After being transferred to another world I became a magical

Chapter 63 Destroying and Resurrection

I don't seem to be using magic around, but as long as the magic used in times of need is preserved, it won't be a problem even if you use magic to dig holes.

In order to finish digging holes quickly, I will try to activate pressure magic by deploying it in the ground.

It is a magic with a basic strength of about 0.5 magic used against bandits.

As planned, the magic unfolded about 30 cm underground sounds like a "bath".

Then, a little later, the soil swelled up, and I had to blow...

If you think about it carefully, you can't easily blow up a chunk of dirt with just a moment's magic.

The explosion magic that blows away the dirt and sand when removing the Zunana grass is a substitute that consumes enough magic to blow hard trees in square kilometres.

Even if you use that fuel-efficient magic, it won't be so efficient, and above all, it's dangerous.

All right, let's develop magic here for a while.

In the first place, the magic that I use to interfere with objects from the outside is probably caused by the difficulty of converting magic into pressure and explosion.

If you want to move objects rather than attack them, use magic like that.

Therefore, the magic used feels like gravity and magnetism acting on the entire target area.

It's like creating a "field" that interferes with everything inside.

The image is not that difficult.

Regardless of the gravity field, even ordinary high school students know that electromagnetic fields can be easily created by humans.

Use that magic to the extent you tried to lift it earlier and try to transport it outside the moat to the site where the second wall is to be built.

Then, the target soil moved quickly to the target point as if it were sliding upwards.

If you move a little further and do the same thing again, the same thing will happen again.

The magic that was activated by accumulating magic on the spot for about 10 seconds, in one shot, I dug a hole cut out by a wall about 4 m deep and 5 m in radius, and piled a lump of the same size on the side of the wall.

... I kind of got the magic of a big heavy machine, where's the distance limit?

I mean, I'm a heavy machine myself.

If this doesn't work, I was thinking about rough work such as crushing the ground with water pressure and moving it with an item box, but it was wasted.

"Whoa, what the hell happened?

An adventurer lookin 'a hole a little farther away, obviously longer than the time since he started digging, or looking at the dirt dug out from it and calling out to us.

I don't feel like skipping my job to talk, but I'm still digging the dirt nearby.

"It takes time to dig a hole, so I thought I'd use magic to shorten it. I've just succeeded."

This magic... I'll call it ”upside-down sliding” as it looks like.

It could be used against multiple stalls... but it's faster to knock them down normally.

"Magic in the dirt? Stop, stop, stop."

"Why?

Has there been a failure before?

"Magic is the lifeline of the Wizard, so it is basically to preserve it when it needs as much as possible. If you die to shorten your time, you'll end up falling."

Oh, you're worried about magic.

I don't have to worry if my MP doesn't move from the limit, even if I try to use all my magic.

For me, the only shackle I can use is the amount of magic per unit of time.

That's a big increase compared to the old days.

"It's okay, no matter how much you use it, there's hardly any reduction in magic. Recovery is faster."

"Whoa, whatever...."

"Otherwise, I won't keep flying that high just for reconnaissance."

"Mm... is that so, too? Something's wrong."

"There's nothing strange about it. Anyway, if this magic and magic can even be covered, can I use the gun?

It would be troublesome to say, "You can't just dig" after you've made a hole on your own.

"Ah... if you want to use it, just get the permission of the artist on the platform."

If you look at the adventurer pointing, you can see the adventurer holding a small bow on a table loaded with dirt at a height of about 3 meters.

Apparently he was looking at us and his eyes met.

I wave my hand at you to get permission, and I fly close by magically.

"Um, can I use magic to dig? I'm going to dig like that."

"Oh, it seemed like I was doing something, I was watching. I've never seen such magic before, but where did you learn it?

"I haven't learned. I just made it."

"Did you... make magic? What are you talking about?

"Eh? No, just use magic to imagine. Come on."

Improvise and activate the magic that comes to mind.

It's magic to float water around a fire to create a loud light.

It doesn't mean anything.

"... magic I've never seen before"

"I just made it. Is it unusual to make magic?

"I've never heard of anyone who makes magic in modern times. Well, we'll talk about that later, but we're still in battle. Of course, you can use your magic, but if you get instructions, join us in the attack.

