Age of Adepts

Chapter 230 Madness

The Wizard's Defense Circle is getting smaller and smaller.

In the end, all the wizards were squeezed near the gates of the Witchtower, where a thick elemental barrier was erected, barely resisting the diving dragons of several green dragons.

In the meantime, another wizard fell under the knife of the Horseman of Glory.

Tuckner, an illusionist, also reportedly practiced some wind sorcery. Unfortunately, his brilliant illusion talent makes it difficult to guarantee integrity in the face of multiple enemies, and simple wind witchcraft does not allow him to quickly escape the enemy's pursuit.

So, on a messy battlefield with intersecting canine teeth, he was entwined to death by a group of hunter knights and then fell under the sword of glory of the glorious knight Winsor.

But at the end of the battle, Mary, Phantom and Evil Shadow came back with a lot of "reinforcements" and allowed the Wizard Defense Line to last another 2 minutes.

Aside from anyone else, Mary, the only bloody woman, brought back five lawbreaking knights, the Vampires.

When they landed, they had a strong defense and melee power. Once in danger, it instantly turns into a bloodsucking bat. Thus, the joining of the Vitality Army undoubtedly gave the sorcerers who lacked quality flesh shields a slight respite.

With the Witch Tower Gate as the last line of defense, all the wizards retreated to the inside of the gate and built a solid line of defense with 3 refiners and vampire knights as flesh shields.

All hunter knights attempting to attack the gates will have to suffer a wave of witchcraft before they have a chance to rush closer to the refiners. And it wasn't until this time that Grimm had the opportunity to look at the way the Alchemist fought up close.

The Alchemist is a group of muscular men with strong stature. They rarely wear lightweight cloth robes such as wizard robes, but are mostly guarded by leather or metal armor and are equipped to resemble mercenary soldiers.

As wizards who rely on physical strength and strength to crush their enemies, the most powerful weapon on and off their bodies is their flesh * body. Even if some witchcraft is mastered, the main purpose is to make it easier for you to perform close physical beats.

They were 2 meters tall and did not dominate in front of the Warrior Knight riding the Colt and waving the Ruwen Sword, but once the Alchemist and the Warrior Knight collided, the broken bones must have been the Warrior Knight.

Smeltering wizards flashed with different effects of witchcraft, raging across the gate, knocking any Hound Knight into their sight down the chimp, and ripping it alive. In the course of the battle, even the warrior knights struggle to kill, it is difficult to leave a visible trauma on them.

Their flesh is like iron cast from steel, and their swords are chopped up with a metallic resonance.

The only ones who can do them harm are the broken knights.

If one-on-one, those good lawbreaking knights may also possess a strong body that is no less than that of a purified wizard. But with the help of an overlay of witchcraft halos, the body data of the alchemist has exploded, which makes it harder for both to be on the same horizon.

What are the effects of doubling strength and constitution?

Grimm's visual scans clearly show that these refinery wizards have a terrible attack power of 40 to 50 degrees, and their fierce blow has a terrible effect of over 100 degrees.

This… this is already different from Grimm's strongest fire witchcraft attack power!

Raging Physical Attack Power and Desperate Flesh * Physical Defense Power, this is probably the powerful means for the Purifying Wizards to defeat their enemies!

While most of these refiners also master a certain amount of witchcraft, these witchcraft are used to attack enemies rather than to support themselves so that they can better exercise their physical and physical strength.

And these bodily wizards aren't just savages who use flesh. Every piece of protective equipment and weapon they wore was a carefully selected witch. Alternatively, it can aid in the rapid recovery of physical injuries, or it can trigger effects such as wind wings, walking, etc., to compensate for their lack of mobile witchcraft.

With such a three-man killing machine outside, the Hound Knights would never have organized a good assault squad and would have to be stirred by them into a plate of scattered sand. And at this point, there's room for a bunch of vampire knights to pick up leaks, along with the corrupt beetles of the evil bugs, forming the second line of defense, constantly strangling the hunter knights that are rushing up.

Don't look at the refinery wizards as a barbarian with muscles all over their heads, but once they encounter an incompetent knight of shine, they will return to the gates of the witch tower. At this point, it is the turn of the raging wizards to ravish the shining knights with fierce witchcraft.

Don't look at the high rank of the Knight of Glory, but they can't avoid the fierce witchcraft that falls like rain. Armed with their flesh * body and symbols, they can only defend against elements below 100 degrees.

Once more than one piece of witchcraft is stacked together, the damage done to them is amazing!

