Age of Adepts

Chapter 43 Preparation

Mary was exhausted and tired, and Grimm finally set aside time to prepare for her upcoming assignment.

In order to better preserve his life in the mission, Grimm has used almost all of his resources to add a variety of alchemy items to his lumbar to cope with emergencies.

The screaming branches just acquired when trading with Am fall into this category.

A screaming branch, a wonder born of nature, that cuts it off and stores it in close proximity, capable of screaming like a woman when the subject is subjected to a cursed attack. And the truncated screaming branch Am traded to Grimm, which can be used three times, is also an essential protective item.

A lot of similar items need to be prepared to go out.

Hemostatic cream that promotes rapid healing of wounds, can continue to break limbs of violet grass, can remove antidotes to common toxins, can expel mosquito snake ant bitter powder in the wild camping, can detect amulets for psychic organisms...

Outside, besides the weird and unpredictable warcraft and monsters, the most headache is the "kind” with all sorts of strange abilities. Prepare yourself carefully and you may save your own life at a critical moment. So in preparing these things, Grimm always tries to take all the situations into account in order to avoid being helpless in certain situations.

It is important, however, that Grimm has had some preliminary knowledge of the possible locations of the mission, with specific reference to the dark pits, underground.

What Grimm did not expect was that the base of the Wizard's continent was not just a solid crust of rock and earth, but rather had numerous deeply tortuous underground tunnels and large and small melting caves and caves. There, glowing rocks, luminous crystals and phosphorescent mosses, lichens, fungi. Weird plants are common there compared to the surface, and visitors can hardly identify what is toxic or edible without witchcraft.

But it is not alienated plants and animals that are more terrifying there, but many deformities, evil dark creatures and corrupt wizards who have disengaged themselves from the wizard's path.

Most of them committed felonies on the Wizard continent, and in order to escape the pursuit of the Wizard Association, they had to hide in the depths of the earth, choosing to be accompanied by ugly, distorted underground creatures. Somewhere deep beneath the ground, there is also said to be a small city built by corrupt wizards, a sinful capital of evil and smoke.

Owing to the complexity of the terrain and the many passages through the underground world, several major sorcerer organizations and associations in the witch continent have also organized numerous clean-up operations. It is unfortunate that each time they cannot be completely eliminated, but rather they are made to grow step by step. Now, that capital of sin already has hundreds of official wizards, and counts as another force outside the orthodox wizard system - corrupt wizards.

And the dark pits that Grimm needs to explore are just one of a dozen openings to the surface of the underground world. Although there are towers of wizards and official wizards sitting in towns, there is still no way to stop corrupt wizards from sneaking in and out of there by any means.

With Grimm's ability to apprentice these tasks, it is certainly impossible to contend with the corrupt wizards. So what they need to do is explore the monster distribution 10 miles below the surface and, by the way, check for signs of fallen wizards.

The previous task was well accomplished, but the latter one was dangerous. Once a corrupt wizard is actually encountered during the patrol, those apprentices at the quasi-witch level may not be able to escape either.

So in the face of this situation, Grimm needs to prepare some special items specifically.

There are ruggedly bent underground caves and pits everywhere, and surface creatures go to make visual problems. So the first thing you need to solve is this visual problem.

There are roughly two ways to address this problem.

One is to acquire some Alchemy items that have a dim vision effect, of course it would be better if they were dark vision. However, given his own circumstances, Grimm could only consciously lower the level of demand.

Dark vision allows the surgeon to maintain normal vision under faint light, while dark vision goes a step further and allows the surgeon to maintain normal vision without light.

The second way is to transplant yourself with a vague eye or a thousand eye worms.

The former uses certain techniques of biological transformation, replacing one of its own eyeballs with a fictional eye that has been transformed by witchcraft to give itself the ability to recognize invisibility and darkness. However, this involves biotransformation, which can easily pollute one's own blood purity.

The latter is swallowing a thousand eyeballs. This allows it to temporarily parasitize itself, creating a new eye re-eye on the forehead. With the parasitic parasite, the subject reaches a symbiotic state with which he can share his special vision, infrared perception.

The effect of this mailing is good, but there are also some annoying after-effects. That is, you need to eat some of the cocoons you like every day, or the parasitic mildew will suck on the flesh and semen of the parasite from time to time. In the depiction of the book, those cocoons are a soft maggot that resembles a baby silkworm from a previous life, which doesn't stop Grimm from feeling a little dry reading here.

