Age of Adepts

Chapter 1066 - Grim's New Power

Grim, male, 4th level rule sorcerer (flame specialization), chaos physique (Zoroaster magic resistance), star beast bloodline (7%), rule heart (flame law 48%), body base stats: strength 26 (+5) physique 31 (+2) agility 18 spirit 40, bloodline talent: energy black hole....

Nearly 80% of the benefits of this advancement could be said to have been absorbed by the Heart of Flame, and it had also strangely evolved from the Heart of Flame to the Heart of Rules. It could be said that almost all of the rule breath currently flowing and exuding from Grim's body came from the Heart of Rules.

The data that came back from the chip showed that Grim's resolution of the Laws of Flame was only 48% complete. And this already covered all of Grim's understanding and comprehension of flame power over the past two hundred years, and also included the flame energy he had collected from different regions and different planes as he had traveled to more than a dozen planes.

And if he wanted the chip to continue to analyze, he needed to continue to collect knowledge or items related to flames from different realms or extra-dimensions, so as to make up for the deficiency in his accumulated knowledge.

In fact, according to Grim's own collected flame knowledge and flame energy, being able to parse the Laws of Flame to 30% was already a fluke. As for the extra 18%, it was purely due to the fact that he had stolen some of the knowledge reserves of Sandi Talin to make up for some of the deficiencies in his own sorcery knowledge system.

Although this 48% of the Flame Law parsing was only half completed, the various hidden benefits it brought to Grim were indeed incomparable to any powerful sorcery or witchcraft.

Every 10% resolution of the Law of Flame will additionally add a portion of strange sorcery effects to Grim.

For example, at 10% gives Grim an additional Flame Augmentation....

Attaching Flame Strength to Grim at 20%....

Attaching to Grim at 30% is flame penetration....

Attaching flame invisibility to Grim at 40%....

Among other things, Flame Augmentation increased the attack distance of Grim's Flame Sorcery, extending it from the current 3000 meters to 5000 meters. This also meant that as long as the enemy did not go beyond this area, the power of the flame sorcery attacks that Grim inspired would not experience any degradation.

Flame Strong Effect, on the other hand, increased the strength of Grim's Flame Sorcery attacks.

Chip estimated that the boosted attack power was around 21%.

If you overlaid on the 30% boosted by Grim's choice of flame specialization, it meant that the same sorcery fireball would be more than 50% more powerful than an elemental sorcerer of the same level.

Flame Penetration This is also a rather useful sorcery effect.

As one's level increased and a large amount of sorcery equipment became available, the damage brought to the enemy by elemental sorcery would be greatly reduced. In particular, some guys with rare bloodlines relied on the immunity of lower-tier elemental damage and never paid attention to elemental sorcery.

Now, with Flame Penetration, even those enemies who had stacked their Fire Resistance equipment to the point of Primary Fire Immunity, would no longer be able to resist Grim's Flame Sorcery unscathed.

It could be said that at the High Level Sorcerer level, Elemental Damage Reduction and Elemental Penetration had become the focus of tit-for-tat conflict. Nearly all sorcery and equipment choices for high level sorcerers began to revolve around these two points.

Without Flame Penetration, Grim would face the embarrassment of being unable to hit his enemies when facing a 4th level sorcerer.

That battle with the Alchemical Sorcerer Declan, Grim was a clever borrowing of Soden's Holy Ring's ignore defense and ignore magic resistance effects. Now, even without the Soden Ring, Grim was able to give those 4th level enemies a 'profound' and 'unforgettable' memory with his own strength.

Flame invisibility, the appearance of this powerful sorcery effect even doubled Grim's danger!

Any flame sorcery that Grim elicits* by virtue of its own power has a magical 'invisibility' effect, and cannot be captured by direct vision or passive mental perception until its power actually explodes.

And this means that if the opponent does not possess elemental vision or other active perception of the same type, then they will 'not see' Grim's flame sorcery.

This sorcery effect, if you thought about it seriously, could be astonishing!

Don't forget that the Flame Body was also considered a form of flame sorcery.

If Grim transformed himself into a Flame Body on the battlefield, it would mean that most of the low level sorcerers would not be able to find him by relying on passive spiritual perception. And not being able to see the trajectory of the flame sorcery that Grim had inspired also made it quite difficult for most of the sorcerers of the same level to evade and counter-attack.

What's more, these flame laws that were resolved were already part of Grim's own power. Thus, Grim could attach the four aforementioned flame effects at will even if he threw out a small fireball at random. Moreover, not increasing the chanting time and not losing extra mental energy was equivalent to increasing the power of Grim's flame sorcery countless times out of thin air.

At this point, Grim understood why high level sorcerers favored rule power so much.

