Age of Adepts

Chapter 86 Battle Power Enhancement

The most orthodox path ahead of Grimm is undoubtedly to continue to deepen the study of witchcraft related to one's own fire element kinship. These are the only things that can help you hit the witch threshold in the future. At present, the greatest magic puppet refining can help itself, but it is no less than the crooked path, and it belongs to the missed content.

This relationship is like the relationship between "Dao” and “Ji” in previous life.

“Dao” is the path you have chosen for your development and the ultimate goal you are destined to painstakingly pursue for the rest of your life. “Techniques”, on the other hand, are merely tools used to achieve a small goal, but only ancillary methods.

Although Grimm now has little knowledge of fire witchcraft and is powerfully difficult to cope with today's enemies, it is Grimm's “way”. For the future to be unmistakable, Grim must now devote a great deal of time to immersing himself in it and try to grasp the characteristics and rules of the elements of fire. Only then can you grasp your way.

As for the puppet, in a short period of time it may allow Grimm to surpass his colleagues and give him unlimited glory with great strength. But after all, this kind of thing is only a means, and it doesn't blend with his own “way”, so it can be used to fight for victory, it can be used to grab resources, but if you want to succeed in becoming a wizard in the future, then the study of fire witchcraft must not be abandoned.

For others, it is difficult to reconcile the road with the way of art, and you can only choose one way. But for Grimm, there is no contradiction. After all, with the aid of a chip, the accumulation and analysis of the most time-consuming information in witchcraft research can be handed over to the chip as much as possible, and all he needs to do is sit back and wait for the final extraction of the knowledge essence to blend them into his witchcraft path.

So the difference between approach and technique becomes less obvious in Grimm.

Now that Grimm's mental strength has reached the intermediate apprenticeship level, he can cure as many as six witchcraft models in the Spiritual Sea, and now only four: Burning Hand, Flame Arrow, Flame Spear, Flame Shield.

So the next study of fire witchcraft in which direction it should be carried out becomes somewhat difficult. There are currently two witchcraft that Grimm likes, Bathing Fire Body and Melting Fireball.

The Body of Bathing Fire allows Grimm's body to contain more fire elements and greatly increases his fire resistance, which is a necessary way to transform late fire elements. However, in order to master this witchcraft, in addition to the ongoing research on fire witchcraft, there is a need to balance some knowledge of body structuring and mutation.

Melted Fireball, by definition, is a huge fireball that brings together huge amounts of fire elements and earth elements to form a giant fireball 1 meter in diameter. This fireball can inflict soil damage and repel effects on enemies while flying, and can cause massive fire damage once detonated by the operator. Therefore, it falls within the scope of a double attribute injury.

However, in order to master it, Grimm must also take into account some learning of indigenous knowledge.

If you consider the effects of witchcraft attacks alone, it is undoubtedly the ball of melting fire that is most appropriate. Grimm already possesses close burning hands, long-range flame arrows and spears, both of which, unfortunately, are monolithic assault witchcraft and need a range of witchcraft to complement them.

But with the future in mind, Grimm wants to achieve something in the fire system, and witchcraft expertise and body elementalization are all paths to follow sooner or later. At this time, the foundation will be laid first, which will be more helpful for the future.

Grimm simply hesitated and resolutely chose the body of the fire.

If you switch to another Wizard Apprentice, when faced with similar choices, in addition to considering the future, you need to consider the moment. The body of fire can make its fire elements kiss and further, and fire resistance can rise dramatically, but there is no intrinsic increase in the witchcraft battle between apprentices.

And if an apprentice dies in a battle with his fellow enemies, where is the future? So the right path to witchcraft is there, but in order to be able to survive an infinite battle, there are still many apprentices who have to give up the future and opt for maximum enhanced combat capability.

But the problem does not exist with Grim.

Due to the existence of chips, it is difficult for others to grasp and make sophisticated puppet creatures, but it seems easy for Grimm, with more than a swimming edge. Therefore, under the protection of many demonic puppets, he can optimize his witchcraft path without considering the threat posed by the enemy.

Now that it's been decided to study the body of the fire, Grimm has had to go to the Wizard's Tower Library and buy some basic knowledge of body structuring and mutation. Good thing these things are just basic disciplines of the necromancy system and can be bought as long as you have the magic crystal. If deeper spiritual alienation and spiritual elements are involved, I'm afraid Grimm will have to visit the official wizards of the Dead Spirit to gather the corresponding knowledge.

In this busy process, Kabi Beast has been following Grimm like a faithful servant, respectfully and respectfully with his master's purchase of a book of witchcraft. The wizard apprentice who passed along was confused by the appearance of a green skinned elf in the wizard tower, but when they saw the glittering collar on the neck of the Kabi Beast, they understood its identity.

