Age of Adepts

Chapter 12 Flame Arrows

Grim, a spiritual, suddenly retreated from deep meditation.

Sitting out of bed violently, Grimm gasped, and everything in the dream remained clearly in his body. Even that burning pain is fresh in my memory!

Hallucinations or dreams or something?

Grim started to get a little confused.

He has meditated countless times before, each vague and rarely has such a clear and intuitive spiritual feeling. It's like... it's like he can manipulate the dreams I just had!

“Chip, re-self-test me!” Grimm seemed to feel it and gave the order.

“Dip, start the physical scan of the subject… The scan is complete, start generating the self-test report…”

As the chip continued to prompt, a new self-test report was projected into his mind.

Name: Grim

Race: Human

Attributes: Strength 4, Agility 4, Physical 3, Mental Strength 8.03

Formation: Lawful Neutral

Occupation: Wizard Apprentice (Junior)

HP: 1111

Profession Experience: 5661000

Status: Healthy

Vocational Skills: Scroll Scroll Copy, Magic Reading

Personal Skill: Burning Hand

If not, there have been some abnormal changes in the underlying data.

Without precise monitoring of the chip to the cellular level, Grimm could not have known that the deep meditation just now had brought him 0.03 spiritual amplification and 2 points of professional experience.

This suggests that the suspicious dreamy scene just now was not illusory, but real and did happen.

So what are those colorful light spots?

The idea just came up in my mind, and the answer came up automatically.

Elementium!

Everyone with a wizard's gift has different kinds of elemental affinity, and one of the light points that you see in your meditation is actually the elemental particles that float throughout the world of wizards. I'm a fire element affinity, so the red light dots that don't invite me are called fire element particles.

According to the wizards' division of the elemental particles, they undoubtedly have the highest affinity for the fire elements, followed by the green vegetative system and the turquoise earth elements. As for the others, they have all disappeared, ostracized by the affinity element.

As for the white light point Grimm tries to capture in meditation, it should be the so-called dark element particle. Because of Grimm's incompatibility with his native attributes, he wants to capture dark element particles more than a dozen times harder, if not a hundred times harder, than affinity. And those dark elemental particles that don't fit his physique, although they can give him a slight spiritual boost, also break his body in disguise.

In his impression, several apprentices in the tall tower who are mainly influencing the affinity of dark elements are not very well. They are usually a weak wind, and there are probably factors in the body that are eroded by dark elements.

Apprentice's gifted affinity attributes seem to influence the efficiency of each meditation, which in turn helps the Apprentice to increase its spiritual strength.

Grimm looked back at what she had seen and heard in the meditation space and couldn't help but frown. He estimates that the number of white light points in the meditation space just now is significantly higher than the red fire element light points. Doesn't that mean that in an environment like this, the apprentice meditation efficiency of dark element affinity is definitely higher than that of himself!

Why is this happening? Shouldn't the elemental particles between heaven and earth be balanced?

Could it be... could it be the intentional act of the Tall Tower Wizard?

Grim's face suddenly became hard to see.

He remembered that the most important thing in the gifted affinity of the tall tower master, the Anderson Wizard, was the dark and wind elements.

No wonder many wizard apprentices who entered the Swamp Tower at the same time have mastered two to three sorceries, successfully promoted to intermediate apprenticeships, while struggling on their way to junior apprenticeships. It's not just talent that's dragging you down, it's this damn "bad” environment.

Grimm hesitated for a moment and did not try to enter meditation again. For a junior apprentice like him, meditation, although able to raise a slight spiritual sum, is not a substitute for sleep. So it's only right that you want to recover your energy the fastest and best, and let the beautiful sleep of your heart go.

Watching himself lose more than half his spiritual strength, Grimm shook his head and smiled bitterly and fell asleep in bed again.

……

The next day, Grimm, still asleep, was awakened by a sudden chip tone in his mind.

Only then did he discover, stunned, that the spiritual force model of the chip-cured burning hand had been completed.

Soon, all the data on this mental force model went into Grim perception.

Burning Hand, as a defensive low-order fire witchcraft, is not very powerful, but the witchcraft characters that make up the spiritual power model are still numerous, with as many as 28. Each of these 28 witchcraft symbols has a stubborn pronunciation and near-independent special purpose, seemingly unrelated to each other, but biased organic coupling to form a complete witchcraft model.

