Age of Adepts

Chapter 219: storm clouds approach

A hidden place on the edge of the Greenland forest * *.

The cluttered bushes cover the narrow entrance tightly.

One and a half people tall black armored green wings, corpse beetles with dead spots flying over the grass, four pairs of sharp knife bladed limbs nailed a dead human. Looking at the appearance of human clothing, it should be a low-ranking mercenary breaking into the Greenland Forest for a reward.

The rotting beetle circled near the entrance and found no abnormal movement, which caused the wings to converge near the entrance to the cave. Soon it dragged the corpse of a mercenary into the ground and stopped moving.

Entry into the hole is possible through a narrow tunnel that rotates downward and winds in a circle before entering a huge tunnel 20 metres below the ground.

At this point, the pit became a huge nest. Both the ground and the four walls are covered by a strange blanket of fungus, soft to the touch, able to step on without the foot, but unusually tough and extremely resistant to strong acids and rot.

More than a dozen piles of soil resembling ant mounds were erected in the centre of the tunnel, although they were not made of ordinary soil, but of filthy material formed by the mixing of human residue and wood chips and wet soil that had been consumed and digested.

It's dense and numb with dark holes, and you can look close and you can almost see the strange larvae moving inside. Though only larvae, the stinging sound, the ugly appearance, and the short but ferocious form of terror all bode well for the world to tolerate.

Flying in, the rotting beetle hovered halfway through the cave, flying over a nest, and the sickle-shaped joints beneath him stirred wildly. The human mercenary's body was immediately torn to pieces and poured over the worm's nest with warm blood.

Sniffing fresh blood, the larvae in the nest immediately sizzled with agitation, poking white translucent heads out of the holes, eating the flesh and meat residue from the holes. The rest of the nests, which did not receive food, erupted with stinging hissing, making the whole cave noisy and unheard.

As a corpse beetle entered and exited, fresh blood food from the water rack continued to pour down, and finally a nest was dug open by the larvae inside. The larvae of more than twenty deceased beetles drilled out and began to lie down on a fungus blanket for the first important evolution of worms.

Their milky, translucent shells begin to solidify as soon as wet, cold air is encountered, and their backs gradually tear apart a crack that runs through the entire spine and slowly propagates to both sides.

When the fracture had grown to a certain extent, a loud wormhead burst out of it, sending the first metallic hiss towards the cold world.

In a dark jungle dozens of miles away, the evil bug Ntik is looking cold through the speckled shadows at a corps of human mercenaries marching on guard. Seems to hear the distant sound of a whispering bug, and Entique turns back and smiles at his nest.

…………

Sorcerer camp.

The War Witch Tower is rising at an alarming rate.

Only a dozen days of kung fu, up to 213 meters, the war witch tower on the 2nd floor of the ground, the 7th floor of the ground has completed the construction of the tower, and is in a nervous witchcraft transformation phase.

After all, such a rudimentary war witch tower does not employ special stones of high value, but takes materials locally, using the most common mountain stones and loose sandstones cured with witchcraft. Such a material would certainly not stand the test of war too harshly.

Not to mention being bombarded by massive knight warfare techniques, but the terrible self-weight of the witch tower is enough to crush the underlying stones into dust.

So as the tower moves up a step, a dozen wizards paint a solid array of wizards day and night on every giant stone in the tower to increase the carrying capacity of these stones. Moreover, these temporary witch formations cannot prevent the laying of the Late Witch Tower's overall defence witch formations. So every sorcerer's array should be etched in some place, and how they should connect with each other. This kind of work seems simple, but it's not something that any sorcerer can accomplish.

In addition to the construction of the War Witch Tower, the camp's most lively is known as the Witch Beast Synthesis Laboratory. Large numbers of jungle beasts return to the camp from afar, and within an hour, they become a strange shaped witch beast, flocking into the jungle.

The guardian work on the outskirts of the camp was entrusted to the elite cadavers, each with no less strength than a senior apprentice. They are a group of never-ending sentries lurking in bushes or canopy, and no creature with a human breath will ever come close to camp 3.

In addition to these standing capacities, some wizards with strange abilities are active on the edge of the jungle, watching the surrounding movements day and night. Those who broke into the jungle alive for a little reward and land never stepped out of the jungle again.

