allow a wizard to grab objects at a distance or attack enemies.

Of course, the power of such an attack is extremely low, so low that it cannot harm the professional. Although it has the characteristics of interrupting spells, it cannot interrupt the transmission.

Frankenstein, however, used ‘Spiritual Drive', the only spell he could use to act on the Mideast Knight before the Mideast Knight was protected by the power of space, so he used it.

The Mind fanatical knight had no idea of even hiding in the Great Transmission Law Front, because he knew perfectly well that only momentarily, he would be protected by the Great Transmission Law Front, and no one could harm him except the legend.

Frankenstein's ‘Spiritual Drive' finally struck the Mideast Horseman, when the Mideast Horseman did not have any defensive posture because of the need for transmission, and even the defensive spell on his body disappeared because the time for execution had just arrived.

It can be said that the Horseman of the Mind is now utterly unprotected, and Frankenstein's 'Heart Transmission’ does not use attacks, but rather uses grabs.

Originally in Frankenstein's fighting instincts, he could use grabbing to directly capture the Mead fanatical knights in the Transmission Fahrenheit.

But in fact, the capture of 'Spiritual Drive' can only be captured by a less powerful opponent, like the Horseman of Mead fanaticism in front of him can not be directly captured from the Great Brigade of Conveyors.

Though it is impossible to capture the MID fanatical knight, ‘Spiritual Drive' did not fail, but the white light swept through the indefensible MID fanatical knight, and everything on and off the MID fanatical knight disappeared.

Armor all over the body, artifact space pockets at the waist, lingerie inside, even the close-fitting clothes were grabbed, and the Middleton knight left his boots on his feet, the knight's long sword and the knight's shield in his hand.