Age of Adepts

Chapter 232 Slaughtering

When the Attack Witch Front was activated, the entire Chamber suddenly disappeared in front of Grim.

It's like the War Witch Tower suddenly becomes completely transparent, and Grimm's vision and perception can stretch into every corner of the battlefield without a shadow.

This is a unique view of the battlefield from above, as if Grimm had suddenly become a transparent man, suspended more than 40 metres from the ground, staring silently at the dense and numb crowd beneath him and the dense arrow of locust-like symbols.

Whimpering, a giant rock smashed not far above Grimm's head. Immediately afterwards, a giant dragon covered in fine green scales flew from not far from the sky, opening its mouth and spraying a horror dragon into the witch tower.

And the three-stage dragon knight standing steadily on the back of the Green Dragon was waving a long sword of light, waving an unusually concentrated energy sword blade across the tower.

Grimm's clear tower cracked enormously in front of him, and although it soon repaired most of the elemental energy flow, it still left a few tiny cracks. This newly activated witch tower of war remains unbearable if it is left to the other side to attack so wildly.

Grimm drank a low voice and spiritual strength penetrated into the witch formation beneath his feet. Immediately, massive amounts of fire elements continued to pass through his tower body.

Without official wizard manipulation, such an attack would probably have to constantly provoke witchcraft fireballs to attack enemies. But now, with an operator like Grimm, its attack power immediately rises to multiple levels.

Woo……

A lava ball like a grinding disc whistled out of the witch tower and smashed directly into the green dragon flying over the sky and the dragon knight on its back.

This sudden attack obviously scared the two too, and Green Dragon's huge body turned over to hide the fireball attack.

But just as the lava fireball was about to pass from the side of the green dragon's neck, it burst suddenly.

The next second, fierce lava flames and lava debris swallowed both, and sporadic flames brought extinction to the knights on the ground.

An awesome dragon shook the whole field, and the green dragon wrapped in red lava slapped its fleshwings into the sky, finally escaping the lava fireball ravaged area. And the dragon rider on his back was stiffened by a fluorescent life force field, obviously without any harm.

They weren't hurt much, but the Hound Knights at their feet were hard to do.

They were bending bows and arrows, and they were attacking the gates of the Witch Tower with figurines and arrows, and they were caught up in this rain from the sky. Nearly 50 metres of rounded land were lit, and they had to put away their bows and arrows to escape the area with their energy shields.

Several of them escaped slowly, and the armor on them was ignited, looking so unwieldy.

However, this lava fireball is like a shooting rifle, and within the next few, four or five different colors of witchcraft are fired from within the War Witch Tower, falling right into the most dense area of the Hunter Knight.

A strange earthy yellow halo landed, and five or six hunter knights in the realm of the halo suddenly felt their bodies sink, groaning and kneeling. Two hunter knights in the marginal area fled in a struggle, but three in the core area fell over and overflowed with bloody fountains beneath thick armour, apparently crushing the flesh and bones of their entire bodies directly by horrific gravity.

Not far away, a grey halo flashed, and countless strange shadows suddenly appeared in the void. These shadows are like shadow creatures with no entity, constantly rushing into the Knight Hunter inside the halo. Every time one is missed, the Hound Knight groans in pain.

Those who escaped in a timely fashion only suffered some shadow damage, while those who could not escape fell on their knees and threw up black plasma in their mouths, filled with fragments of broken organs.

And what's even scarier is a crackling chain lightning.

As the horrible electric snake winds wildly in the crowd, every Hound knight who comes into contact with the electric snake is instantly burned into coke and fallen to the ground. In just one blow, nine Hound Knights fell victim to Horror Electric Witchcraft.

And that terrible chained lightning finally ran out of energy and slowly disappeared into the field, leaving only a large pile of scorched black remains and a scorching stench on the ground.

Grim's face was also stunned by the constant appearance of witchcraft on the field.

The horrific power of the War Witch Tower on the battlefield is astonishing!

A Tier 1 wizard like him, if he is on the battlefield, will have to find a way to stop the enemy from moving forward, but also try to kill the enemy, more carefully assess the speed of his mental energy consumption, and try to leave himself with the power to cope with sudden changes.

So in previous fights, Grimm could only spend six points on attacking enemies, the remaining two points on taking control, and the remaining two points on saving lives. It's still very efficient for him to have a demon puppet as a helper, and for another wizard, I'm afraid it would be nice to spend 4 points on killing enemies!

