Age of Adepts

Chapter 204 Assembly No.

The serial roar here also naturally brings in a crowd of demon hunters.

There is no shortage of knights of law and glory.

However, when they rush to the battlefield with their fighters, all they see is the bloody battlefield that remains to be fought. The ground is full of deep pits and focal marks left by the blasting of lava fireballs, and the once hot lava has solidified into dark red lava.

It's just that the heat hasn't dissipated yet, and the field is full of steaming scorching heat.

As for that small team of more than thirty knights, most of them have been swallowed up by flames and lava, except for some of the remnants of the limbs left on the edge of the battlefield, which is difficult to find.

As for the murderer, he had already fled the battlefield and vanished without a trace.

The people strangled the demon and looked at the horrible scene of the battlefield as if it were the end of the day. The anger and fury in their chests burned like hot lava and they were in pain.

“Pass the word! Keep the team together, keep the formation tight, we can't keep this mess going! Keep all knights close to the center area!” A shiny knight with white hair and a strong face roared loudly. Behind him, a flag painted with a sword shield floated high in the wind.

The low, serene horn began to echo in the mountain forest.

Grimm just crossed the foot of a hill and saw another battlefield on a slow slope filled with green and green grass. More than a dozen hunter knights are lying all over the woodland, and an evil little figure is walking through it, seemingly searching for something.

Upon hearing the movement, the shadow of the short body stood upright and a pair of stubborn dead fish eyes under the hood shadow looked at Grimm in isolation.

It's a doll!

Fire Demon!

Although the two sides had not had any dealings, they were nevertheless in the same camp, so they met accidentally on the battlefield, and the two sides, with a slight greeting, intended to rub their shoulders.

At this time, however, a loud, low horn came along the mountain.

Although the two of them do not understand the message conveyed in the horn, the Hound Knights chose to blow the horn at this time, undoubtedly intending to shrink the formation!

“The enemy is ready to contract formation. What do you say we go check it out?” Grimm turned around and looked in the direction of the trumpet and offered to extend an invitation.

Once the opponent has shrunk the formation, although the mobility is much slower, the safety factor is definitely much higher. If the wizards want to keep attacking, the chances of hitting the Knight of the Break and the Knight of Glory are much higher.

At this time, it is not a bad thing to have a companion at your side to restrain the number of enemies!

The puppet is also an old-fashioned wizard, and the elemental affinity is the plant line, although he's rather weird enough to wood his whole body flesh. Legend has it that his peculiar ability is to use puppet silk threads to control others' bodies.

To be honest, it's a weird ability!

With regard to Grimm's proposal, the puppet turned Mune's stiff eyes and thought for a moment and finally nodded.

Without further words, they turned to rush towards the direction of the trumpet.

Despite verbal promises of partnership, Grimm never tried to get close to the Puppet Wizard, and vice versa. Both sides maintained a minimum distance of 30 metres from the beginning to the end.

It's an unwritten rule between wizards, too!

Once on the battlefield, any creature close to itself by 30 metres will be considered an enemy by the wizard, even the “companions” of the same camp.

Wizards as agile as Mary, within 50 meters of any wizard, can trigger intense stress and hostility. Hate or not, it's just a self-preserving instinct!

After all, 30 metres is the minimum that most wizards can respond to crises in a timely manner. Closer, some meaty * weak elemental wizards are worried that they will be killed directly by refinery wizards or some weird sorcery.

Trust? The word doesn't exist among wizards.

Perhaps a wizard who allows you to get close to 30 meters is already his biggest trust in you! Want to get a little closer? Unless you are a servant or a weak man in his full control, it also means a war without proclamation.

The two traveled fast and big in the woods.

Every five seconds Grimm disappears into a burst of elemental flames. In the next second, he will appear in an open forest space a hundred or two hundred meters away.

And the puppet wizard obviously has special mobility. Every distance he travels, he unknowingly crashes into a tall ancient tree. It's like a drop of water beads blended into a stream without half a filament of slowness and stagnation. In a spin, his body would be drilled out of the trunk of another tall ancient tree a hundred meters away.

The whole process is natural and smooth, completely unaware of fluctuations in the smell of any element. This contrasts sharply with his own rigid, stubborn limb movements, which make him look deeply frowned.

