Age of Adepts

Chapter 299: The Truth About Destiny

Will Destiny Witch's followers not believe in Destiny?

The problem seemed absurd, but it was like a thunderbolt, instantly making Alice foolish.

“I... of course... believe in destiny...”

During Alice, Ai answered, but her tone was getting smaller and weaker.

Ever since she had a strange spatial gift, she has seen this as an instinct of her own, never tracing its origins. As for the vain “destiny” that gave her all this, except in her leisure time, which Alice accidentally remembered and praised, in the days she became an apprentice, "destiny" was like a deity that did not exist, and there was no presence at all.

Less than nine years remain before the Destiny Witch Selection Ceremony. As you can imagine, all the men who awaken the bloodline talent of the Destiny Witch will gather in the North to determine the true Destiny Witch.

And Destiny Witch only has one spot!

Once one of the awakeners has officially become a witch of destiny, the rest of the awakener will die in pain and unite all the forces of destiny on the true witch of destiny. So, eight years later today, Alice dies.

At that time, she will face her first life-and-death limit on her destiny journey!

So what exactly determines her destiny?

Of course, if Alice had the power of a second-degree wizard eight years later, she would have swept the rest of the awakener without any problems. At that time, it will never be possible for anyone to take the title of Destiny Witch from her.

But is that possible?

Eight years, not long, not short.

If Alice works hard enough, she will be sure to make it to the next level, but not if she wants to jump to the next level! As you can imagine, there are certainly not a few awakeners who will be able to become a wizard, and how can she stand out from the many awakeners and push the females?

Her spatial talents are truly remarkable and powerful enough, but how much worse could other awakeners be than her?

In this cruel competition for life and death, no awakener is willing to give up his life to save others. So the selection of Destiny Witches is bound to be extremely cruel and bloody. Those who are unprepared or poorly prepared to awaken are destined to be the only stepping stones for others to move forward.

They will painfully watch others step to the height of their destiny and take away all their gifts, blood and abilities...

Alice's face was frightened when she thought of such a tragic and terrible scene.

For the first time in her life, Alice felt like she was full of endless energy. She held on to her little fist and worked hard to cheer herself up.

“Alice, you must be good. Come on, work hard, I'll be the most powerful witch ever! Oops...”

The inspirational ceremony was not over yet, and she was beaten hard on the head by Grimm.

“If you are only willing to be the most powerful witch, I can assure you, you will not be the Destiny Witch!” Grimm looked at her violently: “Looks like I'm rethinking whether I'm investing in you or not! ”

“Why?” Alice gripped her little tiger teeth angrily: "How can I beat them if I don't try to be the most powerful one? ”

“Move your head, fool!” Grimm shook his head, looking irreparable: “You chose the Witch of Destiny! Destiny Witch! The core of this profession is always the word fate. So it needs not the most powerful one, but the one closest to destiny! ”

Alice is only eight years old and younger than fifteen or six years old. Though her intelligent mind, her brilliant gift, gave her quite a lot of knowledge, she was completely unable to grasp it in front of such a heavy topic as fate.

“So I don't have to work on my strength anymore, freeing up all my time to study destiny?” Alice asked timidly.

Boom.

Inevitably, she was struck in the forehead again.

“Why did you hit me again?” Alice held her head in both hands, her mouth slammed, and the grievance was about to cry: "Isn't it fate you're talking about, the witch is fate, not strength? ”

“Why don't you get it?” Grimm hates iron and steel: “Strength is the guarantee of your survival, destiny is the key to your victory! So you have to build up your strength, make sure you live, and then you have a chance to win further. I dare say that the first sorcerers of fate to be eliminated are certainly the ones who do not have the strength to advance to the ranks of sorcerers. ”

“And then what? ”

“As for the men who advance to the ranks of wizards, if they can't help each other, fate is the only thing they can rely on! ”

“But how can something like destiny be strengthened? ”

“It's simple, you should advance to the rank of wizard as soon as possible, so that you can live, then work hard to learn divination prophecy! After all, this is the Great Killer that determines your lives and your deaths! ”

“What do I need to do now? ”

“The first thing you need to do now is find a way to make yourself truly believe in destiny. It is not a hypocritical belief of the kind spoken, but a genuine and wholehearted belief. You can fool me, but you can't fool your heart, much less your destiny! So... little girl, from today on, try to be a believer in destiny! ”

Alice nodded heavily in her nest, holding her head in both hands.

