Age of Adepts

Chapter 1514 - A Tragic Battle

The battle was fierce!

The energy level released by the exhibitors is so high that it is staggering.

The energy aftershocks from the battlefield would fall on the surrounding area and immediately cause a heaven and earth splitting apart. However, even so, the enemy's strength would not deter the fierce and ferocious orc warriors.

All over the undulating Central Mountain Range, a fierce orc warrior frantically rushed towards the Orc Lord's Temple, trying to get close to the battlefield to attack these foreign sorcerers with their crude and crude metal battle axes and bone spears in their hands.

The weapons they threw out were often shattered by the shocking waves of power that rose up before they could even get close to the wizards' sides. Their bodies were shattered into globs of blood in the aftermath of the battle.

But such a tragic end still couldn't deter the brave orcs, and more and more powerful orc warriors came running from afar to join the siege of the wizards in succession.

For this reason, as a last resort, the main battle group even had to allocate a great sorcerer in the main battle group specifically to clean up these fearless orc 'insects'!

Grim was imprisoned in the rocky plaza by the Earth Prophet, and Rick was being chased in the skies by the Dark Dragon... The only thing left to siphon power from the battlefield was the main battlefield.

The 6th rank Grand Sorcerer Brielle, in a rage, summoned the 6th rank Storm Giant and the 6th rank Death Wind to besiege the Galleon Projection, while the other 5th rank Grand Sorcerer Sara, who had freed her hand, broke away from the main battlefield and rushed towards the Orc Main Temple.

There were loud prayers coming from within the temple, and a blood-colored glow unique to blood sacrifice rituals was emitted. Apparently, those green-skinned orcs were performing a divine descent ritual, guiding the God of Killing, Garon, to descend even more divisions or projections.

This was, after all, the main orc temple, and it wasn't uncommon for them to pull up an orc prayer warband if they were given enough time. So, it all hinged on the speed of the troops!

As soon as that Sara Grand Sorcerer approached the main temple, a dozen strong orcs radiating bloody red light emerged from it. Regardless of their ontological strength before, at this moment they were all pushed up to the bit's power limit by the possessed Prayer Merger, at the peak of rank 4.

Those strong orcs that were at the 4th rank might be able to barely withstand this terrifying increase in power, while those that were no more than at the 3rd rank were already having their skin and internal organs pierced by the terrifying power.

They were bathed in blood, their pupils, skin, teeth, arms... everything that was revealed was blood-red and red. Their muscles bulged and flared, their nostrils spewed foot-long white hot air, and they wielded crude weapons and roared to stop the Sara Grand Wizard.

They looked like they would die in half a day from the weight of their own overinflated power, even if he didn't touch them. However, in half a day, they were able to soar in power, becoming a group of fearless peak 4 stage beastmen.

In terms of rank alone, Sara Grand Sorcerer had an overwhelming battle advantage even against this group of 4th stage peak orc prayer mergers. However, in order to destroy them, Sara would also need to pay an extremely high price for it.

After all, they were now Orc Prayer Mergers instead of the strong Orcs they originally were!

Prayer mergers, which are an exceptionally special form of life existence.

After death, the souls of the best devotees who were devout in life are taken by a divine messenger to be reborn in the kingdom of God, where they are given eternity. With an energized body given by the gods, they also no longer have the emotions of life, old age, sickness, death, or joy and sorrow, and become a 'simple' being who only knows how to pray for the gods day and night and dedicate themselves to their faith.

As prayers and mergers, they are generally not allowed to leave the kingdom of God. However, in order to wholeheartedly defend the deity they believed in, they would engage in battles, even divine battles.

Due to their energized bodies and firm beliefs, Prayer Mergers are able to leave the Kingdom of God through specific rituals and redirect their attention to devotees of the secular kingdom. Only due to the excessive power of soul energy, many worldly devotees simply cannot withstand their excessive power and will explode and die.

Therefore, no one would be willing to consume the foundation of the secular kingdom's faith in such a way unless it was absolutely necessary!

But now, faced with the great invasion of the evil sorcerers, the orcs had no choice but to hold an advent ceremony and forcibly guide down a dozen orc prayer mergers, which added another high end force to the orc pantheon that was worthy of their skills.

By now, both sides were at full strength and were doing their best to attack everything the other side had to offer.

The main battlefield was that 6th rank Grand Sorcerer Brielle commanding the Storm Giant and the Death Wind in a tangled battle with the Galleon Projection who was also 6th rank. The two sides were fighting with the sky and the mountains and rivers crumbling, the terrifying battle scene not to mention the ordinary orcs, even a few great sorcerers would be horrified and chilled when they saw it.

But the good news was that the two of them grew bigger and further away, crushing countless mountains and valleys all the way to the other side of the central mountain range.

On the other hand, this side of the Orc Temple was divided into four large and small battlefields.

