Age of Adepts

Chapter 1074 - Camp Esoda

Extraterritorial.

For the vast majority of sorcerers, the Outer Realm is a twisted and grotesque place.

Just as the bitworlds are islands suspended in a vast ocean, what fills the void between them is an endless tide of energy. This magical energy that fills the emptiness of the planes is not calm and uneventful, but fluctuates and rolls like the tides of the ocean.

In many places, it was even capable of whipping up huge energy storms that were millions of miles wide.

In the areas where these void storms raged, the energy intensity was tens of thousands or even hundreds of thousands of degrees. Ordinary matter, even the sturdiest metal within the bit, thrown into it would instantly be washed away by the energy tides into tiny particles that were indistinguishable to the naked eye, and then thrown into any corner of the multiverse.

But there were always some Sorcerer Powers that found a chance of survival in the midst of the crisis, and then set up a solid camp inside the eye of these empty storms.

Witches who have never been outside of this world always assume that this place must be very crowded and barren, but only when they arrive here are they surprised to find that this is a new world, a place of vitality.

There was more than one extraterritorial created by the great sorcerers who had moved out of the Wizarding World over the generations, and the Esoda Camp was undoubtedly one of the most famous and massive of them all.

In the midst of a vast empty storm eye that stretched for several million kilometers, there was a storm still zone that would last for 20,000 miles. Although this place couldn't be as calm as the inside of the bit, it was much better than the energy tides that moved hundreds of thousands of degrees in the rampaging area outside.

And this place wasn't empty.

In the midst of a small tidal wave that twisted the void, there was a barren and desolate block of huge stones floating. These stones were large and small, the large ones were large enough to be the size of a kingdom, while the small ones had enough on them to host a human city of 20,000 to 30,000 people.

Most of them were deserted, only the tops of a few large enough stones in the core area had dirt, trees, grasslands, swamps, lakes, and of course the essential witch camp on them.

And the perimeter of the boulders held up a large scale magic mask to block out the ubiquitous void energy, which provided a barely viable space for the fragile ecosystem on top of the boulders to exist.

The uninhabited boulders, on the other hand, were lonely and mired in the turbulent energy tides, the soft soil and fragile plants on them swept away by the Void Hurricane, leaving behind only extremely hard metal mines and strange rocks that could withstand the energy assault.

They float helplessly in the darkness, only when the Void Hurricane blows a dazzling streak of light over their riddled mountains does a glimpse of their bony, yet terrifyingly sharp bodies appear.

Esoda was both the name of this eye of the storm and the name of the huge wizard's camp on the central monolith.

There were about 110,000 permanent residents living in Esoda's camp, of which there were only 3,000 witches, and the rest were slaves and servants that the witches had captured from various planes.

It should be known that to live safely and securely in the Esoda camp, one simply couldn't do it without a 2nd rank or higher. Therefore, the number 3000 Sorcerers sounded very small, but if you really wanted to talk about it, it was an exceptionally powerful Sorcerer power.

Within the Sorcerer World bit, the 2nd rank was the backbone power, the 3rd rank was the core power, and as for the 4th rank, it was a terrifying deterrent power. But here, in a place full of distortions, grotesques, and tidal waves of energy, Tier 2 could only be considered a starving baby, Tier 3 would barely squeeze into the ranks of the new recruits, and Tier 4 could only act as a competent cannon fodder.

In all seriousness, this was the domain of the great sorcerers, and a training camp they had opened up specifically to train newbie sorcerers who had just stepped out of the bit plane.

Inside the Outer Realm Non-comparable Plane, there was a stark difference in both fighting styles and means of combat.

It is as if a huge man may be invincible on land, but once he falls into the water, he can be easily drowned by a weak woman.

And the danger outside the domain was even more vicious than that!

Undetectable energy undercurrents, terrifying void black holes, deadly demonic regions with no outward appearance, places infested with star realm hobos... these terrifying places were extremely dangerous even for a 4th rank wizard, and one would fall into them if they were not careful.

The Esoda Camp was situated on top of the largest of a single suspended boulder.

The surface area of the entire boulder was over seven thousand kilometers, already not weaker than those bit continents in the slightest.

There are not only soft land, fragrant meadows, small lakes and rivers, but also undulating mountains, magnificent canyons and basins. The most famous shaman's camp was stationed on a vast plain.

As soon as you step into the camp, the first thing you see are the towers of witches.

There were towers of shadows wrapped in strange black smoke, towers of thunder with azure blue bodies that were overflowing with layers of electricity, towers of storms with cold winds wrapped around them... Of course, there were more of those moderate towers of knowledge!

Here, only wizards of 4th level or higher are allowed to build their own towers.