But when he finds himself inside the War Witch Tower, security is greatly guaranteed, and with the increase in power and constant influx of energy beneath him, he can use almost a dozen of his greatest attack powers.

Fire Demon!

As a powerful element wizard specializing in fire, Grimm's ability to make his own choices is actually best suited to the battlefield. As soon as he relinquished his psychological burden and unleashed the power of fire witchcraft, the battlefield in front of him immediately turned into a doomsday lava hell.

A wide flame demon wall seals the gates of the Witch Tower, and those hunters can only bite their teeth to withstand the burning of magic flames if they want to attack the element barrier up close.

A massive meteor shower instantly covered the front door of the witch tower, and a falling meteor burst the ground out of a huge pit. Terrible waves of fire followed, leaving the Hound Knights with nowhere to hide.

As long as there are more than five Hunter Knights gathered in Grimm's sight, an empty lava ball will fall on them with accuracy. Whether lava fireballs blow themselves up or are blown up, the terrible lava rain will overthrow them, with no omissions.

As for the strikingly unusual knights of the law and the knight of shine, there is no escape from the bursting fireball fired by the beads. The only thing they can do is move from one fire field to another, surrounded by everlasting bursts of witchcraft fireballs and shocking seas of fire.

Although most of the witchcraft that came in was blown up by them, the special scalability of fire witchcraft prevented them from finding any sanctuary around the witch tower.

Less than a minute after manipulating the attack on the Witch Front, two lawbreaking knights have been unable to resist the continuous bursting fireballs and lava fireballs, tragically falling into the flaming sea of fire.

So on the ground, so on the sky.

There are two of the three green dragons that revolve around the War Witch Tower, but once they are slightly closer to the Witch Tower, the thin wave of witchcraft will scare them to fly, and they will not dare to fly easily into the Witch Tower 1.

The dragon's magic resistance is remarkable, and he has to detour in the face of a dozen powerful witchcraft.

But beneath the War Witch Tower, the Hunter Knight was torn apart by a series of amazing scenes of witchcraft, which left the Dragon Knights in a hurry. No matter how pressing they may be, the Green Dragons will be forced out by the tremendous sorcery just a little closer to the witch tower.

When the previous Witch Tower was not activated, their knightly warfare moves, inspired by space, each time fly the crushed rocks that the Tower struck, crushing the rocks. But now, as soon as the fierce blade of energy approached the tower, it would be blocked by an elemental barrier outside the tower, which would no longer damage the tower half a point.

This transparent element barrier makes Dragon Knights hate itching. Their triggered tactics are instantly blocked by the barrier, but the fierce * projection of witchcraft in the tower can be projected unhindered.

In this way, he was beaten but couldn't resist, making two dragon knights roar in anger, but he had no choice.

In particular, their partner Karek, the 3rd Dragon Knight, was also blocked by a transparent elemental barrier within the gates of the Witch Tower. It's unimaginable what might happen to them!

Just as the crowd panicked and wondered how to continue attacking the tower, the void distorted above the tower's tall tip, and the two people appeared strange.

A female wizard dressed in a green robe, all wrapped up in a green cigarette group, and a male wizard dressed in a purple robe, full of strange purple eyes. Both of them are overflowing with strong spiritual fluctuations, and they are two horrible 3rd order wizards!

“Karek! It's Karek!” Dragon Knight Jefferson's awesome voice rang in the air.

He clearly saw that the two evil sorcerers who appeared, the Purple Robe Sorcerer, grabbed the head of Dragon Knight Karek.

The helmet often worn by the Dragon Knight has disappeared, and the scattered hair is scattered and caught in the hands of the wizard. The half-covered head revealed bloody marks in the open corners of his eyes. Exposed neck gaps are uneven, and blood water is dripping through the ticks.

Looks like it was forcibly twisted!

The tragic death of their companions made two dragon knights feel the same way. They instantly bled their eyes. The roar prompted Green Dragon to rush over. And the other two green dragons looked at each other, raised their heads and made a long dragon chant, and followed their partners to the top.

Four Green Dragons, two 3rd, two 2nd, plus two 3rd Dragon Knights, such a team on the Knight's side is terrifying. But at this moment, it's rather bizarre. It's kind of bitter and sad!

Green dragons roar in the distant jungle, followed by the Green Dragon O'Ferrer camel rushing to the battlefield with a tall and mighty cavalier figure.

Holy Knight Willis of the 4th Class finally couldn't hold his hand!