Age of Adepts

Chapter 250 Position Feedback

Finishing chores, Grimm's most anticipated meat show, mission reward time!

The last time I worked harder just in front of a war, I got a flaming demon's heart that fits my attributes better. So what reward do you get for completing two tasks so smoothly this time?

The gloom of the mind brought about by witnessing the blood curse is also fading rapidly.

Unknown, Grim's heart is pouring again!

A magic crystal card representing 100,000 Demon Crystals and a standard configuration of the Wizard Tower, this is the ultimate war reward for Grimm's trip to this position.

Such a reward cannot be too generous.

You know, ordinary wizards participate in a facade war, and normal Crystal revenues should be between 30,000 and 50,000 Crystals. And Lord Sarubo's direct increase to 100,000 for Grimm is clearly an acknowledgement of his strength and efforts.

But compared to the Wizard Tower in the reward, the 100,000 Demon Crystal is no longer visible.

This tower of sorcerers, promised personally by the Great Sorcerer of Sarubo, is completely different from the swamp tower that Grimm once stayed in.

The swamp tower is still the private property of the Sarubo family, and the Anderson wizard is only temporarily in control in the name of the tower wizard. The Wizard Tower of this reward will become Grimm's private territory, under his sole control.

It also means that Grimm will henceforth have a safe space that the Sarubo family will not be able to invade or deprive at will. And so the basic value of the Wizard Tower in the Wizard World is over 200,000 Demon Crystals.

Obviously, however, such a reward cannot be given in the knighthood, so Grimm's new Wizard Tower can only be retained until he returns to the Wizard World, choosing the right place, and the Sarubo family will naturally be responsible for the subsequent construction and material consumption.

And it's obviously also a way for the Sarubo family to retain talent!

The only way for Grimm to get this reward is to sign a new contract with the Sarubo Grand Wizard, who will not be separated from the Sarubo clan for a hundred years. And Grimso agreed a moment later.

As soon as Grimm left the Salubo Grand Sorcerer's room after the reward was awarded, he was invited by the Vergan Sorcerer. And he was anxious to meet Grimm, and he wanted to ask about some of Grimm's next plans.

Now that the knighthood has stabilized initially, and the rule of the Salupo Wizard family will be rapidly extended here, there is an urgent need for a large number of wizards to fill the power vacuum created by the fall of the Knight kingdom. At the same time, the dominant wizard world and the power of the two subordinate wizards cannot be vacant for too long, so wizards are also needed to sit in town.

That's why the Vergan Wizard proactively consults Grimm to see which way of life he prefers.

Grimm whispered a few questions before realizing that all the wizards in the camp had made their own choices before returning. He didn't care how the other wizards chose him, and the only two people he cared about, Mary and Ntick, chose to stay in the knighthood!

It had to make him feel a little weird.

But when you look back, it seems to be completely logical again!

Mary and Ntick are both bloodline wizards, and the strength growth of individuals is very different from that of elemental wizards. Seriously, they both took bloody killing routes!

As a vampire wizard, Mary can't help but grow up with lots of high-quality fresh blood, which is obviously hard to come by in the world of wizards. But here, those fleeing hunter knights, breaking knights, shining knights can all be her prey. As long as she works hard, she may have a reward that is totally superior.

It's a world of wizards, where peer wizards will never allow her to hunt and raid at will.

By the same token, the evil worm Ntik also needs a lot of quality flesh to pour to grow more rotten beetles, so staying in the cavalier position to clean up the remnants of the Hound Knight is also a good option!

Faced with two Israeli-owned wars, the "late man" could only be strengthened by constant killing, and Grimm's elemental wizard of his choice could not do so at all.

Elemental wizards are more concerned with understanding and applying the rules, which require a great deal of knowledge and skill accumulation and therefore cannot be lazy at all. Even if Grimm had the chip aid, he would walk a few curves less than others, and he would spend a little less time precipitating knowledge than others, but the collection of vast amounts of knowledge would still be a super long process.

And this knowledge is hard to find in the knighthood.

So after some deep reflection, Grimm chose to return to the wizarding world.

After all, that's where witches come from, and knowledge is much easier to gather than in different worlds. As for the resources that support his subsequent survival, the drum bladder's storage belt is his greatest guarantee of confidence!

At the beginning of his departure, Grimm also had the heart to meet Mary to consolidate the relationship between them. Unfortunately, the Cavaliers are busy with their internal affairs, and the wizards who chose to stay here have been sent everywhere by Vergen. Grimm could therefore only regret the return of the Sarubo family halfway through the Void Vortex once again as twelve wizards passed.

