Age of Adepts

Chapter 75 Flame Shield

Since the discovery of the good physical regulation effect of food supplementation on the Wizard Apprentice, the daily Magic Package has become one of the things his Apprentice Daily Ray can't touch.

Guided by his inspiration, Mary soon became a prisoner of "food”, immersed in the madness of eating and eating with him. If you don't need the right amount of "exercise” after each meal to help absorb the active ingredients, Grimm Iron will replace three meals a day with magic packages.

For the rest of the day, every morning is a learning time for witchcraft that cannot be touched by thunder. He needs to leverage the aid of chips, instill a lot of witchcraft into his mind, and then systematically stock them up.

Noon is the most important meal of the day. Most of the magic packages offered by the Wizard Tower were tasted by two people, and this led them to choose the one that best suited them. Grimm's favorite is still the Flaming Dog, while Mary's favorite is the blood of the Double-Footed Dragon.

Nearly 50 magic crystals of crazy spending each day in exchange for a dramatic increase in the body mass of two people. Grimm now has a 0.3 increase in body mass every day. As for Mary, although the growth is not so horrible, it also makes her eyebrows laugh and look satisfied.

After a good meal, Mary grabbed Grimm and beat him to the “right amount of exercise" this afternoon. In the arena, Grimm became the finest human sandbag alive, tortured to death by Mary.

Faced with Mary at full speed, Grimm wore an aristocratic headband to barely capture her invisible figure. With a slight slowing of the hot flame flowing through his hands, five shallow traces of blood appear on his body.

During the first three days of the war, every time the war ended, Grimm was scarred. Just had a tough, brown-scented body that was bruised by the feet of hundreds of cats and females, with dense numbness and claw marks.

Grimm's sad discovery that without the help of a magic puppet, his actions against Mary alone were simply self-inflicted abuse. Mary could even cut his vitality to 1 point with the gentlest “touch," while his sparkling pillars could not even touch her corners.

It was too late to beat Mary in a sudden change of direction, but the same technique became useless for the second time in the face of an agile witch killer like Mary. Until there is a proper defensive witchcraft, Grimm will not stop Mary from attacking by burning hands alone.

There is no need to discuss why flame arrows and spears are not used. Mary cannot be grasped by imminent, close-knit witchcraft like Burning Hand, especially if it takes three seconds to carry a spell.

In order to save a little face for himself, Grimm had to break his vows, secretly let the chip scan store Marie's attack methods and habits, and then set up a small battlefield application aid system. With the aid of this system, the chip can use rapid computing power to estimate where Mary is most likely to appear and where she is most likely to attack through combat posture capture of Mary.

Then Grimm finally managed to capture Marie based on the chip calculations.

Unfortunately, this brief success also provoked Mary, so Grimm was cut to the skin without even five seconds after a successive and fierce blow by a suddenly bursting red phantom.

So Grimm had to admire Marie for being able to accurately attack herself every time without the precise assistance of a chip. This… fully reveals her perfect control of the enemy's vitality and its painful ferocity.

The Arena of the Wizard Tower also has many delicate designs that are unimaginable to outsiders, where the Wizard Apprentice facing the showdown can choose to experiment with the two modes of collaboration and death confrontation.

In Trial & Cut mode, once the Wizard Apprenticeship's vitality has slipped to a dangerous level, any point of the opponent's attack triggers the Arena's defense mechanism, protecting the injured Apprenticeship in a shield that is difficult for outsiders to break. The life-and-death confrontation model does not have such a defensive mechanism.

Marie is brilliant, she can skin Grimm every time, and she doesn't trigger the arena's defenses once. That's what scares Grim the most!

As a result, almost every afternoon has been a painful journey for Grimm to struggle. Each time it ended in the way that he was cut to the skin of blood and then dragged out of the arena by Mary, the difference being only the length of time he insisted.

On the first day, he lasted half an hour.

The next day, he lasted a quarter of an hour.

On the third day, he had the opportunity to persist for longer, but was lost in the fifth minute because he was angry with Mary.

On the fourth day, he lasted half an hour. It was also the perfect time for him to work with the chip.

