Age of Adepts

Chapter 88 Underground Forbidden Land

Recent underground turmoil.

This was Kevin's message when he visited Grimm.

Of course, Kevin didn't come here to tell the story, but to bring the Deacon of Lotha. And their goal was the blood grenades that Grimm and Mary shared in pit 7.

As a result of these days of identification, Grimm has established that this blood grenade is a more peculiar magic material, mainly used in the refining of certain special witchcraft, without any help to the puppet he needs. Perhaps it was with that in mind that Grimm was so refreshed that he entrusted all six of their blood grenades to the Lotha merchants.

As for fees, Grimm did not choose the Magic Crystal, but asked the other party to convert all costs into quasi-witch level elements crystal core. In that regard, the Deacon promised with a smile on his face.

The other side would be happy to give up the six blood grenades, so he'd have a small half-year share of his resources. And they don't accept the Crystal, they are willing to convert it into an Elemental Crystal Core in Losa. How can he be unhappy when the opposite is done?

And Grimm was so happy because he knew on the side that it was the Angus wizard who had been working with them for a long time, and that the black Kevin and Angus wizards belonged to the same family, the Byron family.

It was precisely these two factors that Grimm responded without hesitation to the deacon's request, and it was the side that handed it over to the Angus wizard.

And as he returned satisfied, Kevin became more enthusiastic about Grimm and secretly told him that if he had any difficult problems, he had every option to visit the Angus Wizard. Angus Wizards give him the best deal, whether it's knowledge buying or resource exchange!

So less than a half-day of kung fu, Grimm's required quasi-woman element crystal core was sent over. A total of 4 elemental cores, 1 earth system, 2 water systems and 1 wind system. In addition to this, there is a general map of the underground world that is currently being discovered in the dark pits. This map is for reference purposes only, but it is difficult to match the actual terrain completely, given the factors underlying the change.

Grimm now understands that it is these large numbers of puppets who will be able to help him build his battle advantage for a long time to come. The advantages of the puppets are their convenience, their concealment, and their numerous numbers. Even if circumstances permit, Grimm wants to directly build a puppet army like his arm.

In the future, you will not even have to look at anyone who is uncomfortable, even without his own hand. One look will pass, and the puppet who goes to the successor will drown the enemy.

Of course, such fanaticism can only be achieved in the long future. Now he can only be cautious in building his own puppet squad.

Yes, Grimm already has a preliminary idea to fully tap into the full power of each type of puppet using a diverse mix of puppet matches and tactics. Recently, most of my own space has been in the underground world, so you might want to build some more earthly magic puppets. He also needed to be more prepared to take into account possible future changes in the battlefield.

Water and wind are his preparations for the future.

Especially the Wind Puppet, with which Grimm equals an extra free Flying Magic Pet and no longer has to be saddened by the distance.

Scan these element cores with a chip and let the chip tailor the most appropriate puppet design for them one by one. Grimm picked up the crystal ball and took a silent look at the information and data in it until it all began to proceed in an orderly manner.

A black screen that lights up is just a thin layer above. Even this shallowest layer consists entirely of many curved, curved pits, tunnels, fractures, dark roads, rift valleys and waterways. Countless caves, melting caves and caves adorn them, like stars in the sky. More roads are accessible between any one and the other, although most of them are not accessible to the human body.

On this map, the spaces that can be briefly accommodated are marked in green, and the roads that can be accessed are marked in blue thin lines. Between this dense, numb, complex blue-green is the red dot of the stars. These are roughly the distribution of underground organisms, communities, and monsters that have been discovered so far.

Of course, Grimm cannot find any markings related to the ruins of Eternal City in this shallow three-dimensional map of dark regions.

Grimm specifically shouted at Kabby for it to indicate the location of the so-called Wizard's treasure on the map. And after a half-day of careful research, Kabi finally identified a geographic area. There, Grimm did not see any city-related markings, but saw a great deal of red flashes filled with danger warnings.

In some parts of the underground world, there are dangerous sanctuaries from which outsiders dare not step easily. Normally, there is either a harsh natural environment that the apprentices cannot resist, or there is some sort of terrifying monster. Either of the above is a dangerous area that needs to be treated with caution for the sorcerer apprentices.

Grimm looked at the dazzling red light on the map and couldn't help but hesitate.

