Age of Adepts

Chapter 212: Goal Access

Killing continues in the jungle.

It's just that the battlefield has moved 30 miles away from its original high post.

This road, the path of death piled up with the corpse of a witch beast, leaves indelible traces in the heart of every hunter who experiences it.

At this point in the battle, both sides are a little harder to maintain!

On the human side, the number of hunter knights who managed to break through from high positions is less than 200, and one wounded. The stress on their spiritual, physical * bodies has reached its limits, almost all on the verge of collapse.

And the witch side, from the beginning of the war until now, has lost nearly 30,000 witch beasts. This is all the beasts that the wizards have transformed in the past month!

But with almost all the witches, the wizards harvest nothing but a bunch of demon hunters, and the only thing worthy of praise is the head of the breaking knight.

The breaking knight was badly damaged, with 34 of them rushing into the forest and probably only 15 of them fleeing with the team. The rest have been turned into bones and have become a series of admirable battles for the wizards.

But as the top seven shining knights of the Knights, they are still so strong!

Whether it's a subsequent attack by witches and corpse eaters, or a covert, insidious attack by witches, it's hard to shake the Knights of Glory above the defenses of the Rock. It was black smoke everywhere in the jungle, and besides letting them vomit two bites of blood, their spirits became a little depressed, they couldn't find any more signs.

The Knight of Glory clearly has an enviable resistance to this terrible poison that can disrupt the balance of symbolic energy in their bodies. Of course, it may also be their flesh * body that is able to withstand this level of damage while still maintaining its own fighting power.

It can be said that halfway there, even the breaking knight with the hunter knight is no longer able to carry on.

They followed the shining knights with a faintly fluorescent figure, their bodies overwhelmed with rivers and waves. Residual symbolic energy, induced by black smoke, frantically and comprehensively destroys their visceral organs, letting them walk a long way and vomit a breath of blood.

Purple and black, filled with blood sauce that shatters the body's organs!

The breaking knight has better physical qualities, so he barely retains a certain amount of fighting power. Just don't dare to introduce the character energy into your body anymore, so the character sword in your hand becomes a regular sword again, losing the rhythm and horror of the past.

The hunter knights, like a plague patient, had lost all their resistance, and the walking corpse followed the team. They have lost their ability to resist and can only rely on the Knights of Break and Shine to protect them!

Perhaps it was the discovery that the wizards commanded the beasts and the ghouls to stop pursuing the slaughter of the Hound Knights and instead to inflict as much harm as possible on them, leaving the wounded Hound Knights to remain in their ranks.

This undoubtedly slows them down even more.

Seven Knights of Glory and fifteen Knights of the Wreck have become the only guardians of nearly two hundred Knights of the Hunter.

Every time a witch beast surges, seven shiny knights need to fight hard to destroy their enemies on the front lines with their tough bodies and their deadly horror tactics. Fifteen lawbreaking knights guard the outskirts of the Hunter Knight, slaughtering their enemies with their thin bodies and dim swords of Ruwen, slowly wiping out their numbers.

It can be said that after such a long period of brewing and devotion, this cavalry has exhausted itself and its strength has slipped to the bottom of the valley.

It was with this in mind that when Hyde Wizards made such a proposal, the crowd did not reject it, but became eager to try it.

…………

The first wave of distress naturally involves several elemental wizards, notably Grim and Thunderbird.

After all, of all elemental witchcraft, fire witchcraft is recognized as the best suited for mass murder battlefields. Thunderbird's lightning system witchcraft is not too powerful, but Thundercloud lightning comes and goes fast, far less than fire system in terms of derivative damage.

So when Thunderbird and Grimm started singing their witchcraft spells at the same time on a hill a mile away from the Knights, the distant sky once again showed the scene of an apocalypse.

Above is a rolling red cloud of flames and below is a wild and raging thundercloud storm.

As a fiery meteor dragged its long black smoke tail down, the forest the knights were in had been destroyed by fierce lightning, and scorched dead trees with black smoke everywhere.

Several Shining Knights urged the Hound Knights to leave the enchanted area and strive to split each falling Fire Star with a flaming blade. Despite all their efforts, sporadic flaming red meteorites fell into the team.

Outside the core of the flame red meteorite is a solid lava enclosure, while the interior is liquid magma and abundant fire elements with temperatures of over 3,000 degrees. When they fall to the ground, in addition to smashing a deep pit in Nova, the outside lava casing bursts suddenly, and the fierce fire element rolls with the pin skin to erode the bones of the magma * shooting in all directions.

