Age of Adepts

Chapter 148 Demon Mark

The idea of acting as a quasi-witch against an old-fashioned wizard who had been promoted for more than 300 years was almost insane. If there was no other way out, Grimm would never dare to do it!

If you count your fingers, you can count 3 good guys on your side.

The evil worm itself has been completely controlled by Anderson. Although the beetle of the incarnation of the Ntik subject has repeatedly guaranteed to regain its body for a short time, such words are not worthy of trust! So inside, Grimm has always counted Ntik as half a quasi-woman. It would be nice if he didn't help Anderson at the critical moment, and Grimm never dared to put his hopes of winning on him.

Mary is a very reassuring helper. Unfortunately, her vampire blood comes from Anderson's pen, and if Anderson doesn't have a backhand in it, Grimm really despises Anderson as an incompetent wizard.

Knowledge is power!

Truly intelligent wizards rely on their minds and knowledge to defeat their enemies.

So Grimm is also a little nervous about the use of Mary. Like the Evil Bug Ntik, Grimm counts Mary as half a quasi-woman when calculating his power.

Neither is so reassuring in this solid iron triangle against Anderson. Imagine how depressed Grimm is at this moment and how much pressure he's under!

Looks like you're probably the only one who can get on top of it at a critical moment!

As for the enemy they need to confront, the first-order wizard Anderson, if estimated by the chip, can also fight against the top ten or eight quasi-words. This means that Anderson alone can easily resist the siege of eight to ten quasi-worms, even if he throws aside the Marsh Tower's aid to him and the extra witchcraft equipment to increase it.

Of course, if there were 10 quasi-words, they might really force Anderson's wizards to make concessions. Too bad they didn't!

There are too many variables on the evil worm Ntik and Mary, and once the war begins, they are far more likely to become cumbersome than to be helpful. Grimm would not have allied with a teammate who could have rebelled at any moment if there had not been no way!

In this way, most of the pressure may fall on Grimm after the war begins.

And Grimm's own strength has changed dramatically since the birth of the Flame Lord. He can already be a qualified quasi-woman himself, and whether he attacks or defends himself, he is no less than an ordinary quasi-woman. He could even support two Flame Lords to step into the battlefield at the same time if he exploded at all costs.

And the last comparison of the battle power between Flame Lord and Alice shows that a Wizard Flame Lord's power can be equal to 2-3 elements of Quasi-Wuld. Even if you calculate both Flame Lords at their max, they're just like six-bit quasi-wires.

And such a battle, combined with Grimm, Ntik and Mary, can only be said to have a fight with that Anderson. As for losing, winning, losing? The Grimm side has less than 10% chance of winning!

Even this chance of victory can only be achieved if all the schemes of the Grim side succeed, and the Anderson wizards have not arranged anything too astonishing.

It is precisely because the odds of winning are too low that Grimm has to work hard to increase the leverage on his side and try to cut down on Anderson's side!

Seriously, the Grimm side actually has some hidden means. The greatest good news is that the evil worm Ntik is able to source enemy intelligence that is constantly coming out. As the saying goes, knowing and knowing each other will never be destroyed! In Grimm's plot, a thorough mapping of the Anderson wizard's layout and plot, followed by targeted counter-attacks and counter-attacks, is the most robust strategic tactic.

On the other hand, the Grimm camp also hides Alice, a super expert. Although her relationship with Grimm remains rigid, when her life is also threatened, she is sure to be a major force on the Grimm side. At least in Grimm's heart, Alice is much more reliable than Entique and Mary!

In order to improve the chances of winning the battle, even if it is only a small amount of chips, Grimm needs to plan and plan carefully. Even Dixie Kabi has taken on some very important tasks in his plan.

And while planning a counterattack, Grimm is also working to enhance his own viability.

It is conceivable that once both sides tear their faces apart and strike hard, Grimm, the core force of this camp, will inevitably also be the focus of the Anderson wizards. So now he's practicing his combat skills far less important and more affordable than improving his battlefield survival!

With a lot of screening and contrast, there are not many ways to accelerate in a short time and improve your abilities quickly, but magic pattern drawing is definitely an exception.