Of course, wizards have always been cautious, and with their companions at their side, they never reveal their true situation.

Grimm, for example, had a fixed five-second interval for each flame jump he made. But it is unclear whether the real situation is so. Once someone has designed this for him, it is highly likely that more surprising discoveries will be made at this juncture of life and death.

While both sides were on the road in silence, they were observing each other secretly and collecting each other's information little by little. This does not mean that one party wants to do something to the other, but rather an instinct developed by the wizards after a long period of small caution.

Collect more information and maybe save your own life at a critical time!

Grimm was obviously somewhat confused about how the puppet wizard managed to silently complete the proximity transmission. But assisted by powerful chip perspective, he quickly discovered the puppet wizard's little secret.

Grimm's amazing discovery that Puppet Wizard's proximity transmission is not entirely random under the perspective of powerful elemental vision. In every tall and ancient tree he gleaned, Grimm dialyzed a brand of witchcraft with a personal breath.

These witchcraft brands, hidden deep inside ancient trees, act as spatial guides so puppet wizards do not lose their coordinates and orientation at all.

No wonder he walked in the forest so casually and naturally, without half a hint of smoke, he had hidden his elemental aura in countless ancient trees beforehand. That's also a good idea and idea!

Since you peek into each other's secrets, there is no mystery that previously haunted your mind.

Grimm smiled softly and continued to bury herself on the road.

And while he was spying on the Puppet Wizard, the Puppet Wizard was undoubtedly spying on his every move.

Flame jump, it's a simple fire system mobile witchcraft, but the flavor is immersed in it only people can understand it.

Flame jumping strengths and weaknesses are so obvious that fire wizards are loving and hating.

Benefits, fast transmission. As long as it is an area without an element barrier, it can be passed freely within sight, and the buffer time is short.

Cons, the transmission is accompanied by overly obvious witchcraft characteristics. Before transferring, a huge flame of elements needs to be summoned in place before the transferor can collapse in the flame of the elements. Once conveyed, a circle of flames will be blown up in a selected area visually by the conveyor, and the body of the conveyor will be reassembled in a wrapped flame.

It was a simple fire witchcraft, but the whole journey was accompanied by a huge flame roar and a radiant flame halo. Wizard enemies don't even need to be visual, they just need to follow the sound to find him easily.

In other words, a large group of suddenly bursting flame halo can be difficult to find!

So, the clandestine nature of flame jumping is simply too poor, undoubtedly the most striking of all short-range witchcraft.

For a wizard, prominence means exposure, exposure means danger!

And that's exactly what all sorcerers try to avoid.

But what really confuses the puppet wizard is how Grimm managed to master the flame jump so quickly.

You know, the magic of flame jumping, although simple, requires a basic premise. That's body metabolism!

This is a hard condition that cannot be avoided by other means.

Without elementary body, it is difficult to collapse and recombine freely in elemental flame, without body collapse and recombination, how can flame jump across hundreds of meters instantaneously?

So flame jumping is mostly the exclusive skill of Fire Specialist Wizards.

But how many years has this Grimm witch been promoted? According to intelligence inside the family, he seems to have just been promoted for less than six months? In such a short time, how did he complete his body elementarization? Is it true that he was elemented before he was promoted to the rank of wizard?

It is precisely because we know so much that puppet wizards are entwined by countless questions in their minds that it is difficult to find the right answers.

But every wizard's own abilities are his most hidden treasure, and no outsiders are allowed to sneak around, so puppet wizards can only put a lot of questions at the bottom of their hearts and bury their heads in silence.

The two of them also met some other “companions” on the way, all of whom joined the team silently after simply nodding their heads.

Soon, this team of 5 wizards arrived in the target area.

It is a slightly flat and slightly wider valley, although still pale with deep forest leaves, but there are not many bush vines in the open forest space, so it becomes a temporary assembly point for the Knights.

Crowds of hunter knights rush from all over the mountains and gather here to hear the roaring noise of the horses for miles.

In the middle of the woodland, the high flying sword shield flag is being planted on the ground, standing under the flag of seven particularly powerful and powerful tall knights. Around them, there are more than thirty distinct armored and majestic breaking knights.

When the eyes of the wizards and knights collided, there was a strong momentum on both sides and a distant confrontation.