Age of Adepts

Chapter 1192 - Clash of Civilizations

Miniaturization and Simplification of Floating Rings....

This had been a major endeavor of Grim's.

Since such research touched on the fundamental differences between arcane and sorcery, it was extremely slow and difficult to advance.

In all seriousness, both arcane and sorcery actually originated from primitive magecraft, both being an extraordinary ability derived from ancient spell casters who emulated the natural magical patterns of demonic objects.

Only in the later development, the sorcerers still clung to the chaotic, bloody and forbidden part of the ancient sorcery, while the arcane masters promoted a simplified, somewhat 'castrated' version.

The simplified, 'neutered' version was indeed easier to learn and understand, effectively expanding the size of the Occultists. But unfortunately, what they simplified and neutered were precisely the mystical parts that were derived when supernatural abilities were coupled with the rules of the world.

Without them, without these mysterious and elusive parts, the arcane did become easier to learn, allowing even the less talented apprentices to advance smoothly by following their experience and skills. However, it also severed the original connection between the arcane arts and the rules of that ethereal world, making it much more difficult for arcane masters to advance to higher ranks than witches.

And the sorcerers still clung to the ancient tradition of using sorcery that was bloody and cruel, and filled with chaos and mystery. The same runes, the same sorcery, but in the hands of different sorcerers, they could present very different sorcery effects.

Coupled with the sharpening of one's own skills and the pushing of killing techniques, under the same circumstances, a sorcerer's combat power was often 3-5 times greater than that of an Olympian of the same rank.

Therefore, there were also good people who specifically concluded that the Olympians focused on knowledge and equipment, while the sorcerers focused on skill and means.

Arcane masters respected knowledge, while sorcerers respected power!

The essential difference between the two caster systems was reflected in the matter, that is, the arcane equipment was more refined and delicate, while the sorcerer's equipment was simple and crude, even a little too bloody.

The Levitation Ring is not complicated in principle, and its knowledge is simple: it uses a simple force field technique to form an anti-gravity boundary with a fixed direction and shape, and then pushes the matter to float in a gravity-free state.

However, the energy used in the levitation ring is arcane energy that has undergone multiple purifications and domestication, and is 67% less active than the magical energy used by witches. Such arcane energy is easy to store, compress and modulate, and can even be infused directly into the caster's body, minimizing the harm of energy radiation to ordinary people.

Given the huge difference between arcane energy and sorcery energy, if Grim didn't want to improve it and directly use the sorcery array to power the levitation ring, then the lightest thing would be the turbulence of the energy system, and the levitation ring wouldn't be able to work stably and effectively; the heavy thing would directly cause the collapse of the energy system, and a terrible chain of martyrdom would occur.

The arcane system and the sorcery system were, after all, two independently developed civilizational systems. Although there are similarities and overlaps in many areas, there are more areas of irreconcilable contradictions and conflicts.

As a result, most shamans could only use a portion of the looted arcane knowledge to their advantage, while discarding the areas that were inherently contradictory and conflicting.

After all, the difficulty of fusing two very different systems of spell casting was not something that could be easily solved by one or two generations of shamans or one or two geniuses.

Thus, looting the arcane civilization was more just an instinct for the wizard higher-ups to expand their knowledge base and find a reference system of the same type of civilization.

And when Grim wanted to apply his harvested arcane knowledge to runes, sorcery, and equipment, he also faced a similarly huge problem.

There were as many as two or three hundred runes in the sorcery system regarding fire, but there were only seven native runes, and the rest were almost all variations or combinations of the native runes.

After a period of research and experimentation, Grim had also identified the arcane runes within the arcane system that corresponded to these seven flame origin runes. But unfortunately, the runes carved using the arcane runes were either ineffective or caused all sorts of strange and bizarre phenomena.

This was especially a headache and frustration for Grim.

Although the chip was powerful, it would also seem powerless when it came to advanced areas of occultism, and could no longer 'cheat' like before to guide Grim forward swiftly. After all, at this current level, the experience and experience brought by the mundane and past memories were all but useless.

Every step forward in the field of mysticism required constant exploration and validation, and failure was even more commonplace.

And the reason for this was because of the unpredictability of the occult!

Based on the data collected by the chip, it is estimated that the occult originates from the subtle force field changes that occur when magical energy and various substances combine. Because of the different substances, environments, and materials, it also results in numerous microscopic force fields resonating to form larger, newer, and more complex energy spaces.

