Age of Adepts

Chapter 456: Engagement

Strangling in the sky is becoming more intense.

Bursting fireballs like rain, lava fireballs and meteor showers pour down from the sky like no money, blowing the earth into pit depths and flowing molten lava everywhere.

Soros travels carefully in dense, rainy meteorological showers, and the three by five need to steeply translate away from the bursting fireballs that open in the face. In such a harsh and harsh battlefield environment, he could be blown down into the sky and become part of a scorching earth accessory.

He slapped the wings of the manta and drew a huge circle in the sky, and inside the circle was a sea of horror scattered with glittering redness.

It's just that most of the usual sea of fire is on the ground, and this sea of fire is 30 meters from the ground at half an altitude.

He knows almost nothing about what is happening in the Fire Sea because of its excessively intense and active elements, which have severely interfered with his vision and mental perception.

Only when the manta behind him was forced to repair the whole thing under the pressure of bloody energy would he bite his teeth into it and try to launch an assault on the tall inflammatory demon standing on the back ridge of a wind dragon.

The time left for him to attack was only two or three seconds, and once he had stayed in the flames for too long, the manta wings behind him would be burned to pieces and burned to pieces. That way, he could only cry and fall into the sky and become a bloody knight who could not fly.

At this time, only one of the knight's companions remained in the air and flew around like him, and another bloody knight was whipped on the wings of the manta by that giant flaming demon and planted on the ground without ever flying into the sky again.

Where two powerful wizards fight, without the wings, they don't even have the right to participate. So Soros could only carefully protect his manta wings and from time to time burst into the fiery sea battlefield to launch a powerful half-range attack on the Flaming Demon with a blood spear.

Inside the Fire Sea Battlefield, Grimm was high on the backs of the Wind Dragon, striving to sustain the constant damage to Mary from the flame junction, while shooting a burning ray of tunnels from her eyes, closely pursuing the beautiful figure who could not reside in the changing direction in the air.

The battle, which has lasted half an hour, has left Grimm and Marie in considerable strain.

Mary, with her sensibility, is one of the most headached assassins ever to dodge a small tour. There is no need for those spells to be performed in front of her for more than 3 seconds, unless you are certain that defensive witchcraft in vitro will last until the end of the spell.

Otherwise, trying to enlarge the magic is a suicide move!

As for the monolithic powerful witchcraft, the chances of catching up with her flexibilities and transformations are not much. Even if you've locked her position with mental force, the sorcery you unleashed destroys only the real phantom she stays behind.

If necessary, once Mary finds herself unable to escape, she can still swap positions with some bloody knight by virtue of strange blood sorcery. This would temporarily deprive her of one of her available men, but would ensure her own safety and integrity.

Despite so many advantages, Marie still suffered a lot.

The biggest threat to her, of course, is that damned flame line. As long as she remains in this sea of fire, her body is constantly burning with fierce flames.

If it's just a flame, it's almost impossible to get too much damage with the resistance of a Mary Elite Wizard. But what brought her in at the moment was an elemental flame with an attack strength of 60 degrees, and it also seemed to have a slightly abhorrent effect on the burning soul.

As she travels through the flames, she must constantly press for blood energy to hold the wing behind her. But let her guard herself tighter, deep in her soul will still sting from time to time, as if someone stabbed her soul with a hidden long needle.

The intensity, though small, is extremely disgusting!

And the manta wings behind Mary have been torn apart and burnt with flames and holes everywhere. As for her soft, tall body, there were traces of a large area of flame licking, and there were holes in her shoulders and thighs that formed after burning rays penetrated.

This is no longer a pre-battle period, and she is able to recover from her trauma with luxurious blood-colored energy. In order to better preserve her strength in this battle, Mary has desperately wasted blood energy to restore these ‘insignificant’ wounds.

Only when a critical part of her body is traumatized will she be forced into a small ‘luxury' hand.

After all, here she cannot find a 'blood diet’ that can restore her blood-colored energy. Without the 'blood food’ nourishment, vampire wizards have no room for many of their signature combat tactics.

This also greatly constrains Marie's ability to fight!

Of course, as her faithful ‘slave’, Old Fox Winrill ran early to the perimeter to complete a 'hunt' and retrieve a horn goat. Unfortunately, such a trophy could not be sent into the sea of fire. As soon as it returned to the battlefield, it was blown to pieces by a bursting fireball radiating deep into the sea of fire.