Here again, Grimm sees the body of Lord Sarubo.

And the only thing that Lord Sarubo did when he saw the crowd was to grab a skinny ghost hand and take a fragment of the crowd's soul that sparkled with an unusual light.

Grimm was caught in the crowd, feeling only a tingle deep in his soul, and recovering momentarily as he had begun.

Looking at the part of the soul fragment captured by the Great Sorceress of Salubo, Grimm couldn't help but communicate with the chip.

“Chip, can you tell what Sarubo took? ”

“Dip, querying the chip database... AIDS, uncovering abnormal errors, missing parts of the database... Warnings, warnings, slight damage to the chip database, missing parts of the data...”

“What kind of data is the chip, more specifically? ”

“Dip, data about the original position coordinates of the knight's position...”

so that's how it is!

This time Grim understood.

Turns out the Great Sorcerer of Salubo didn't just take anything else from everyone's soul, but the position coordinate information of the knight's position.

Now that the knighthood has actually become the third subdivision of the Sarubo family, it has also become the personal property of the Sarubo Grand Wizard. And once this mature material level of coordinate information is leaked, it could lead him to conspiracy calculations by many predators and enemies.

So as soon as the Grimm family wizards came out of the cavalry, the first thing the Great Wizard of Salubo did was wipe out the relevant topographical information from the souls of all people.

Those old family wizards obviously weren't experiencing this for the first time, so they showed no surprise. And Grimm, Cogan and a few other wizards, all with a slightly uncertain look on their faces. But the guys who could stand here were all conspiratorial, and quickly covered up the mystery again.

“You guys did a great job on this one. Your achievements have been documented by your family, and when you return, the rewards will be implemented. Well, you guys go back!” The head of the great wizard of Salubo under the black robe remains low, but a low voice echoes clearly in everyone's mind.

The wizards bowed down to be.

Leaving this magnificent hall of mystery, the wizards nodded to each other and rushed to different destinations.

Graeme, Cogan, Ferrill and Kiel all apparently returned to the world of sorcerers, so they accompanied each other and returned to the Wizard Tower at family headquarters through a half-sided teleportation formation.

Just stepped out of the transmission line, a few people muttered.

Kiel, the most powerful alchemist, just stunned his forehead for a moment and slowed down. And the weakest pharmacist, Ferrill, was even softly paralyzed and temporarily difficult to climb. Grimm and Cogan also held their heads in silence and endured the pain caused by the repetition of the laws of the table.

After spending such a long time in the cavalier position, they are contaminated with a slight exotic atmosphere from body, mind and soul, so sudden return must also have a process of readjustment.

Harrison, the leftover tower sorcerer, perceived the anomaly of the transmission array and appeared almost instantly in the lobby. When I saw the appearance of a few people, I understood the original reason with a slight thought.

At his behest, seven or eight young wizard apprentices, male or female, embrace each other and intend to help the wizards return to their homes for rest.

Strong Kiel waved two apprentices in front of him. For a while now, he's basically back to normal. The ability of a refiner wizard to control his body is certainly enviable!

Grim's physical condition is obviously quite special.

Having finished elementarizing his body, he was physically devoid of too many deadly defects when he was a human being, so he was also the second recovering wizard after Kiel.

Hand waved rejection of the apprentice's help, and Grimm sent Cogan and Ferrill back to the apprentice's residence in silence.

Deep in his soul, the crisp hint of the chip kept ringing in Grimm's mind as powerful mental forces and a wave of attacking positions counteracted each other.

“The infiltration of heterogeneous energy has been monitored and preliminary analysis has greatly benefited the spiritual abilities of the wizard, please ask if the host is disconnected? ”

Shit, it's good for mental power. When did I have a brain cigarette?

Grimm said ill-humoredly: "No disconnection needed, keep monitoring! ”

“Roger! Maintaining ongoing monitoring...”

In Grimm's mind, on the bar chart, which represents his own body data, major attributes are beginning to rise dramatically and at an ever faster pace.

Ultimately, when this sudden change in data stopped, Grimm's latest body data came out fresh.

Grimm, Human (Semi-Elemental), Male, 1st Order Elemental Wizard, Body: Strength 2, 6 Agility 1, 1 Physique 3, 7 Spirituality 6, 3, Condition: Health.