Age of Adepts

Chapter 337: Belly Black Loli

Fei Denan City, Mage Tower.

Located in the puppet hall of Grimm's residence on the seventh floor, it is still boiling.

At the center of the lobby, a powerful giant metal spider is lying on the floor, crawling on a densely numb scaffold full of hard-working wizard apprentices.

After working day and night, Grimm's hand-designed spider puppet beast full metal shell was finally completely finished. When the dwarf construction team withdrew, Grimm recruited a large number of wizard apprentices from the Wizard Tower and began to etch spider puppets.

At this moment, the spider puppet beast is nothing more than a goose made of whole metal. If it wants to make its fingers follow the master's command, it needs to etch many control symbols all over its body, energy transmission lines, sturdy symbols, primary element resistance symbols, consciousness control centers, energy storage nodes...

The main body of the Spider Puppet Beast is designed to be a disc-shaped metal cabin up to 5 meters in diameter, with a magic alloy enclosure up to half a meter thick on the outside and a mechanical gear structure with a mechanical construction on the interior. This reduces the huge amount of iron alloy consumed and gives you much more flexibility than ordinary puppets.

Grimm has referenced most of the statues and puppets of the silver league, which are typically cast as a whole with a whole metal body for greater robustness. The statue figure is created in such a way that only a few pieces of joints across the body and below can be moved over a small range, sacrificing flexibility in exchange for indestructible super strong defenses.

Nor can this be said to be wrong, after all, the figure's position within the silver league is to act as a metal shield for cannon ash. If a remote attacker is needed, it can be handed over to an element puppet, so these metal creases don't need to be that flexible at all, as long as they are strong enough to withstand the impact of a large number of enemies.

Grimm, in building the Spider Puppet Beast, considers more of its all-terrain ability to assist with attack through capability and battlefield.

As for defense?

Half-metre thick magnetic iron alloys, though indestructible, want to hide Alice from them through their injuries. Grim's estimation is that it is impossible to destroy the spider puppet's shell without a stone puppet of two or three wizard levels for a moment.

And with this kung fu, the fierce flame tyrant who fought with the Spider Puppet Beast, I'm afraid it's turned into a horrible fire within a mile of the perimeter!

So thinking about it, Grimm felt it was no longer necessary to continue to strengthen the Spider Puppet Beast's defenses, but rather to improve its mobility and means of attack.

Otherwise, an enemy marshmallow could turn this gold-soaked giant beast into a pile of unmovable scrap iron.

In this regard, multi-limb, well-balanced spider morphology is the best option!

Transforming spider puppet beasts is not a small project, and most important symbols and lines need to be etched into metal interior wall compartments. And the spider's numerous limbs and feet also need to be etched with sturdy, sharp, and some other functional symbols.

This prevents damage to local rune lines from causing the entire Spider Puppet Beast to fail.

When Alice was hiding in the cockpit, there was a thick metal barrier, and how she managed the movement in real time became a huge problem. To solve this problem, Grimm added another 1-meter diameter metal ball to the front end of the spider puppet disc-shaped metal compartment, and then hollowed it out, filling it with magic gems, creating a hive spider head.

Explore crystals, laser stones, giant rubies that can stimulate burning rays, shield crystals that can stimulate the field of protection, and those two petrified eyes that can stimulate the power of petrification...

In short, in order to improve the survival and combat capabilities of spider puppet beasts, Grimm searched his own gem bank and took advantage of all the magic gems available. Not to mention the cost of Magic Alloy needed to build Spider Puppet Beasts, the value of these Magic Gems alone is no less than 30,000 Magic Crystals.

So you can see how huge the work that Grimm has done to keep Alice safe!

…………

Yet while Grimm was busy in the puppet lobby, Alice was playing her divination trick in Yu Yu's eyes.

Yeah, it's a game!

After such a long exploration, Alice has gained a deeper understanding of astrology. What are its strengths and weaknesses, what are its weaknesses, how to make full and effective use of astrology… these questions she has answered.

First of all, the wizarding world has no gods.

That's the most important thing!

Without a god, it means that there is no super 'life’ over Alice's head that puts her in complete control of her hands.