In the last World War, no more damage was done to a large number of Demon Knights than plague bacteria. It is precisely because of this specialized erosion of the symbolic energy and the presence of the poisonous bacteria of the martial arts that a hunter knight became a sad infantry, losing the advantages of passing through the mountains and the wind.

Something so effective, of course, needs to be exhausted.

After some time of improvement and cultivation, a more contagious plague bacterium has been manufactured and passed through clandestine means to the lurkers of Blue Hill City. Had it not been for the purpose of stimulating the other party to do it in advance, I'm afraid Blue Hill would have been the death of the graves by the witches!

The number of Demon Hunter Knights is growing rapidly every day in camps outside Blue Hill City.

It seems that the powerful forces behind this position have become aware of the dangers of the wizards and are madly accumulating their strongest powers. And by secret means, the Wizard's Camp has been informed that the most powerful man in this position, Willis, the Holy Knight of the 4th Order, has also called reinforcements from the mysterious Dragon Valley and is on his way here day and night.

As you can imagine, the moment he arrives here, it must also be the moment when the Hound Knights lean out of their nest.

Thus, all the senior management on both sides can do is constantly strengthen their strength and consolidate their strengths.

Two camps, the Hound Knight and the Wizard, like two rows of accelerating mad chariots, are closing in on each other at a terrible rate. Perhaps the next second, they'll have an unreserved head-on collision.

As for who wins and who loses, no one can know. The only thing you can know is that this is destined to be a wild war where you die and I live!

…………

21 days after the last bloodshed in the jungle.

On a sunny afternoon, the opportunity of the Great War came silently.

His witchcraft lab was being conducted in silence in the underground labyrinth, and Grimm moved spiritually, pulling out a contact crystal from his arms, which was shining brightly and darkly.

The spirit of Grimm penetrated, and Lord Vergan's cold and harsh voice immediately entered his mind.

“All sorcerers return to the camp immediately and all sorcerers return to the camp immediately… all sorcerers who have not returned to the camp within half an hour have been killed for defection. In addition, crows, plagues and bloodgirls continue to lurk as planned, awaiting my further orders..."

The war has finally arrived!

Grim's heart is also slightly heavy.

No wizard dares to clap his chest to assure his safety in this level of confrontational warfare. I'm afraid even this commander-in-chief, Lord Fagan, has a good chance of falling here. After all, together, he will surely be the target of the other strong.

As for the two third-degree wizards, although they had been here for some time, they had never taken half a step forward in the War Witch Tower. I don't know how powerful they can be under strong bits of repression! After all, it takes 1st level wizards one day and one night to fully adapt to the rules of the table, while 2nd level wizards take 5—7 days.

How many days does it take to be a powerful 3 wizard?

With a hint of doubt, Grimgrass packed everything in the underground maze and a flame jumped out of here.

Around the jungle, a number of wizards busy with their respective tasks also received messages of Lord Vergen's sorcery, hurriedly abandoning their work and turning towards the camp.

When the evil worm Ntik received the message, he was not in a hurry to return, but first arrived in the area where the cave was located. A strange noise came out of the hole when his figure hidden under the robe appeared.

Immediately afterwards, a frightening corpse beetle crawled out of it, gathered around Ntik, and raised its head with a sharp hiss. And Ntik's hidden head in the shadow of a hood is also a constant hissing, seemingly communicating with these corrupt beetles.

39 rotten beetles!

Each possesses no less terrible power than a quasi-woman.

Once they're in the army, I'm afraid all first-degree wizards have a way of escape!

Looking at these faithful worm soldiers surrounding themselves, Ntik's heart finally felt a little frowning and exhaling.

Damn it, Mary, damn Grimm, now that my bug army is in shape, see what else you can compare to me?

With a hint of satisfaction, Ntik stepped toward the camp site.

The corpse beetle of the black beetle's green wing rushed to the sky, and the wings behind it slapped rapidly, flying over the tip of the forest, like a giant cloud, following closely behind Ntik.

Above the sky, there is an end sitting on a giant flying monster, there is a back penetrating the blue wind wing, there is an incarnation of a beast running wild...

At one time, wizards scattered all over the jungle rushed to the same place.

Sorcerer Camp!