Age of Adepts

Chapter 45: Everything Is Ready

With the Demon Alligator Hunter rolled in, Grimm traveled as fast as a fish in the water 3 meters below the ground.

Spiritual power continuously returns what is perceived along the way to the Grimm Heart God through the mist of the rugged earth elements. Curled ancient rootstocks, broken sandstone rocks, creeping underground insects, crawling species, curled rats in small nests, cockroaches, rotten dead branches, unknown debris...

It was just a short trip that gave Grimm a glimpse into another completely different world of past cognition. And in this hidden world, Grimm is like a ruthless emperor overlooking the world. If he had a heart of his own, any idea would come out and the crocodile hunter could turn this place upside down.

Though he also had a different perspective on the surrounding underground, it was only half an hour before he could hold on.

It's not that he's losing his mind, it's that he's losing his breath.

As a wizard apprentice with extraordinary power, Grimm's body is far stronger than ordinary people, both in resistance and endurance. The ordinary man held his breath for a minute and was probably in a coma, but he didn't hold his breath until half an hour later.

At his behest, the Demon Alligator Hunter shook the earth elements outside his body, separating the thick soil layer above his head and drilling slowly out of the earth.

The sudden appearance of crocodile hunters surprised the surrounding monsters, and the negative curse of rain fell on them in countless sharp baby tsunamis.

“Goddamn it, it's in Baby Monster's nest!” Grimm cursed and drove the crocodile hunter out of Baby Monster's siege.

Baby monsters' "Spell" abilities are weird and difficult to prevent, but after all, they are just a bunch of low-order monsters, and their success rate of negative curses is not high when faced with half-elemented alligator hunters. Instead, the native hunter on the crocodile's back threw several spears out and shot two baby monsters. The rest of the guys just soaked up and hid in the grass without daring to move.

Perhaps it wasn't until this moment that Grimm came out of her mind when Alice and the three of them broke into the magic swamp. Once they possess the strength and capital of senior apprentices, ordinary low-order monsters do not pose a threat to them. No wonder they still behave so uncontrollably in the face of a bunch of random ants and maggots who know that this is a restricted area.

To be honest, without the Anderson Wizards, the Wizard Apprentice and the Swamp Monster here alone would have done nothing to help the three of them.

As for what happened to Alice, it was an accident.

It was because Alice was so powerful and horrible that the evil worm Ntik had to fight with her. Plus a weak, poisonous, precise Grimm, Alice ate and almost lost her life in the muddy swamp.

These horrible baby monsters are a horrible, difficult bunch of monsters for the old Grimm. Once caught in their siege, even with his witchcraft talisman protection, his fate would be miserable. But now, with the help of crocodile hunters, Grimm can kill them like dogs and no longer feel the fear and fear of the past.

So, by accident, Grim's mentality began to change little by little.

Bullying is weak, the weak eat strong, the cheerful... these words sound harsh, but it is still quite refreshing to practise the one who really wants to be strong.

Driving the crocodile hunter out of the whispering garden, Grimm did not jump off the puppet until he reached the crushed stone trail, dispersed the earth element, and reassembled the two summoning nuclei. It's already close to the entrance to the marshy tower, and Grimm should go back to the way he used to be.

Pulling his hood back on, he covered his face and Grimm snuck back to the tower.

The experiment was successful and greatly fostered Grimm's confidence. At the same time, however, a number of problems emerged, the most serious of which was the question of how to dive underground for long periods of time.

Alligator hunters may not need to breathe, but Grimm does! Deep beneath the ground, protected by earth elements dispersed by Demon Alligator hunters, Grimm also has the ability to travel underground. But there is no air underneath, and if this breathing problem is not solved, he will always have difficulty diving underground for a long time.

So after returning to the Swamp Tower, Grimm spent the next few days traveling between apprentices looking for solutions to the two challenges of dark vision and underground breathing. Once in a while, he had to sneak out of the tower and look around in the magic swamp for artifacts suitable for making magic puppets.

Unfortunately, even on his first day, he didn't find the right monster.