So, inside Esoda's camp, a tower meant a great wizard.

And the towers here were densely packed and lined up, and there were as many as two or three hundred by rough count!

As for those below level 4, they could either stay within a great wizard's tower, or open up a small territory on their own. If they had nothing, they would have to live on the streets in the open air.

Due to the special environment outside the region, ordinary creatures cannot survive here at all.

Therefore, the guys who were able to stay in Esoda's camp were either terrifyingly strong beings from some sub-domain or alien creatures with strange abilities. Although the shamans were the rulers and administrators of this place, those 2nd and 3rd rank 'little guys' walking around still had to be extremely careful in order to avoid becoming sneaky targets for those wanderers.

Grim had come to this extra-territorial world 3 years before the mandatory mission.

As far as he knew, the Grand Sorcerers had established as many as 7 similar camps outside the Domain, and the administrators of them were all filled by some 7th level Grand Sorcerers. Those 8th and 9th rank Grand Sorcerers who truly represented the identity of the Sorcerer's camp had their own secret space, and would not be crowded inside this crude and barren twisted space.

When Grim arrived directly at this Esoda camp through the strange ultra-teleportation array inside Keslin Castle, he was immediately shocked by the completely different living environment here.

The abundance of resources, the variety of species, and the numerous dangers here were beyond his imagination in almost every way.

If it was said that the interior of the bit plane was a mature and hedonistic lifestyle, then this place was still living like a primitive life. But of course, it was still the mid- to high-ranking Sorcerers who drank blood, and a 4th rank Sorcerer like him already had enough status and credentials to move into those Sorcerer Gauntlets.

The Scattered Earth Tallinn Association, as the most powerful loose alliance in the wizarding world besides the three major powers, also had a large wizarding tower in Camp Esoda. The one who presided over this tower was the 5th ranked Sorcerer Saints who stepped out of the Sorcerer World 1300 years ago.

As a wizard from the Scattered Tallinn, Saints has been living in this tower since he came to the Outlands, hosting and managing a group of youngsters who came to experience life outside the Outlands.

Of course, Saints wasn't the most powerful among the Shattered Tallinn-born witches.

On the contrary, he was actually the weakest of all the Scattered Tallinn Origin Sorcerers.

In the last few thousand years, five great sorcerers from the Scattered Tower Forest had arrived outside the domain one after another. And as their strength increased step by step, they left this barren and overcrowded region and placed a hidden secret nest for themselves in other places.

And only Saints, after thousands of years, still had a 5th rank status, and their strength had not progressed at all. Therefore, he could only helplessly remain in the Esoda camp, acting as an umbrella for a group of novice witches.

.............

The dizziness of the ultra-teleportation cross-dimensional teleportation could not be calmed for a long time.

Only half a quarter of an hour later, Grim side with the help of the chip, suppressed the heart of the boredom and agitation, began to open his eyes to slowly assess the simple and crude transfer room.

What appeared in front of Grim was a lean and dry old man, wearing a strange robe that was already dirty and couldn't distinguish its original color, with short black and white hair standing on end, untidy like a weed.

His face was full of deep wrinkles, and his strange red-headed nose towered high above him, and curved slightly downward in front in a weird curve. If it wasn't for the terrifying and restrained energy scent that constantly reminded him of his identity, Grim would have easily thought of him as a low-level wizard who had done nothing but muddle through and wait for death.

As Grim shakily emerged from the teleportation array, the old wizard lifted his nose and sniffed gently, finally cursing out viciously.

"Fred, that damned bastard, is getting better at laying on me. Tell him to send me a leaner wizard, how dare he send me the newly promoted rank. Hmph, looks like he doesn't want to get his share of the hundred years of resources..."

"You are Lord Saints, aren't you? I am..." and Grim, apparently seeing the legendary wizard up close for the first time, rushed over and bowed, which was like introducing himself.

"Well, well, you don't need to talk nonsense. I don't know what trick that kid Fried used to get you here, but you'll just have to accept your fate when you get here. Go to room 706, that's your residence for now. Anything you don't understand, go find a guy named Martin and leave me alone..."

With that, without waiting for Grim to ask anything, the dirty old man left in a huff.

But he was still muttering strangely as he walked away, "Strange strange, this newly promoted rank is quite fit, he got through the teleportation stun so quickly. Let's hope he survives until the mission starts..."

Almost instantly the old man rounded the corner and disappeared in front of Grim.

Grim opened his mouth and raised his right hand, only after a good half a day did this weakly drop back down.

Truly worthy of being outside the domain, not only was the environment bizarre, but even the sorcerers were every bit as grotesque!

Grim suddenly had an inexplicable headache....