Without the necessary energy protection, even the Shattering Knight's body will not be able to withstand this terrible lava rain and terrible flame flow. As for the Hound Knight? The moment they were caught in a falling meteor, they were doomed to survive. Even worse, even after the attack, the hot lava condensed, and outsiders would never find their remains again in the fire.

Either burned into coke, burned into ash, or solidified in lava rock, typical dead bones are non-existent!

Since the Hound Knights have been weakened to the extreme, and although it takes only twenty or thirty meters to escape the ravages of horrific witchcraft, they can only cry and struggle to advance in the Fire Sea until they have exhausted the last trace of their lives.

Watching an awesome cry, shaking his hand to their companion, several shining knights and breaking knights rushed into the fire, grabbing their bodies and throwing them out of the fire.

Yet at this time, the clouds of fire in the sky, guided by the wizard, slowly moved towards the dense area of the Hound Knights.

Charles looked at everything in front of him with a cracked eye, and his ears filled with the cries of the Hound Knights before his death. He turns angry, and that's what he's going to do with a sword in the distance to kill that damn wizard.

But at this moment, a tall figure blocked him.

“You just stay here and lead the way, I'll go!” Mussel grabbed his arm and shouted in a hoarse voice, turning around and rushing into the jungle.

A mile down the hill at the feet of an angry shiny knight is nothing.

As the meteor showers in the sky had just passed through the middle, preparing for a late eruption, the angry Knight Mussel had quickly approached the mountain where the practitioner was.

Even without a message from the Hyde Wizard, Grimm and Thunderbird each discovered Mussel's proximity by their own means. In the face of an angry, second-degree shining knight, neither of the wizards dared to be careless, and the moment they approached the mountain, they had managed to interrupt the distant sorcery.

Knight Mussel rushed to the top of the mountain, looking at the two evil sorcerers, full of guard, instantly realised what was happening.

Perhaps he had thought about it before he came, and that's why Mussel stopped his impulsive, angry old friend from coming instead. Now that everything on the field has been looked at, the most worrying scene has finally become a reality in front of us, Mussel remains fearless and calmly emerges from the dark jungle.

“Tell all of you to come out!” Mussel gently waved his sword, and the burning flames lit the entire body again.

Even if he is tired at this moment, even if he is filled with traces of smoke, even if he is besieged by powerful enemies at this moment, when the power of the symbol can once again surge wildly in his body, the shining knight Mussel stands with his sword, still possesses the momentum of a daunting bold bully.

But his set had no effect on the wizards whose hearts and minds had been so resilient that they were unfortunate. With a sneer, evil bugs, Hyde, puppets and Mary appeared in the jungle behind Mussel, surrounded by finished fonts.

And the phantoms and evil shadows are still missing.

Both of them are auxiliary types of witchcraft, and hiding in the dark is far more threatening than pushing into battlefield to launch an assault.

Though it wasn't the expected Knight leader who fell into the net, it was also a 2nd order knight after all! As a result, there was still no lethargy and a swift attack was launched immediately, as agreed in advance.

Six wizards, six monolithic attacks on witchcraft, instantly swallowed up Mussel's figure.

After the first round of attacks was completed, everyone quickly moved out of position, shifting positions, and quickly preparing for the second round of attacks.

With their attack power, killing a second-degree knight in one round is a crazy dream, so everyone is ready to kill each other slowly!

If not, a fast flaming blade slammed across the ground, crossing Grimm's side by a millimetre, shredding the rows of trees behind it into burning torches.

The next second, Mussel bursts out of a violent swirl of elements with his energy shield firmly against him.

In response to Mussel's impulse, the Hyde Wizard roared up.

As the only mechanical wizard on the field (a branch of the Ory Wizard), Hyde can serve as a flesh shield for a short time without a refiner.

Hyde's large, left hand robotic arm began to tremble slightly as he approached each other quickly, triggering a semi-circular energy shield to protect his body. And the front end of his right arm suddenly began to spin rapidly and then turned into a fierce cone that shoots * out against Mussel's chest.

Silently, Hyde's back skin cracked a gap, five or six palm-sized discs spinning out, swelling from both sides of his body to each other's ribs.

The Hyde Wizard is certainly the best mechanical wizard for close combat, a set of serial kills at first sight.