Ultimately, the Magic Swamp is just an ordinary, ultimate family resource point for wizards. More planted and farmed here are just some common monsters suitable for harvesting, so it's almost paranoid to want to harvest a lot of monster nuclei here. Grimm's harvested Simba, Crocodile King, and the rare advanced magic of the Magic Marsh for nearly a hundred years, otherwise he won't even get this harvest.

However, while no new nuclei were obtained, Grimm was also given the opportunity to converge and scratch a shipment of monstrous and witchcraft materials. Grimm took some more practical accessories from those apprentices with these things.

The most satisfying thing about Grimm is a beautiful aristocratic headband.

Put an aristocratic headband on your head, and the clear diamond at the front of the headband is pressed against Grimm's forehead, which brings Grimm a slight boost in spiritual power 1, in addition to Wen Wenjuya's temperament.

For senior apprentices, this headband has lost its spiritual stimulus, but for Grimm, who has only 8 points of spiritual strength, it can bring a significant boost to himself.

The problem of Darkness Vision has also been solved.

The solution is a dwarf engineering goggles!

According to the intermediate apprentice who traded to Grimm, this should be a crystal of civilization from the ectopic side. With this black leather case and transparent crystal combined, Grimm is able to see everything around him in a microlight environment.

When Grimm took it back, he had it scanned and analyzed, and this weird thing should belong to a mechanical civilization. There's no sense of element fluctuations on it, like a mortal object. And the reason it's capable of microscopic vision is because of the crystals that have been polished with special methods.

As for the composition of the crystal stone, the chip has also been analyzed, not as a product of the wizard world, but as a special product of the location of this mechanical civilization.

The world of witches, as a large position, has also captured countless small and medium-sized positions of slavery, and this dwarf engineering goggle could come from a subposition of slavery.

In the general perception of the wizard world, only formal wizards are qualified for translocation, and those below formal wizards, even those with outstanding talent, are not qualified to participate in translocation. So Grimm can only think about what this mechanical civilization might look like while carefully incorporating the dwarf engineering goggles into his bag.

As for underground breathing, Grimm was also solved by biological means.

The tall tower apprentice, who also specializes in biotransformation, made a leaf-like respiratory organ with snake vines and rootless purple blossoms, accompanied by strange things like worm oil and toad feces. When Grimm needs to go into a confined environment, he will temporarily gain the ability to breathe with his skin as long as this respiratory organ is stuffed into the entrance in a timely manner.

And when he doesn't need auxiliary breathing, all he needs to do is spit it out, and then his powers disappear. Since this is only an auxiliary organ, not an organ replacement, there is no problem with blood pollution.

After resolving these problems, Grimm finally let go of her heart and never stepped out of her home door again, either meditating or studying hard enough to learn about the sorcery books she had just included throughout the day.

And on the fifth day of accepting the mandatory task, Grimm finally waited for the Flame Arrow Optimization chip prompt.

“Di, the Flame Arrow Spiritual Force Model has been optimized... Do you want to display optimization content? ”

“Show!” Grimm answered impatiently.

With the emergence of a long stream of data, Grim's mind projected the image of Flame Arrow, a remote witchcraft optimized on a large scale.

If a flame arrow was just a magic arrow, it now looks like a flame spear. Temperate, condensed flames condense into spear morphology, and with a Grimm idea, it quickly lashes out, inflicting both physical and flame damage on the enemy.

Flame Spear, Fire Intermediate Aggressive Witchcraft, can congeal fire into spear form to attack enemies. Physical damage: 11 points. Flame damage: 21 points. Attack distance: 5—300 meters. Cooling time: 8 seconds. Spend Witch Power: 24.

With 9.37 points of spiritual power after Grimm wore the aristocratic headband, he possessed only 94 points of witchcraft. Intermediate aggressive witchcraft like Flame Spears can drain up to 4 spirits. So it's more appropriate to use a technique like this, or as a killer, when it's critical.

After all, with the power of flame spear, breaking the magic protection of intermediate apprentices is utterly untold. Just encountered a senior apprentice with defensive witchcraft, and Flame Spear is also an unmistakable offensive witchcraft.

To be honest, Grimm only now really possesses an intrinsic skill capable of holding hands. With it, Grimm's next task is a little guaranteed.

Finally, in the restless waiting and torment of many high tower apprentices, the day of departure has arrived.