Abe the Wizard

Chapter 1161 Construction

Soon the Charlie Rule Wizard received a reply from the Roaring Fort, and the second target set by the Wizard Guild, with the exception of the resource point near the kingdom of God, was empty.

Charlie Rules Wizards waited a while with the team and sent a group of wizards from Fort Roar to receive this small resource point before returning to Fort Roar in disappointment through the Fort Roar.

Back in Roaring Fort, Charlie Rules Wizards saw the rest of the returning teams, and the Rules Wizards in these teams were excited and wanted to make a difference.

Rules Wizards are back in the Roaring Fort Hall when Hume Rules Wizards are projecting a map onto the wall.

“Ladies and gentlemen, on behalf of the Sorcerer's Guild, I thank you for your heroic performance in this war, which has led us to occupy a great deal of resources at a small price, while also traumatizing the knights of the Evil Nation!” The Hume rule wizard laughed from the beginning.

To be honest, he didn't expect the battle to go so smoothly either, of course, because the rewards offered by the Wizards' Guild attracted these rules-workers.

At the same time, however, it should be seen that in this operation, almost all of the wizards in the forefront of the battle after calculating their battle merit were false death-rule wizards who had been rescued by Master Bennett.

These rules of false death wizards do not behave like wizards at all in battle, and they are doing their job almost as wildly and desperately as they can in battle.

Who has ever seen a rule wizard who uses his own defensive spells to forcibly resist attacks by a Horseman of the same level of fanaticism, only to show more attack spells as soon as possible.

Who has ever seen a rule wizard fight close to a fanatical knight in order to be able to attack a fanatical knight 100%.

Who ever saw World War I come down, his whole body was wounded by the rules wizard.

Nearly all false death rule wizards in this battle are rules wizards returning from the line of death and have extensive combat experience.

With only sixty years left, they are eager to be rewarded by the Wizards' Guild, and for these rewards, they are more likely to use all kinds of means to gain more battle power.

In fact, the Hume Rule Wizard believes that this should be all the more appreciated by Master Bennett, who rescued the False Death Rule Wizards, who also provided the ‘potent medicine’ to give the False Death Rule Wizards the fateful bass.

“The original Wizard Buddhist Plan was to step by step sweep away all the resource points in the first-line battlefield, facilitating the use of these resource points to weaken the number of Evil Nation fanatical knights, but the Evil Nation reacted quickly and they shrunk the battlefield, and on this map they guarded all their forces in these ten resource points!” The Hume rule wizard said while pointing at the projected map.

“Our next task is to find out about the guards of these 10 resource points and put some pressure on them to know that we are watching them. The Wizards Guild does not need you to desperately acquire these 10 resource points, remember that you are the most important asset of the Wizards Guild!” The Hume Rule Wizard went on to say.

He doesn't want these rule-wizards to struggle for ten resources, and after the kingdom of God has shrunk the battlefield, it's not worth it.

All rule wizards look at the ten resource points on that map, and in fact, many rule wizards have figured that once the guardian power in the resource points is not too much, they attack them directly.

This time 400 rule-wizards and thousands of high-ranking wizards, more than a hundred grand sacrifices, a dozen savage maniac warriors were not separated, and the haunting journey ‘instantly moved’ in the direction of the ten resource points of the kingdom of God.

These 10 Resource Points are located on the periphery of the kingdom of God. Each Resource Points is no more than 20 miles apart and within miles of the kingdom of God. It may be said that once any of these 10 Resource Points is attacked, even if the Falun Front is destroyed, it will not take long for the kingdom of God to send direct support to combat forces.

Ten resource points can be relied upon, and once heavily deployed, it will be very difficult to break them open.

The geographical location of the ten resource points allows the Wizards Guild to open up more positions, and the idea of directly attacking the 'Guardian Wings’ through multi-point attacks cannot be implemented.

To date, it can be said that Fort Roar remains the only stronghold capable of directly attacking the 'guardian wing’.

Of course, it's not that there's nowhere to attack the Guardian Wings. The problem is there's not enough defense. If you attack the Guardian Wings, just wait for the Kingdom of God to send a lot of Holy Knights to hang!

Coupled with the Defensive Holy Knight of the Ten Resource Points, it is perfectly possible to block the Wizard who entered the ‘Guardian Wing’.

The Charlie Rules Wizard followed the army along the way and soon saw one of their targets.

Just when he saw the fortress, he knew it was hard to attack, because there were more than thirty riders of fanaticism coming from the fort alone.

And beside the fortress, there was still a 10,000-strong cavalry, when the 10,000-strong cavalry had been set up.

“All rules. Wizards obey. Do not attack!” The Hume rule wizard shouted.

This is just one of the ten resource points. Look at this defensive force. Hard work will definitely destroy this resource point.

But in this resource point there is the transmission of the Law Front. Once the Wizards Guild fought to the full, the fortress now looks like more than thirty fanatical knights, but it may become more than 300 or even more by then.

Because the kingdom of God is ready and ready to support.

This is not the beginning of an assault, exploiting unequal information between the two sides. How can one not lose the opportunity to attack with all its might, while the other relies on previous experience to defend itself?

The Hume Rules Wizards naturally don't want to spell hard. These rules wizards are all the rules the Wizards Guild can come up with now.

Unlike the kingdom of God, the kingdom of God only needs to protect some resource points.

But the rules of the Wizards' Guild require too much. Wizards need to stay part of the central continent, part of the doomsday defensive wall, and part of the resource points.

Especially with the current number of resource points on the front-line battlefield, the rules of the Wizards Guild are obviously not enough. The organization's 400 rules of the Wizards may be far worse next time.