If such a task were entrusted to an ordinary man, who would write down 28 separate but closely connected syllables of spells, and then sing them out in an unmistakable and well-sequenced manner, I'm afraid most mortals would not be able to do so.

If it was put in the beginning of Grimm's journey, he didn't believe he could do it. But in this strange world filled with elemental energy, he did it with ease.

Of course, it's also about his spiritual strength up to 8: 00.

Grimm takes 5—7 seconds to sing the burning hands of these 28 spell syllables in the past. But when it's cured, Grimm can totally save time singing the spell, only by instilling elemental energy inside the burning hands that have formed in the spiritual space.

It also means that it takes only 2—3 seconds for him to release a full version of the burning hand, which greatly reduces the application time. Even as his control over the fire elements deepened, there was room for continued compression.

And there's more than one good news.

Because this is a mental force model that solidifies in mind beforehand, he doesn't need to lose any more mental power to build a little bit. Therefore, this normal application requires a burning hand that loses 2 points of spiritual power, and the current loss has been reduced to 1 point.

Doesn't that mean he'll double the amount of magic he can do in the future?

This is a more ecstatic discovery!

But the great chip prompt sounded again in his mind.

“Di, it is found that there is room for further improvement of this model, please confirm whether the main body is optimized? Note that this optimization will consume 1 point of mental energy per day and will require 100 points of professional experience. This task is expected to take 34 hours and 25 minutes! ”

Uh, improved burning hands?

Sounds good. But why is it necessary to consume so much professional experience? If any future operation of the mental power model were to wear out professional experience, I'm afraid the kind of professional experience I've accumulated over the past six years would be squandered.

Grimm was not overwhelmed by this unexpected surprise, but chose to reject it after a calm thought.

First of all, the burning hand is just a close witchcraft, and the battle value that can be tapped does not satisfy him. Sooner or later, it will be replaced by more valuable long-range attacks or defensive witchcraft, so it is of little value to continue investing in it.

Secondly, in terms of their current spiritual power, the spiritual space can accommodate no more than three curing models. In the absence of such monastic porridge, leaving limited spiritual space to a less valuable burning hand is clearly not in line with future optimal development.

Grimm himself prefers to prioritize the curing of long-range attack types of witchcraft, even though he already has an abdominal draft of the specific target.

That's another fire witchcraft that he's been studying for six months - Fire Arrow.

Flame arrow, a low-order fire element witchcraft. Ability to converge into a magic arrow with fire elements, inflicting physical damage at 7 points and fire element burst damage at 18 points.

With Grimmna's poor 3-point physique and 11-point life, a flame arrow is enough to kill it in seconds. So Grimm has always dreamed of acquiring a long-range attack witchcraft.

But unfortunately, it's a low-order, perhaps witchcraft like Flame Arrow, which contains more than 34 witchcraft symbols. It took him six months to study, and he didn't really grasp how it was built.

For so long, Grim has invested no less than 20 knowledge points and a lot of time in this sorcery, even his own sorcery studies have been delayed. But still wandering outside the threshold of success, he has not become an apprentice elite in plural witchcraft.

However, with the aid of the chip now, I'm sure the previous threshold will be reduced a lot!

Glim sat at the wooden table in a hurry, turning his witchcraft notes over, despite the fact that it was breakfast time of the day. All spell models, witchcraft spells, frequency of mental force shocks, and application materials related to flame arrows have been fully transcribed by Grimm.

True spell-bearing can never be as simple as ordinary people think.

Thirty-four festival pages of spells are not recited in the breath of this Xuanko to complete the practice of witchcraft. This process is the result of an extremely complex combination of hands, mouth, mind, and brain perfection.

When singing every spell syllable, Grim's mental strength must be converted to the frequency of vibrations that accompany this spell syllable, and both hands must complete the necessary gesture guidance.

Once any errors and delays have occurred throughout the process, the only consequence is that… the application is reversed.

Although such a method does not kill the sorcerer apprentice, it causes damage to the spiritual power, and without a period of time, it is difficult to recover. Frequent home trauma can also cause mental decline!