Age of Adepts

Chapter 0896 - Doverland Basin

Alice has defeated Morgana, but it's only a crushing victory in the end!

Morgana had lost the reputation of the Winter Witch line and nearly 1/3 of her family's resource points, while Alice had lost all the Fate she had worked so hard to accumulate.

You know, this was a foothold that Alice had only accumulated after participating in 3 successive bit wars!

However, the Fate Witch lineage had gained a huge turnaround as a result, and their overall strength had increased by leaps and bounds.

Currently, the number of Fate Witches belonging to the Fate Gauntlet had reached seven. Although they still weren't at the level before marching into the Faun position, the quality was much higher.

As the Fate Witches' territory grew, so did the number of apprentice seeds, and the seven Fate Witches traveled day and night to select the most talented apprentice seeds to send back to the Tower.

As for those with inferior talent, they were placed in nearby resource points to study and further their studies.

After a hundred years of revival, for the first time in history, the number of apprentice witches gathered in the Destiny Tower was as high as a hundred. This was an unprecedented event in the history of the Witches of Destiny!

A hundred apprentice witches would be too few, not too many, in any faction of witches, but the Witch of Fate was the only exception.

As we all know, the Fate Witch faction wasn't known for its combat prowess, and had almost no combat-related job skills in the early stages. Only those like Alice who struggled to survive to level 2 and mastered the Fate Plus and Minus career skills would be able to perform brightly on the battlefield.

Before that, the Fate Witches had mostly had to rely on Instant Wands and Sorcery Scrolls to protect themselves. This also made it more difficult for them to survive on the battlefield in one way or another. Therefore, the line of Fate Witches were especially in need of external protection before they grew up.

It was because of these fatal 'flaws' that the Fate First Department also had far fewer apprentice witches than the other factions. The only ones who were able to stay with the Fate First Department were probably the hypocritical witches who had a hard time advancing and had harsh pre-existing talents.

It is said that the basic requirements given by the False Sorceresses to select the apprentice witches are: female, no immediate family members, and the illusion talent was awakened before the age of eight.

This prerequisite alone was enough to sift out most of the candidates, not to mention the fact that it was so difficult to advance in the later stages. Therefore, the False Witch lineage seemed to be more of a single apprentice system, meaning that a False Witch would only train one disciple in her lifetime.

This also resulted in the False Witch's origins being vulnerable to dying halfway through due to accidents!

Honestly, if we were to discuss which faction of the Northland Witch faction was the weakest and least numerous, the False Witch would definitely be elected with the highest number of votes.

And the Fate Witch was second.

If Alice hadn't known Grim, there was no way she could have survived that painful step 1 journey with her shallow family roots. And now with the deep cooperation between the Fate Witches and the Crimson Family, the Fate Witches were not so weak under the dual protection of the Metal Armament and the Elemental Magic Puppet.

It was under such circumstances that the Fate 1 Department was flourishing somewhat!

After two days of warming up with Alice in the Tower of Destiny, Grim arrived at the White Tower under the successive urgings of the Meryl Wizard.

These days, the White Tower was a bustling place.

After five years of cultivation by the Crimson Family, the family's tentacles had extended into the depths of the Black Forest for nearly 300 miles. And this behavior had undoubtedly deeply touched the nerves of many powerful demons, so an expected demonic tide counterattack had erupted!

This demonic tide that erupted in the depths of the Black Forest was both an opportunity and an ordeal for the Crimson Family that had just established itself here. If they survived the counter-attack, they would control the rich and fertile lands and forests nearby. If they failed, everything would go back to square one, and the Crimson Family's efforts and resources invested in the past five years would go down the drain.

Therefore, Meryl, who was under great pressure, immediately started recruiting powerful sorcerers within the family to sit on the front line. It was reported that Zacha the Dragon and Tigure the Goblin had already arrived there and were fighting with the powerful Demon Lords of the Black Forest.

On the other hand, the family's first warrior, Mary, the Blood Queen, is on the eve of advancing to Level 3, hiding in the Crimson Throne Witch Tower for half a step. However, a few of her powerful servants have arrived to support the Crimson Family's defense.

Another powerful sorcerer, the Worm Witch Billis, is out exploring some ancient ruins in the middle of the continent, and cannot be contacted at the moment.

Meryl, who was worried about the loss of the front line, couldn't sleep at night, and was urging Grim three times a day to be the head of the family. Therefore, Grim could only leave the Tower of Destiny with reluctance, and came back to the White Tower.

................

Doverland Basin.

This is a broad basin full of fiery red cockscomb flowers, high in the west and low in the east, and oval in shape throughout.

Of the vast Black Forest, this was the most open terrain, and thus the place where the Crimson Clan fought the fiercest battles against the raging tide of beasts.