When he waved, a magistrate from the Wizards Guild immediately began to set up a provisional legal front in place.

The first is the Large Defense Law Array, which is designed to protect this team from surprise attacks, at least some more when attacked.

With this large defensive battle, no matter how many fanatical knights the kingdom of God sends to attack this team, it will be under the spell of these 400 rule-wizards before the defensive shields of the large defensive battle are broken.

That is also why it is important to have a fortress of resource points for the Defense Law Front, which is built on the basis of the death of countless people every time.

Of course, this temporary large defensive matrix, which can be arranged in a short period of time and whose materials are extremely valuable, is also expected to emerge only on the frontline battlefield.

It is only resource-rich front-line battlefields that will emerge.

Although it can be arranged in a short period of time, it also took several matricians an hour to arrange a large defensive matrix capable of covering a wide range of areas.

In the process, all rule wizards are careful to be ready to fight, but the fortress across the street is not attacking.

The kingdom of God is also helpless, and they dare not attack. Although the opposite power is already very strong, they are even more afraid to attack, but the sorcerer's guild still has hidden power.

And the high command of the kingdom of God is to defend all ten resource points, and they are not allowed to attack.

The fanatical knights in the Fortress of Resource Points across the street can only look at this side and arrange a large defensive matrix.

“No response is best!” The Hume rule wizard laughed and said.

He was already ready, and even if a large number of fanatical knights were sent across the street to stop them from setting up a large defensive matrix, he wanted the wizards to hold on to the attack and make the big defensive matrix a success.

The role of this large defensive law array is very important and the basis for the operation that follows.

When the Grand Defense Matrix was activated, a Defense Shield appeared on the outside of the team, and all the sorcerers relaxed, the Matrix did not stop.

Meanwhile, the three Temporary Transfer Falexes began to be arranged, and the faster the Falexes moved.

All the wizards in the room looked strangely at the movements of the Falun Master, who did not understand why three conveying Falun Fronts were arranged.

Little by little time passed, the three Temporary Transfer Falexes were also arranged, and in the eyes of the wizards, the white light constantly flashed over the three Temporary Transfer Falexes.

It was the dwarves who appeared in the transmission array, who did not speak, and very experienced people who appeared in the transmission array immediately gave way to facilitate the arrival of the next companion.

Charlie Rules Wizards perceive the appearance of dwarves who are not wizards, who are all very strong and presumably warriors among ordinary dwarves.

He wondered very strangely what the dwarves could do here.

But when he saw the appearance of dwarf wizards, and dwarf wizards pulled tall engineering puppets out of space bags, he understood who the dwarves were.

These are the Dwarves' proudest Dwarf engineers, and while they are neither professionals nor powerful, their role is of the utmost importance both on the central continent and on the front-line battlefield.

Their presence in modern times shows that there will be important fortresses here, the Sorcerer's Guild, where fortifications will be built to defend the ten resource points of the kingdom of God.

The three temporary transfer arrays are not estimated to be sufficient, and when these dwarf engineers have driven onto the engineering puppets, they begin to arrange large transfer arrays.

Only the LTF can support large numbers of people, and more and more professional dwarf engineers are arriving, not only to arrange the LTF, but also to have a more robust permanent LTF.

Four hundred rule wizards lost their role at this time, and they could only watch with thousands of senior wizards, and their presence, of course, ensured the safety of the dwarf engineers.

As you can see, the Sorcerer's Guild is expected to be ready for this very early, and a lot of resources came with a space bag for a dwarf wizard.

In fact, although the Sorcerer's Guild did not know when to launch a front-line battlefield war like today, preparations had already begun, and some defensive fortress components that could be integrated had already been built.

Dwarf engineers just drive the engineering puppets and lay the foundations first, then assemble them step by step on the foundations.

For six hours, the entire battlefield has been very lively, but this liveliness has not been fought, some only by the loud noise of dwarf engineers and engineering puppets.

And just six hours later, a huge fortress was already on the ground.

In six hours, the Dwarf engineers built a large transmission array, which was followed in a short time by 4,000 Dwarf engineers.

Dwarf engineers are well trained, and none of the 4,000 Dwarf engineers are idle and work together.

It's only within six hours that we can create what can be called a miraculous fortress, a fortress in the front line of battle, with all sorts of prints all over each component.

The construction of this fortress assembly is based on the best materials, and it can be said that the input of the Wizards' Guild in this regard is costless.

According to the rules of the Wizards Guild, resources from the front-line battlefield are not allowed to be used away from the front-line battlefield, which also allows the Wizards Guild to devote all of its resources to various projects dealing with the kingdom of God.

This modular bulwark is an important project in the covert study of the Wizards Guild, and the resources invested by nature are enormous.

On the other side, the fanatical knights of the kingdom of God were also very surprised to see that a fortress had been built in just six hours, from nothing to nothing.

They have already regretted not having harassed the Wizards Guild when it set up a large transmission law front, but the responses they received after reporting them remain intact.

Four hundred rule-wizards, thousands of high-ranking wizards, more than a hundred high priests and a dozen savage warriors have not been able to leave, and the Hume rule-wizards have asked this team to stay here for a while.

No one in the entire team objected and everyone could see that this war was completely different from previous wars. As long as dwarf engineers continued to build and connect defensive fortifications, those resource points in the front battlefield would no longer be attacked by the kingdom of God.

Although this war did not serve the purpose of the Wizards' Guild, the result has been very good, with the entire front battlefield completely becoming the Wizards' Guild.