"I see. Coming."

I got off lightly.

Artem tells me to open the place I dig, and I open the place I dig.

I'll go in there and use the upside down sliding continuously.

The adventurers who were in charge of the place I dug are making it possible to use a moat that has become a mess by magic.

The work was carried out much further than originally planned, and after the borehole and walls had been half-finished, Artem gave the next instructions.

Take turns! Team A is defense, Team C is moat production, and Team B is taking a break!

Looks like it's time for a shift shift.

In the Broken offensive strategy, which is a weekly Nagachoba, not everyone can continue to work.

Of course, sleep time is also guaranteed... black companies also have light blue working hours, such as three shifts (but working hours are two-thirds instead of one-third, and of course they can't sleep with peace of mind), but it's not so impossible.

There is also a theory that 'impossible' is a lie.

There seems to be no support.

The fact that I brought the rubble also means a little more safety at the time.

About half of the adventurers here sleep in groups of about six between the first and second walls, and the other half head towards the wall I built.

Once Team A reaches the wall a little, Team C moves toward the moat and completes the shift shift.

But my job hasn't changed.

I don't need it so far, but my abilities are special and ineffective, so I'm treated as one of the "Caeda squads".

Standing is an extremely free job where you can hear instructions anywhere.

Unless there are special circumstances, you can sleep and eat freely.

In the meantime, when I have to defend myself with magic when sleeping, I am told to make it something that the adventurer can wake up, but my defense is not that high in the first place, and my senses are not particularly dull.

I wonder what the mayor who gave me this order thinks of me.

Regardless, I will continue the work of expanding the moat unchanged.

The instructed adventurers rushed around, consolidating the moats and walls.

About 80% of the work was done.

The sound of explosion magic - a very small one that was supposed to be used in bombing requests - can be heard.

Something happened on the defense line.

According to the voice heard from the front, it seems to be a large herd of monsters.

I hurried up the altitude and looked for a target.

Then, starting from a place about 50 to 100 meters away from the wall, I saw a cluster of dark lizard-like monsters storming towards the wall about 4 meters in length.

Immediately detect critical ranges that do not involve allies and use magic to bombard them.

There's nothing we can do to get around the tip of the line, leave it to other adventurers.

I don't know what a monster is, but the power of magic is stable.

Together with the roar, the lizards fly a thousand times, and the lizards that do not fly a thousand times blow up and become immobile.

Not one by one, but it's definitely obvious that if we leave him alone, he dies.

When I finished blowing up a herd of about 200 monsters, I looked at my feet and found that the lizards I leaked - the black lizard, according to my appraisal - were almost completely destroyed, making me the last three.

An adventurer with a sword slashes one of them and jumps back to dodge the Black Lizard's counterattack.

That's a high-ranking adventurer, a back-step retreat of about 5 meters, something unlikely to happen to humans on Earth.

A single Black Lizard attack near the landing site also avoids unbalanced distances.

But this adventurer, the skill of evasion seems to have been fatally unlucky.

At the point of landing, the black lizard, just out of balance, makes a clean hit with a painful kick.

The adventurer is beaten from his back around his hips and blows up close to 10 meters.

There's no chase because they flew back, but it's not good for an adventurer with a tough body that leaps more than 5 meters on its own.

It is likely that the hip bone is broken, which is the worst fatal wound.

I thought I might be able to do something with healing magic and saw the lizard attacking the adventurer being knocked down.

I will get down on the ground and speak to the adventurer.

But the condition is strange.

"... okay"

So the adventurer stood up as if nothing had happened on the spot and returned to his position.

In the adventurer's hand is a container of medicine with that shabby name cut open.

The mysterious recovery that only happens within the game on Earth was, of course, happening in real life.

They don't seem to care much about their fellow adventurers coming back.

... less than two days after the drug was developed, this world adventurer seems to be quite adaptable.

After all, I bombed a few times, and after a few adventurers recovered, nothing happened, and walls and moats were completed to the extent that they could protect carpenters and adventurers other than us.

The mountain ended so easily that I couldn't applaud him.

With the magic of blowing up enemies over a wide area, the healing potion of quick resurrection if not dead, and the magic of heavy machinery, this may be a natural result.