So the feedback that Alice gets for each divination is not a gift from a god, but a facade based on the power of some unknown rule.

That is, whenever she uses this divination technique, she is not approached by a super intelligent creature, but by a cold, cold system of rules that do not have half a hint of human emotion.

So for some time now, Alice has been running out of her divination quotas every day and testing this so-called system of laws of the world over and over again.

It has to be said that for a little first-degree witch like her, the grandeur and rigour of the rule-of-law system is far beyond her imagination.

In the same vein, a divination request at the same time, the information given to her by the rules of the table may be entirely different and sometimes quite the opposite. The more powerful the person involved in the divination request, the more vague the information is returned and sometimes no feedback is received.

In short, with Alice's current strength, she basically receives little feedback when dividing for Wizards of Grade 2 and above. Even if fortune-tellers succeed, most of the information returned is vague and difficult to use.

Alice's divination nevertheless plays a significant role in the face of her peers.

The divination elite wizard, Alice, has less than 30% divination success rate, which also heralds that five divination places per day can only succeed up to two. Alice's success rate can reach 70% when divinating ordinary wizards, and five divination places have a minimum success of three.

As for those below the Wizard level, Alice has reached a steady point.

And that Chevy, who could be a threat to her, unfortunately belongs to the subordinate wizard class. So for some time now, Alice, who figured out the characteristics of astrology, became one of the most insidious little women, hiding in her room every day, spying on the privacy of this future opponent.

Yes, just peeping!

Basically, Alice's five divination spots each day all revolve around this Chevy.

Like what?

What are the elements of Chevy's natural affinity...

Chev is good at witchcraft...

What is Chevy's personality...

What powerful witchcraft does Chev have...

What are Chevy's fighting habits like...

If you simply consider this basic information, Alice will be able to touch this competitor inside and out in less than three or four days. But once all this is known, the divination prayer behind Alice has changed.

what is Chev's favourite color...

Chev takes a few showers a day...

What size is Chevy...

Chev goes to the bathroom several times a day...

What year was the first wave...

Do you have any experience in that area…

……

And every time Alice succeeds in divinating this information, she writes it down in a special little book. So, with the puzzle of fate over and over again, Alice spent a lot of time and energy, finally capturing a vivid image of Chevy in her head.

Natural affinity and ice elements, outstanding talent potential, calm, intelligent, beautiful...

Ever since he was a child, Chevy showed exceptional talent for ice and snow, and was deliberately sent to the Rin Winter Witch Territory by Grandma Angelina, a fourth-degree witch, where she studied and grew up until she became a Destiny Witch Awakener all these years before returning to her family territory.

Her life, though brief, was filled with important elements that made Alice envious. So the more you know about her, the more Alice can't help but fall in love with such a ‘successful' girl.

But Alice doesn't know, because of her frequent harassment this time of year, she's already driving this competitor Chevy crazy!

To be honest, without the status of Destiny Witch Candidate, I'm afraid it would be hundreds of thousands of miles away, and Chev would never have felt Alice's nonsense.

Two girls with different personalities and different destinies, one in the middle of the Wizard Continent and one in the northern part of the Wizard Continent, hundreds of thousands of miles apart, vegetarian and lifelong, could never have known each other. But at this moment, the forces of destiny twist together.

Every time Alice succeeds in carrying out a divination related to Chevy, wherever she may be in the Far North, a cold stream suddenly springs up deep inside. Seems like… it's like a cold, stinging ghost's hand penetrating the collar, gently tapping over her body and drilling for secrecy.

When she is deeply meditating in a cold cave, her meditation is interrupted by a sudden surge of chestnuts...

When she is practicing ice witchcraft, she is interrupted by confusion...

When she takes a close eye break, she is also woken by an unexpected stimulus...

Even her hiding in the Mother's Wizard Tower is difficult to isolate this sudden palpitation from somewhere.

The first few days were fine, and there were some patterns of uninvited disturbances. But in the end, there was total chaos. She will come when she eats, when she sleeps, when she meditates, even when she takes a bath and goes to the toilet, and she can't help but be annoyed.

Chev's meditation progress has slowed considerably due to unknown factors.

So the intolerable Chevy finally walked into the house of the Agatha Witch.