…………

When Alice fell asleep again, Grimm sat back at the wooden table and pulled a pin-shaped crystal talisman out of her arms to study it.

This is a puppet amulet that Congressman Paro traded to him.

With it, when Grimm builds his first metal statue, it's easy to carry around. When Grimm first got it, he was delusional about using the chip's data to scan and analyze, decipher the mysteries inside the puppet talisman, and then make it himself in bulk.

But after a few days of exploration, this unrealistic fantasy is ruined!

Damn, this puppet talisman is not a secondary space where huge metal puppets can be stored as expected, but a weird witchcraft. So a puppet amulet that can hold a 10-meter tall war figurine in the waving room isn't space equipment, it's a sealing technique!

This has to make Grimm angry.

I thought I had Alice's talent for space, and I had an empty stone in my hand, so I could clone myself smoothly by breaking the technical barrier of the puppet talisman. But who wants to, still leaves a two-handed emptiness.

Thinking about it, Grim was inexorably amused by his past delusions.

If puppet amulets were so easy to decipher, the Silver Alliance would not have monopolized this technology for thousands of years. To this day, high-ranking wizards from the rest of the major forces, who want to carry a metal fighter with them, can go no further than a trillion miles to the Silver Alliance region for help.

The Wizards Association of the East of the Continent, which brings together so many powerful wizards, can't crack this puppet sealing technique!

So after two days of research, it was determined that this kind of sealing technique was not currently within his control, and Grimm had to abandon it.

The puppet talisman was put back together and Grimm couldn't help but start thinking about the next steps.

The main task of this visit to Sky City has been accomplished. Although he is interested in staying in this cloudy area of the Ory Wizard for some more time, Grimm feels it is safe to return to Federnand City as soon as possible, given the negative impact of the empty stones on him.

Once the idea was settled, Grimm contacted the Angus Wizard directly and asked him to help book a ticket back to the dispersion Tallinn area in ten days. And he did a crazy sweep with Dixie Cabi, frequently in stores across the Outer Rim every day, trying to gather what was useful to him.

Having helped the Byron family win the Olympic Games ahead, Grimm has already earned a huge amount of Magic Crystal entry. At this moment, he releases his hands and legs and makes a huge purchase, removing almost all of the Magic Crystals from his body and replacing them with countless materials, resources and knowledge.

At the beginning of the procurement, Grimm was also eager to acquire a shipment of medicines that would help his mental growth, but gave up directly after asking about one or two of them.

Nothing else, too expensive! And it's super expensive!

Eris' nightmare, a psychotropic agent that also contributes a lot to the official wizard, is likely to increase the wizard's mental strength by 0.12 points per dose.

Its base price is at 1400 Magic Crystal Bottles, and it has enormous after-effects.

Just like its name, a wizard who takes this medicine suddenly falls into a strange illusion every night for a certain period of time and cannot escape on his own, nor can he be awakened by outsiders.

Only a silent two-hour nightmare journey will make it possible for the person concerned to wake up.

Such terrible after-effects also pose great security risks to the sorcerer taking the medicine!

Another magic potion, Evil Spirit Water, is even scarier.

Wizards who take this medicine will be particularly popular with grieving spirits for a long period of time. The terrible tragedies of evil spirits are extremely susceptible to occurrence once their own prevention efforts have not been completed.

So wizards who have taken Evil Spirit Water will never dare to go out and explore any ancient monuments or graves or attract all the spirits inside like a magnet. In that scene, any witch with a brain would feel creepy and disturbed just by imagination.

The same is true for most of the rest of the magician's drugs, each with desperate prices and terrible after-effects. If you want to use drugs to lift your spiritual strength, it's 10 times more likely to be at Grimm's current home.

So busy shuttling between different shops and shops all day, soon, the agreed departure date arrives!