On the fifth day, he stood intact for the scheduled hour. Because his flame shield appeared.

Yes, very unexpected!

Under the powerful oppression of Mary, the horrible Blood Queen, Grimm had mastered all the foreboding knowledge of the Flame Shield a day earlier and succeeded in releasing it before the battle began.

Flame Shield is a shield-shaped defensive witchcraft made of element flame solidification. When the witchcraft is successfully carried out, it automatically surrounds itself 1 metre outside Grimm and continues to fly around. It has a defense area of 1 m 5 and a width of 1 m, providing excellent physical and witchcraft protection as well as a melee wound effect.

Mary had tried to use super high agility to get close to Grimm, and her sharp, sharp fingernails could not break through the flame shield's defenses to attack Grimm. The small flame shield is still intelligently sensible, and all foreign attacks can be sealed to the right position by themselves.

To date, Mary has not mastered any close combat technique called the name. Her methods of attack remain more primitive, relying more on her swift figure to strike hard with her tough body. If there were any special means, it would probably be to apply bloodline witchcraft to your fingernails, allowing your attacks to feed themselves while drawing blood from your enemies.

However, such attacks without powerful means are not destined to be too intense, and are probably held between 9 and 13 every time. The Flame Shield, however, has up to 35 points of protection and is simply not defensible in a normal attack by Mary.

So as soon as Grimm mastered the Flame Shield, he rolled the whole thing over.

Previously it was Grimm who stood by his defenses and was cut to death, little by little, in a stormy Marie attack. If he's better off not plotting a counterattack, he'll last longer. Once he gives up his defensive paranoia to capture Mary's ghost figure, he will be played to death by the other party, and the next step will be miserable.

But now, with the birth of the Flame Shield, not only did Mary not destroy it several times, but she was herself burned by the flame bursting on the shield and her claws were black, and even the red skirt without any witchcraft protection was burned out several big holes.

It was rare to take the upper hand, and Grim was so angry.

While watching Marina's hot body for a long time, he sang loudly the magic spell of the flaming arrows and followed each other with a flame of laser blast. For the first time, he no longer has to worry about a trance room, and he will have five indepth claw marks.

And Grimm's leisurely stroll apparently provoked Mary, so in the 37th second he was so proud, he was again cut to the skin by Mary Redcoat. This time, however, the Arena's defense mechanism was triggered. A clear shield shielded him tightly inside, while Mary in red was sprayed far away, revealing the front of her body, which was burned black.

Grimm couldn't help but sigh as Mary in red stared at her scarlet eyes through the shield.

This Mary is as strong as ever!

With Mary's melee intensity, it's simply impossible to break the Flame Shield, at least in theory!

But when Grimm meets Mary, who has a great heart, even the theory of chip calculation becomes unreliable.

In anger, Mary the red coat, the fire system with a hard hold on the flame shield, the double flame clamp with a hard hold on Grim's burning hand, hit the same position on the flame shield with a triple attack beyond imagination, using the wound superposition method to actually raw to break Grim's turtle shell.

So Grimm is "Sparta"!

The pain of elemental flame barbecued flesh can never be borne by ordinary people. Although Mary was able to recover her life by virtue of strong physical self-healing and blood-sucking rebirth, she could not absolve herself from this painful process, but could only resist it with her absolute will.

Just to keep Grimm from overwhelming herself in her daily training, even if it was a small one, she wouldn't want to. Grimm was deeply moved by the harshness and stubbornness of his willingness to suffer so much for it.

Ask yourselves, if he were himself, he would never do it!

In the face of this woman who is tough on her enemies and tougher on herself, Grimm can only write a big word in her heart!

But turning his head, Grimm secretly sent a new research topic to the chip.

How do you manipulate a Flame Shield with mental power to shield it from multiple attacks with enemy damage overlays?

Unfortunately, after the fifth day, Mary stopped dragging Grimm to the arena. Instead, she perverted herself into the public library of the Wizard Tower, searching day and night for the feasibility of breaking the elemental witchcraft shield.

This has got to get Grim to hang himself again!