According to the book of witchcraft, the origin of witchcraft comes from the observation and copying of natural magic marks on warcraft by ancestors. Many times these monsters and monsters do not understand any witchcraft knowledge or any witchcraft principles, but they rely on their talents and the compatibility of the heavens and the earth to master some kind of mysterious abilities without master knowledge.

These magic prints, while simple, refer directly to the rules of the world and are the embodiment of certain underlying laws. That's why they all have such strange powers!

Ancestors, humans didn't understand all of this at first, but who called humans the best race in the world to learn and create? Some of the smart people among them observed and copied these natural magic lines, and then painted them on themselves, forming the acquired magic lines.

This is also the original origin of the Witch Formation!

Later, ancestral humans learned more and more magic lines, screened them to the bristles, and then arranged them in constant combinations, giving them unprecedented new abilities. These special symbols, extracted from natural magic lines, are the magic symbols that every wizard must now master!

It can be said that ancient wizards are actually a group of ordinary humans who use special pigments to draw strange and strange lines of demon lines on themselves, thus giving themselves strange abilities similar to those of warcraft and monsters.

With thousands of years of evolution, this group of human beings, who continue to study mysteries, has finally emerged from their status as ordinary people and thus become leaders and asylum-seekers for the whole of humanity. Instead of engraving them on their bodies, they etched them on weapons or special equipment, turning them into appalling witchcraft and witchcraft gear.

They have even learned to meditate, to be able to transform themselves into magical creatures like warcraft in a gradual way. They also dialyzed the laws of the face, which in turn branded their own consciousness in the workings of the face world.

What Grimm wants most at this moment is magic texture, so that he can quickly improve his basic fighting power as well. The many scrap parchment that Alice had seen in his room before was Grimm's tailor-made magic curtain array.

Originally Grimm did not think the task would be too daunting. After all, he is a puppet master who can engrave seven sorceress arrays on a nucleus the size of his belly. Now just move the position over your body, it's more than a hundred times bigger, the task should be easier!

Unfortunately, when he actually handed down the task to the chip, after comprehensive physical examination and statistics, there were not enough places on the surface of the human body to draw a demonic pattern 17. Moreover, these areas are scattered throughout the body and appear to be too fragmented and chaotic.

Based on the distribution of these demonic areas, Grimm deduces that most of the magic areas on the surface of the human body are connected to the main vital organs of the body. For example, the heart, the brain, the belly are all magically dense areas, and the limbs and the edges of the body are sparse areas.

The vital organs that permeate each region are different, and there are slight differences in the magic that can be supported. To make good use of them, it is really necessary to have a thorough and comprehensive dialysis test and a large amount of data statistics and calculations.

It's no wonder the Tattoo Master is so scarce and painting a Tattoo is so expensive!

According to information Grimm has learned, ordinary apprentices want to paint a magic mark on their body, even if it's just an agile character array (agile 1) on their feet, and the minimum charge for a magic texturist is 1000 magic crystals. The lowest charge is 3000 Magic Crystals for drawing an Energizer array at the heart (double the rate at which the elements converge).

Draw a symbol array that gives you a two-eyed perspective for up to 5,000 magic crystals.

Seeing that high price, Grim felt his heart twitching. Perhaps a part-time Magic Texturist is a good option when you're not doing anything in the future!

Since Grimm has completed the transformation of the flaming body, the magical area on the surface of his body is much higher than that of an ordinary apprentice, so how to make good use of these magical areas is the biggest challenge. So for some time, Grimm couldn't get out of his home without constantly testing his body's local characteristics and then using a chip to construct the most perfect magic pattern.

It also shows why Grimm has seen so many wizards, but rarely has he seen a demonic pattern painted on them. To engrave demon prints, you need a detailed and comprehensive understanding of their body data. Ask, which wizard is willing to keep his body secrets in the hands of an outsider?

So this is probably also an important factor in hindering the spread of Demon Marks!

Grimm, after a thorough and detailed calculation, developed his own Demon Pattern drawing plan, which is unprecedented in size and complexity.

An energizer array is scheduled to be drawn at the bottom of both feet, an extremely effective impact on both hands and wrists (capable of instantly increasing the output of the elements and doubling the effect of the element damage), a large element enhancement array on the chest abdomen, a large element shield array on the back, and a light array of the spirit on the forehead and temple (capable of converting mental power directly into lethal fire witchcraft).

Each array is tailored by Grimm for himself!