Combined with these circumstances, Grimm feels that he still prioritizes ancillary alchemy props, and if he can't collect them, I'm afraid he'll be forced to go down the road to parasitize the Thousand Eyes.

After thinking about vision, Grimm then started thinking about passage.

It's underground, surrounded by damp dirt and hard rocks, and any intense battle could trigger a terrible collapse. How can I save myself if I'm buried in a closed cave?

Grimm was also worried about the question, but eventually the chip helped him find the answer. That's the Earth Magic Puppet!

Grimm's affinity is fire, but the two earth magic puppets in his possession are earthly, and earthly creatures can be good hands for underground passage. With the earth magic puppet, there should be no place to trap Grimm.

After all, however, this is only a theoretical situation, and first-hand data needs to be personally verified. So Grimm first went to Danny's and released a message asking for a dim vision talisman, and then snuck out of the Wizard Tower again.

To be honest, since the mandatory mission was announced, a large number of Wizard apprentices have been busy preparing for the mission, and regular tours outside the tower have been suspended, so Grimm has never feared that someone would come to interrupt his skill exercises.

The familiar gate came to the edge of the muddy swamp, where he found a flat ground, and Grimm intended to practice his supposed pattern of attack. The reason for choosing this place is because the ghost leader Simba here has been killed. The ghost dragons have no head, and no one dares to come out to find their trouble.

At random, two earth demon summons nuclei were thrown on the ground, contaminated with ground air and moisture, and two very different forms of earth demon puppets appeared in front of Grimm. Simba's Crystal Nucleus summoned a human puppet nearly 2 meters long, and the giant Alligator Crystal Nucleus just created summoned the form of an alligator. Apart from being a little smaller than a real crocodile, it's almost the same in appearance.

Grimm thought with her eyes stitched.

Nearly both cores were removed from the heads of living monsters, and it is not surprising that some of the soul information remains on them. When the crystalline nucleus is summoned to shape itself with condensed earth elements, the ideology of life has already determined their acquired morphology.

Of course, this body is, after all, made of earth elements that, as long as Grimm passes accurate and clear instructions from the past through the brand of consciousness, can also mobilize the earth elements to transform the body into the form Grimm needs. But this process obviously needs to drain a certain amount of elemental energy reserves.

Grimm watched the two demon puppets standing in front of her, left and right, and her heart was compelled to thrive. Three days ago, he was still a lonely widow, but now, he is a primitive squad of magical puppets who obeyed orders. Though the numbers are a little small, they have also taken the first step in their development and growth.

Previously, the Mud Puppet data had been collected, so Grimm focused on the New Puppet data this time.

Mud Crocodile Demon Puppet.

Combat Semi-Summoning Puppet Creature.

Strength Evaluation: Advanced Apprentice (Medium)

Basic attributes: Power 16 Agility 3 Physical 17 Spirit 8

Innate Skill (Active):

Seismology, impact range < 5 m, vibration intensity has obvious effect on small organisms, medium organism normal effect, large and above are ineffective. Cooldown time: None.

Mud swamp (range), soil attribute restriction class range method, form a quicksand swamp on the side of the body, limiting the ability of the enemy to move. Spell action range: 10x10 meters. Cooldown time: 120 seconds.

Slow rays (monomers), soil property aggressive spells, can inject pure soil elements into the other party through the line of sight, triggering the precipitation and silting of soil elements, slowing the enemy down. Magic attack range: 10 meters. Cooling time: 15 seconds.

Innate Skill (Passive):

Soil self-healing, the passive ability to trigger soil attributes, is able to extract soil elements from the soil beneath your feet to compensate for your loss. Repairs 10% of body damage every 1 minute.

It is true that Bisimba has made many swamp giant crocodile kings, and the mud crocodile puppet made with its crystal nucleus is basically a property that completely surpasses the mud puppet (except for agility). Its combat skills complement its abilities, and at first glance, it is a violent puppet on a close mixed route.

But Grimm brought them out today, not to show muscle, but to practice the first tactic he envisioned.

After stabilizing his mind, Grimm finally howled and gave them battle orders.

“Demon puppets, open the way to victory with your bravery and fearlessness! Now I command, merge! ”