Having rule power was like suddenly adding a golden finger, giving the witches a sudden explosive increase in their elemental sorcery power. Who would be willing to refuse such power that came out of thin air!

This advancement, in addition to the several sorcery effect additions that the Heart of the Rule brought to Grim, there was another hidden benefit that was the expansion and strength of mental energy. After breaking through the 39-point mental strength threshold, Grim's mental strength had reached 40 points, and this 40 points was actually equivalent to the sum of the previous 39 points of mental strength.

And from 40 points onwards, every bit of mental strength that grew was actually equal to the sum of the previous mental strength!

As a result, every step forward was so difficult that it became extremely difficult to find shortcuts to quick success as before.

And after the 4th level, the ranks are divided into four stages: beginner (40-42), intermediate (43-45), advanced (46-48), and peak (49).

According to the information Grim had learned, after the 4th rank, every bit of spiritual power raised was extremely difficult to achieve without a hundred years of hard meditation and life and death trials. Those old monsters who had become famous for hundreds of years at the 4th stage would have an extremely difficult time surviving the primary stage without any special means!

In terms of the fourteen existing rank 4 witches in the Scattered Earth Tallinn, three of them were still rank 4 beginners. And only seven of them were able to advance to Intermediate. The senior ones were only President Freed, Vice President Milva, and the four Clara Witches and Elder Nicholas.

As for the pinnacle of the 4th rank, I'm sorry, but there hadn't been a powerful sorcerer at this level in the Scattered Tallinn for 600 years!

Also, according to the data information that Grim had stolen from the Scattered Ground Tallinn Association, Grim's advancement this time also appeared to be somewhat unusual. It could be politely said that the Heart of Rule that he now possessed should be a product that a high-ranking sorcerer could only possess when advancing to the rank of Grand Sorcerer, and was obviously somewhat different from his current rank.

Such a huge and terrifying power would naturally require a strong and magnificent body to carry it.

Therefore, Grim was purely 'propped' up this big by the Heart of Rule!

And all he could do now was try his best to understand and parse the flame laws he had, and then use the power of the laws to shape and strengthen a body. Only then could he regain his normal human body, or else he would have to maintain his Fire Giant form to temporarily hold the pure flame energy that he couldn't absorb or consume.

The burning world that Mary and the others saw when they came was actually a strange phenomenon formed when the overpowering power that Grim could not control dispersed out.

It was also clear that any wizard who advanced to a higher level would become extremely powerful and dangerous. Anything bizarre could happen around them. Their unintentional leakage of sorcery energy would also cause irreversible and horrific damage to the world, creating a life forbidden zone that ordinary people could not step into.

From this one obvious example, one could also realize why the vast majority of the bit worlds set their power limits to the 4th order. The reason was that the power of these 4th level sorcerers had seriously affected the balance of rules within the plane.

Once a certain 4th Order Sorcerer unscrupulously killed or destroyed within the bit plane, the damage caused to the bit world's internal rule system was almost unbearable.

If it was a 5th rank sorcerer instead, it might even cause irreversible rule damage to the bitworld's system.

And this was clearly something that the bit consciousness would never be able to endure!

Therefore, the bit consciousnesses, in order to maintain their longevity and normalcy, will try to force out the 'overpowered' forces in their bodies by all means. And the choice of these strong forces has resulted in the emergence of different power systems.

The great sorcerers chose to withdraw from the wizarding world and go outside the domain to build a new world.

The deities did not retreat, but chose to wander away from the bit system and remain parasitic on the bit world in the form of a divine kingdom.

The Calamity Lords, on the other hand, chose to fight against the bitemporal consciousness, churning the Calamity World into a living, broken mess. If they didn't often go out to hunt other bits and plunder their resources and creatures to sustain the existence of the Calamity World, the Calamity World would have fallen apart.

The Titan Clan, on the other hand, was a powerful race that made their home in the Star Ocean and used the Bit Plane as a lair. There was no place for a small bit of consciousness in front of them, much less using the power within the system to banish them.

So, to the Titans, the bitworld was a carrier, a toy, with no power to compete with them!

The Titans have also embraced the will of the multiverse and set foot throughout the Endless Sea of Stars, tasked with eradicating all powerful individuals that threaten the balance of the multiverse. And the battle between them and the Calamity Lords had become an unchanging theme of the Multiverse for hundreds of thousands of years!

All of the powerful forces born from the Bit World were naturally at odds with those Calamity Lords, and as a result, there were many strange camps. There were those who helped the Calamity Lords aid and abet, those who helped the Titans bash the Calamity Lords, and many others who preferred to remain neutral and choose which side to help depending on the situation....

Therefore, it is this intricate power system and world formations that make up this colorful yet dangerous mysterious and bizarre world before us!