Grimm's pinched fireball explosion was perfect and didn't hurt Winrill at all.

So, the battle went on like this!

In fact, Grimm was under no less pressure than Mary at this point in the battle.

Maintaining the flame junction for a long time keeps Grimm's fire system energy at an impenetrable level. Had it not been for the flaming demon's heart to jump from time to time and send out a pure fire system energy, I'm afraid Grimm would have shrunk the defensive line and taken full care of himself.

Standing silently in the depths of the Fire Sea, the Wind Barrier of the Wind Dragon protects against Marie's uninterrupted attacks. As for his own protections, which had long been dismantled in previous battles, only a scarred lava shield and energy shield remained.

On the other hand, Grimm's tall body of flaming demons showed three huge traumas visible to the naked eye. Inside the wound, a hint of bloody energy can be seen intertwining with burgeoning flame energy, and all wounds cannot heal automatically until these difficult blood-colored energies are neutralized.

But even with such difficulty, Grimm has not driven Wind Dragon to activate its unique 'Dragon Wei’, nor has he undergone a secondary transformation of the Flaming Demon.

Grimm had a feeling that Mary was hiding some of her fighting and killing moves and was looking for an opportunity to 'turn the wind upside down’. So in order to avoid being overwhelmed, he had to try to keep the killer in his hand and wait quietly for the moment when he was in distress.

Two of the other three bloody knights have been shot down into the sky and, although not dead, have temporarily lost their attack power. And the only remaining knight seemed to be quite intelligent and not as‘ straight 'as the other two, so Grimm went back a few times aimlessly trying to' scrap ’him.

And the bloody knight's grasp of the timing of the attack was fantastic, and the release of several knight tactics, while not really hurting Grimm, created a great opportunity for Mary to attack. And that time, Grimm had to hand over half of the instantaneous witchcraft in the voodoo scroll to push Mary back.

Faced with a ghost, agile assassin whose figure is difficult to capture, powerful and wide-ranging witchcraft cannot be released at all, and monolithic witchcraft can easily be avoided. So apart from the bountiful flame junction and the many instantaneous little flame sorceries, it's almost impossible for Grimm to damage Marie's volatile body.

Not to mention, on the edge of the flames, there is a tiger-sighted bloody knight waiting to be saved. Once Grimm shows up, this fierce, fearless' Dead Man 'will surely rip a long, straight line of attack for Mary with his own life.

So Grim's mental strength is hard to concentrate all on Marie.

Grim's winning edge is improving significantly, though the war situation is hard to detect.

The main reason, of course, is that the chip data collection on Bloody Mary has been completed. Mary is no longer an immeasurable hazy mist in front of him, but a true reversal of her original appearance.

Mary, Vampire, 1st Blood Wizard, Body: Strength 7 Agility 16 Body 11 Spirit 7. Initially mastered combat witchcraft: blood arrows, rapid advances, blood shackles, life sucking, vampire touch, blood fog, blood fury, blood claw fissures, blood conversion, blood contract...

Grimm's brain aches when she sees Mary Battle Witchcraft projected by a chip in her head. From the beginning of the war to the present, this Mary has repeatedly practised double-digit blood sorcery, which amply demonstrates that Mary's combat talent has reached the point of silencing Grimm.

Melee wizards are not like elemental wizards.

Elemental Wizards mainly use pile-like element output. Although they also possess some highly mobile witchcraft, the battle mode is dominated by remote element attacks. Melee wizards also possess a great deal of witchcraft, although they are rarely aggressive remote witchcraft and are mostly melee type auxiliary witchcraft.

So after losing his superb lava shield, Grimm faced an assassin-type opponent who kept cutting into his side and making a surprise attack, and he had to hurry up and push him back with intense instant witchcraft.

So Mary, who had been using guerrilla tactics, finally took out her killer, the shackles of blood, when the battle was difficult for both of them to sustain.

As she raised her head and sent a strange tsunami to the sky, a blood shackle closely linked her to the four blood slaves present. Then she broke into Grimm.

Though prepared for this, Grimm was still shocked by Marie's determination and courage.

The next second, the stormy, rainy fires of witchcraft splitting their heads on Mary, and the wind dragons beneath Grimm shook their wings, winding up a giant tornado and blocking Mary's advance.

It's about the two of us, and then another showdown goes off in an instant!