In this world, there are probably only three dragon knights who can rush up against a dozen first-order wizards' witchcraft attacks. In contrast, the 2nd Knight of Glory can't do it yet!

Thus, as three dragon knights entered the battlefield, the situation on the part of the wizard dramatically changed, and the gates of the wizard tower became precarious.

The gates of the Witch Tower are not wide enough, maybe five meters wide enough for three or four Warrior Knights to squeeze together and rush inside, but for Dragon Knights who need more space for battle, there's just enough room for one person to fight here.

So when a man and a dragon appeared at the gates of the witch tower, the battle immediately became white heat.

Grade 2 Green Dragon Ethendrey first blew the light screen blocking the gate into a sky of fluorescence with a big green breath, and Grade 3 Dragon Knight Jefferson walked firmly into the door.

The first person to roar at him was Kiel.

Apparently, he has inspired some special witchcraft effect, temporarily transforming himself into a little giant up to 3 meters old, almost red Fruit's body surface revealed a strange black nail stomach with a straight shoulder with a horrible collision like a rhinoceros horn.

Stepping on the heavy steps of shaking the mountains, Kiel rushed up and leaned over to Jefferson, alone. Behind him, heavenly witchcraft falls on dragon knights, mostly monolithic witchcraft, and occasionally there are some limiting types of witchcraft.

groaned.

Keel's shoulder angle crossed with Jefferson's sword, and violent energy ripples caused terrible wrinkles in the surrounding air.

Jefferson still stood steady and didn't take a step back, while Kiel seemed to have been hit hard with a handful of leather balls and the whole person rolled out. At one point, no one could see his injuries. The only thing you can see is where he passed by, spilling blood from the big beach along the way, and some broken nail and stomach pieces.

Kiel's body is still rolling in mid-air, and two green voodoo halos are no longer in his body, making his injuries instantly much better. There are also three auxiliary optical rings that flash away, once again strengthening his flesh * body.

So, the shortest time after landing, Kiel stood up again and started pumping life pills into large canisters. Unfortunately, after becoming a refiner, the body's resistance to medicines has multiplied countless times, so the drugs that have worked in the past are now cow drinks, with little effect.

But it worked better than nothing, so Kiel had to pinch his nose and pour it into his stomach.

And just as Kiel tried to treat himself, Munro, the second refiner, roared up.

Another trick against the enemy!

Level 1 Alchemist is still too brittle under the 3 Dragon Knight. If their body growth is not huge enough to close the power gap with each other, they will probably already have a wizard's life due to the brief contact!

The rain of witchcraft fell on Jefferson.

Or turn it into a bunch of wildly growing blood-sucking vines, wrapping him around in place; or turn it into a strange smoke that feeds on the corrosion of the life force fields around him; or turn it into a dirty elemental witchcraft, bringing everything around him into a raging elemental frenzy...

None of this, however, can stop the 3rd Dragon Knight from moving forward.

Blood-sucking vines wrapped around him, like a spider's thread stuck on the wheel, and as Jefferson walked forward, his arms crumbled with thick, terrible pieces of vine, and the green juice splashed. Poison fumes and elemental witchcraft may be incredibly powerful, but for a short time it is difficult to wipe out the thin vitality field on his surface.

This vitality field, formed by the combination of symbolic energy and vitality, although intangible, is real and has a protective nature far beyond the element shield. Whether elemental witchcraft, curse witchcraft, illusion, or soul-like witchcraft, it is difficult to break this vital field and put the damage completely on the Dragon Knight's flesh * body.

So, the only way to stop the Dragon Knight from moving forward is with a positive flesh * physical confrontation!

So, every wizard who rushes up against Dragon Knight Jefferson can't walk without a photo face becoming a rolling gourd, but in order to stop him from moving forward, the crowd can still struggle.

After all three Refiner Wizards have become Wound Marks, it is the blood wizards' turn next.

When they transformed into magical creatures, they also had at least a good amount of flesh * physical strength, but they had not studied close combat techniques as well as the refiners.

By the time Hyde and Mary, who had become mechanical octopus, were also seriously injured, it was the turn of the Oui Wizards to try to top it.

But as opposed to rock puppets, giant earth elements, a piece of junk that collapsed in one stroke, the evil bug Ntik showed surprising power with a strange giant bug that congealed with more than three dozen rotting beetles.

The tough and scratchy shell of the corpse beetle, coupled with the strange damage sharing powers, let them clutter and disperse, wandering around the 3rd order dragon knight indefinitely, but troubled his constant time.

But with Jefferson's impatience, a fierce whirlwind, a blade storm that suddenly stirred everyone up, Ntik's worm herd was devastated.