Grim was imprisoned by the Earth Prophet's rules of earth on top of the rocky square that was a thousand meters square, and the two sides were in a close quarters fight to the death.

The Earth Prophet's skin was thick and fleshy, and his body was covered with a layer of three- to four-meter-thick steel rock armor in addition to a two-meter-thick giant rock muscle.

Grim had already tried all kinds of attacks.

The ranged flame sorcery was like lighting a fire on a majestic mountain, it looked like it was burning extremely fiercely, withering and scorching everywhere, but in reality, it was difficult to damage the mountain itself in the slightest.

Only a single type of flame sorcery that focused its terrifying energy on a single point could break through the opponent's ridiculously thick defenses and damage its body.

However, this type of single flame sorcery was a super-tier sorcery, and it would take at least seven to eight seconds of spell casting time to activate it. The Earth Prophet raised his hands and feet and used a large earth attack with a range of 200 to 300 meters, so even Grim couldn't gain the time and opportunity to cast a super-tier sorcery when he was bound and unable to move away.

By now, it also revealed the benefits of the super-tier sorcery attached to several sorcery weapons! With them, Grim had just the slightest possibility of inflicting some lethal damage on the large man in front of him.

The Rings of Decay...no!

In the presence of the Steel Rock Armor, the Ring of Corruption could not penetrate deep enough into the Earth Prophet's muscles to inflict terrible enough damage.

The Berserk Pupil... it wasn't worth it!

It would take Grim three days to concoct a Berserk Pupil, and a buffer of more than half a month to heal and repair the injured pupil after use. Grim was extremely unwilling to use such a great weapon on the enemy in front of him and not get any decent trophies.

That would leave him with no choice but to use the Raging Flame Blitz that came with the Fire God Pearl after ascending!

Grim had made up his mind, and was playing more and more patiently and carefully.

Facing an enemy of the same class, any slight negligence could have disastrous consequences.

The Earth Prophet's heavy stone fist and huge footboard could literally make Grim vomit blood three times if it rubbed against them. If he was caught by it and hit solidly, it would be a matter of minutes before he was killed on the spot.

Earthquake, Retardation, Quicksand Trap, Earth Spear Jungle, Rock Roar, Earth Crash, Stone Dog Summoning, Giant Rock Beating... The means possessed by the Earth Prophet were simply countless, and even with the battlefield grasp of the chip in Grim's mind, he had to be careful for fear of irrevocable negligence.

After all, Grim's small frame really couldn't carry a punch or kick from the Earth Prophet!

If Grim's situation was just 'tough', then Rick's situation was 'dangerous'.

Facing that sinister and cunning Dark Demon Dragon, who belonged to the same origin as himself, Grand Sorcerer Rick was being chased by the other side with no way to reach the sky and no door to enter the earth, and was fighting a guerrilla war throughout the Central Mountain Range.

The two sides jumped in and out of the sky, suddenly to the east and west, then to the south and suddenly to the north... With the sky as the stage and the Central Mountain Range as the backdrop, the two guys who were good at dark magic became entangled with each other.

Although the Dark Magic Dragon had a ninety-nine percent advantage in the battle, it was unable to turn it into a victory and deliver a fatal blow to the Riker Sorcerer. Like a dancer whirling on the blade of a knife, the Shaman did not dare to turn around and completely release the Dark Magic Dragon's right to fight, even though he was suffering.

Otherwise, whichever battlefield the Dark Demon Dragon intruded into would collapse in an instant.

By then, the entire mission would fail, and I'm afraid he would have to face severe punishment from the Sorcerer Headquarters upon his return!

In contrast, Sara and Colin, the two great sorcerers, were in a slightly better situation.

Sara was besieged by seventeen peak level 4 orc prayer mergers. They were all fearless, and not only possessed the combat skills of the strong orcs themselves, but also rolled in with their powerful and unparalleled camping abilities.

Strength +3, Defense Rank +10, Toughness +4, Reflexes +3, Physique +3....

And these were just childish things, but what really made the Orc Prayer Merger extremely terrifying was the 'Bloodthirsty Rage'!

All camp increases are temporarily doubled, and during Bloodthirsty Rage, orcish strongmen will lose all sense of pain and be immune to lethal effects. And their attacks will have 'rip', 'pound', 'paralyze', 'interrupt', etc. attached to them. Terrible Special Effects.

It's true that seventeen peak Level 4 orcs couldn't stop a Level 5 Grand Sorcerer, but once they were in trouble, one of the orc prayer mergers would turn on Bloodthirsty Rage and repel Sara's attack with a mindless berserker attack.

Though after the Bloodlust Rage ends, all that awaits this orcish powerhouse is a power backlash that will either kill or seriously injure him. However, during the full outburst of a peak 4th level orc prayer, even Sara could only temporarily evade the attack and hasten its death with a series of sorceries.

It was only through the eruption of one Orc Prayer Merger that they were able to hold back the restless Sara Grand Sorcerer!