With the Doverland Basin as its center, a strong fortress was set up, and a large number of Crimson witches and apprentices led their leaders to securely hold the area, driving a solid wedge into the flanks of the massive beast herd. While a number of scattered beasts and demons scampered near the White Tower, the largest of the demon lords lingered outside the fortress.

Until they strangled these human witches that had broken into the depths of the Black Forest, the Demon Lords did not dare to step into the enveloping area of the white tower.

The battle had been going on....

In the highest part of the land to the west of the Doverland Basin, the Crimson Wizards organized their leaders and goblin engineering teams to build out an incredibly strong wooden fortress.

The surrounding forest and scrub forest had been cleared away, and a thick, solid log sharpened at one end was punched deeply into the soil, densely arranged to form a solid layer of the fortress wall. And on top of the fortress wall, nearly 2 meters off the ground, a series of bowl-sized firing holes opened up, from which poked out a handful of magic energy muskets that shone with a bright yellow metallic luster.

The nearly 1,000 White Tower Lords and the many goblins inside the fortress almost had a long-barreled magic ray gun in their hands, and a short-handled musket stuck at their waists.

The former relied on magic energy batteries to excite a weakened version of the searing rays, with a range of 120 meters and an attack power of 11 degrees. Ordinary beasts didn't have the so-called magic resistance, and the searing ray hitting their body was a hole through blood, which couldn't resist an attack of this magnitude. Even those demons, below rank 1, who encountered this kind of attack would inevitably be injured.

The latter was a primitive version of the Goblin Musket, relying on Alchemy** to inspire metal projectiles to kill enemies, with a range of 10-40 meters and an attack power of 8 degrees. The power of a single goblin musket might be too small, but when a group of muskets are fired in an intensive manner, even a 1st-rank demon will inevitably suffer a major loss.

It could be said responsibly that without the Magic Ray Gun and Goblin Musket that the Crimson Family had promoted on a large scale, the ordinary citizens and goblins would not have the qualifications to fight demons and beasts in the Black Forest. But now with these basic weapons, any guy who could pull the trigger could successfully become a demon hunter and hide behind a solid fortress wall to easily kill the swarming herds of beasts.

When hordes of beasts and ferocious birds poured out of the Black Forest on the eastern side of the Doverland Basin and rushed across the low-lying basin towards the fortress, the red light on top of the fortress wall was dotted and a bared searing ray cut through the sky, falling into the densest part of the herd.

No matter whether it was the fat and rounded Razor Boar, the flying Berserk Ape, or the sturdy Jungle Leopard... it was difficult for them to pass through the middle of the basin.

The burning rays of a single, densely packed ray were like the eyes of death, extending to wherever they went and bringing death with them. A jungle beast or ferocious bird fell to the ground suddenly with a miserable howl where the red light was intertwined, and a dense blood hole was shot out of its body.

And when the thick-skinned demons relying on their own magic resistance fought their way forward, the crimson witch hiding behind the fortress wall would instantly flood its body with berserk sorcery.

To test the power of a human sorcerer with crude, primitive fur and solid, dense flesh and blood was itself a matter of great injustice!

But here, in this chaotic and disorderly battlefield, it was played out over and over and over again.

Most of the beasts and ferocious birds fell in the path of the charge, and even if the occasional fish that escaped the net rushed to the front of the fortress wall, waiting for them were rows of metal magic weapons made of steel and hard metal all over their bodies.

Within the Crimson Clan, the metal magic weapons and elemental magic puppets were powerful guards required by almost every official sorcerer. One of them was metallic and the other was elemental and fierce, and had become the Crimson Shaman's indispensable right arm.

It was simply impossible to break into the Crimson Sorcerer's side without defeating these two guys!

However, while the middle of the basin was fighting blood and flesh, the seven 2nd rank stationed by the Crimson Family were standing in front of the tent in the center of the fortress, surveying the battlefield from afar.

Dragonman Zacha, Goblin Tigure, Blood Knights Solus and Winsal, Blood Elf Isa (Mage), Lelia (Magic Archer), Sparrow (Shapeshifter)....

As the core warriors of the Crimson Clan, these 7 2nd Classes represented the Grim, Goblin and Vampire camps respectively, already the strongest lineup the Crimson Clan could come up with aside from a few top wizards!

They could see clearly that this group of beasts couldn't even break through a wild fortress, so what qualifications did they have to go to the White Tower to die. The reason why the Crimson Family had chosen this place to resist the beast tide was obviously to reduce the pressure around the White Tower, but in reality it was an internal selection and elimination of the family.

These days, the Crimson Family does have a lot of new sorcerers, and the top management of the family obviously wants to take advantage of the beast tide to select an elite. Therefore, the 2nd ranked sorcerers were only responsible for suppressing the situation, but the ones who really fought with the beast tide were the 1st ranked sorcerers and apprentices of the family.

They, in fact, were the real protagonists of this war!