Analyzing the degree of colour prick, it's a place of death where even a prospective witch enters can be dangerous. So Kabi did not hesitate to designate here, and theoretically, there was some basis.

Since ancient times, wizards have enjoyed building laboratories of all kinds in their own homes. As you can see from Kabby's description, the second-degree wizard is also a bioengineer. Once the laboratory is abandoned, the isomers, modified organisms, puppet organisms or witchcraft energy stored therein can cause irreversible contamination of the area.

If the aliens or the modified creatures die well, once the tough ones survive, they are no less horrible monsters than the sorcerer-level apprentices who come to explore. Although Cabbie claims to have mastered some of the secret chamber's witchcraft phrases, the risks involved still discourage Grimm.

Yet just as Grimm hesitated, some of the information that Kabi leaked once again reinforced his confidence to break through.

Flame Lord Scepter!

A Flame Lord scepter was kept in a secret room of the 2nd Wizard!

For others, this Flame Lord scepter is nothing more than a powerful witchcraft that summons 3 quasi-worm-class fire spirits every day. But for Grimm, it has another layer of unspeakable special purpose.

With Grimm's fire element affinity, he can fully use the Flame Lord's scepter to construct a portal to the fire element's surface and then continuously tamper with the fire element's core from within. Even when he is strong enough, he can try to occupy a territory in the face of fire elements and become a true flame lord.

Needless to say, it's just that Grimm has been collecting crystal cores of elements lately, most of which I'm afraid are not from home planes, but from those element planes.

The space of the entire multiverse is enormous and deep, filled with elemental energy in all its forms, forming a sea of unexpected energy. And the many faces are like an island, floating in isolation from each other in an energy ocean.

Each surface is a small, intact world, from the earth, mountains and rivers to the sea, the sky and the living, no less, no less. But with the uneven energy of the elements incorporated into each surface during fertilization, the surface itself exhibits completely different bital characteristics.

The position of the wizard world is a large position ideally suited for biological survival, except that when the dominance of the face is in the hands of the rapidly rising wizard, the feature of the position is offset and biased towards chaotic and powerful witchcraft energy.

And the element bits that have just been mentioned are the areas where certain bits are obviously concentrating in a single element at the time of fertilization. So when these bits grow, they become a single elemental bitplane.

Elemental matter is almost equilibrium at the general material level. The earth's elements converge to form the earth, which in turn forms different topographical landscapes such as alpines, hills and plains. Water gathers together to form streams, lakes, rivers and even oceans. Wind elements bring cloud thunderstorms to the physical surface, while fire elements bring lava volcanoes and life to the physical surface.

Together, these elements create a perfect material world where everything grows and thrives.

But this is not the case with the elemental plane.

Take Grimm's most desirable fire element surface, with mountains, hills, oceans and lakes, but the basic elements that build these substances are all fire element particles. There, the mountains are burning, the oceans are burning, even the sky above them is burning.

Such a world is certainly unsuitable for the vast majority of organisms, but it is capable of giving birth to fire-based organisms whose source of life is the source of fire. Fire spirits, fire giants, lava dogs, fire giants, fire eagles, melting giants, fire demons, fire element elders, fire lords, fire kings… like humans, there is a world of fire element creatures, and a hierarchical ruling class is constructed according to strength and weakness.

If Grimm really wants to achieve something in the fire system, then the fire elemental plane is a giant one that he's going to step on sooner or later.

After all, the world of wizards is only a large surface. Wizards are even more aggressive, loving to search for new material levels in the infinite sea of stars, and then aggressively conquering them, pulling them into the expanding surface tanks of wizards.

But with the brutal character of the wizards, they have already obtained the facade coordinates to the facade of the elements, but no wizard has ever fantasized about conquering the facade of the elements as an affiliate of the world of wizards. The reason for this is that all of these elemental bits are horrible giant bits. In terms of strength alone, if the Wizard World is truly connected to the elemental landscape, I'm afraid the happiest of all are the unwanted elemental creatures.

At that time, I'm afraid it wasn't the magnitude of the resources that the wizards were excited about, but countless elemental creatures poured into the world of wizards, expanding it into a new elemental dimension.

So in the rules of the wizard world, all wizards have to be careful, careful and cautious when dealing with portals that connect mega-sites. Otherwise, a poor handling becomes a terrible consequence of igniting a burning body!