Under such circumstances, the commonality is temporary, minute and local, while the dynamic changes all the time are the occult phenomena in the broad sense!

Witchcraft itself pursued this kind of uncertainty.

Using tiny local energy changes to pry the power of the laws of the place, thus guiding the rules of the world in the direction one envisioned... this was the original essence of sorcery!

The only part of the process that the sorcerer can master is the channeling part.

How does the use of spells, gestures, casting materials, witch formations, and other means do the work of initial energy channeling, and how does the resonance and rendering of energy later pry the laws of the seat? And how do the vibrations of the laws of place carry over to the level of world rules?

These things were unknown to lower ranked sorcerers, and only those higher ranked sorcerers who touched on the laws of the bitter side could continue their research in this area.

Take flame sorcery as an example, the most researched thing at Grim level 1 was how to attract more fire elemental particles when gathering a fire ball, triggering more resonance from a wide range of fire elements. In other words, how to get more energy in the fireball when rubbing it so that it explodes more widely and is more incredibly powerful....

As for the 2nd level, Grim studied more on the penetration and conductivity of flame energy.

As for the 3rd level, Grim began to study the transformation and fusion phenomena of flame energy and other magical energies.

In the final analysis, before the 4th level, Grim was only studying the superficial phenomena of flame sorcery, and did not involve the magical origin of flame energy at all.

Now, after becoming a 4th level fire witch, he had unexpectedly mastered 4 low-level flame rules, and for the first time, Grim's sorcery research began to advance into the realm of magic origins. And in this field, there was no forerunner, no past experience, no rules that could be followed, everything had to be fumbled out from scratch a little bit.

Every high-ranking sorcerer was an erudite person who possessed a wealth of achievements in his or her own field and scope of knowledge. However, all of their research was closely related to their own abilities. Once this knowledge and experience was circulated, it would mean making everything they had public.

This would be a great danger to themselves in disguise!

It is with all these considerations in mind that the research of the High Sorcerers tends to be secretive and never public. It would only be taught or traded on a small scale, and never contributed as a public theory like the Occultists did.

In comparison, this would be slightly better within the three major wizarding organizations.

Using resources, materials, and magic crystals as rewards, it was possible to trade out some secondary, less sensitive research information and content from the many wizards. These, in turn, could serve as quest rewards, motivating the lower-ranked witches who were incapable of engaging in such research but were in dire need of relevant knowledge to gather within the organization and form a true synergy.

But in the middle of the continent, the witch organizations and forces were too undisciplined, and almost all of them existed in the form of large and small witch families. And the relevant sorcery knowledge would only flow within the families to a small extent, which also caused the sorcery system in the middle of the continent to be not a bit worse than the three major powers.

Therefore, if Grim wanted to engage in advanced sorcery research, he could only find his way forward on his own, and on the other hand, he had to ask for help from the three major sorcerer organizations.

Now that Grim and the Northern Witches were at a stalemate, it became impractical to obtain high level witchcraft knowledge from them again. On the other hand, the Witch Association's side was again a barrel of iron, unable to find a suitable referrer or a suitable entry point, it was also extremely difficult to purchase knowledge from them.

Comparing and comparing, in comparison it was the Silver Alliance side that was the most suitable!

The Silver Alliance was truly worthy of being a huge witch organization with the strongest commercial flavor, as long as you had enough magic crystals in your hands, there was no witchcraft or resources that you couldn't buy.

But those advanced knowledge that were useful to 4th stage sorcerers were too expensive, and even with Grim's current wealth, seeing that string of nearly astronomical costs of magic crystals was going to be a secret headache.

The reason why Grim was so adamant about moving into the extra-domain, targeting precisely the extra-domain's incredibly hot resource trading market. There were thousands of different bits, each with its own unique bit system and resource system.

An item that was rare and unusual in the Sorcerer World might only be a moderate resource in another world!

Therefore, if one was able to thread the needle in this huge market where thousands of bits were aggregated, buying high and selling low, and integrating and trading resources across bits, the resulting huge profits would never be imagined by a 'small family' within a bit.

And Grim's dispatching of the ectoplasmic Ghazluvi into Camp Esoda outside the domain to establish a solid stronghold camp there was the first step taken by the Crimson Family!