Some apprentices, in order to compensate for their witchcraft abilities, also collect warcraft or artifacts to enslave them. But most of them are more combative night leopards, rock turtles, red flame tigers, Socrates giant eagles, earthly giant spirits, etc., while it is rare to harvest a green leather elite into servitude.

As a servant of a second-degree wizard, Kabi had obviously seen the world, so instead of being frightened at all, he immediately replaced himself with a loyal servant, and even offered to help Grimm bargain for the price, making himself happy.

After several such occasions, Grimm was surprised to discover that the Kabi beast was not only extremely precise about the market, but also had a good mouth and had the potential to become a traitor.

Since this discovery, Grimso has been relinquished. Whenever you need anything, just give Kabi Veterans a list of items and hand it the Magic Card, giving it full responsibility for purchasing. And Grimm couldn't get out of the door, hiding all day in his residence, studying the witchcraft that the chip conveyed to him.

In order to increase its motivation, Grimm even agreed with Kabi Beast that everything he needed would be spent normally at market prices, and that the discounts Kabi Beast would receive after negotiating would be its private reward.

With this incentive policy, Kabi Beast, who had never had his own personal belongings, instantly went insane and turned into one of the greatest traitors in the Wizard Tower, wrapped his shoulders around a group of junior apprentices all day long and soaked them together.

But don't say that this Kabi beast really has his own unique set of insights and talents about the price change, low buying, high selling, accumulating, boosting prices... these complex commercial means only humans can master, it has learned them in a few days, and it has done so with great heat.

Soon, junior wizard apprentices across the ground floor knew about this goblin merchant named Kabi. Not only is it extremely smart in its business, but it also has special items that are difficult for ordinary people to obtain, which makes it all the more mysterious and weird.

No way, the two corrupt guys Grimm and Mary killed were senior apprentices, and their equipment and witchcraft were not accessible to junior apprentices. So when Grimm handed these things over to Kabi for unification, it was even more exhaustive.

Yes, since it blended fame in the Apprenticeship Market on the ground floor, it has used the earned magic crystal to add a set of heads to itself. Exquisite and gorgeous magic robe, full set of golden and glittering magic equipment, although mostly the junior apprentices tried the inferior color, but enough set of titanium alloy dog eyes to sway outsiders.

Together with a beautiful, hands-on magic wand, the magic cape dragged behind it now appears in the apprenticeship market, triggering a small wave of greetings. To match his pie head, this guy has now removed the word "beast” from his name, calling himself Kabi, a big businessman.

And a lot of junior middle school apprentices are after it just because it's three or four order magic items that can come out three or five times apart. These things are not magic artifacts available to ordinary apprentices.

In the meantime, of course, there were market enforcers who came to seize it, but when Kabi secretly revealed his owner's name, the guy named Ryan had to leave. Obviously, that Ryan, through the family forces behind him, was also well aware of Grimm's view of the training camp, so as long as Kabi didn't go too far, he wouldn't want his family to offend an elite apprentice who was on a fast ascent.

But all this, of course, is unknown to ordinary apprentices. Instead, Ryan's unusual behavior fuelled the apprentices' curiosity, asking who was behind this cabbie, but nobody knew.

So, privately, there was a rumor that the Green Leather Elite named Kabi was most likely the servant of an official wizard. As a result of these bizarre rumours, the business in front of the Cabbie booth became more and more fierce!

Grimm, who knew nothing about all this, locked herself in her residence and carefully conceived her future path.

Now that he has chosen to study the Body of Bathing Fire first, his witchcraft might not improve in the short term. If we are to maintain our battle advantage in the dark hole in the future, we must fully exploit the battle potential of the Demon Puppet.

As a mount, the alligator hunter's superior ability to travel through the earth allowed Grimm to build his dominant position, but his shortcomings in attack power remained his shortcut. Crocodile hunters are more than enough to deal with an intermediate apprentice, and it's a little overwhelming to deal with an advanced apprentice. When confronted with an associate witch class opponent, its body structure is so loose that it can barely be hit.

At this time, the presence of the Python Demon Puppet compensates for Grimm's lack of attack power. A quasi-wolf python may not be enough to fight a maneuverable corrupt quasi-wolf, so what about two? What about the three?

It took only three days to send out the fierce Grimm, turning the two quasi-wolf grade soil crystal cores into rock python puppets again. I think there must be them. The next time he faces those corrupt witches, he will never jump like the last time a chicken flying dog was kicked, almost putting his life on the ground.