Age of Adepts

Chapter 482: The Growth of the Witch Tower

After the bloody death of a war, Mary was long gone and no longer that reckless, ignorant little vampire.

Compared to the magnificent landscape war, the immediate clearance of indigenous monsters in the Black Forest can be described as unexpected, faint and tasteless. If it weren't for clearing a safe and secure territory for the Fire Throne, Mary would never be able to spiritually carry out these trivial tasks of cleaning up the 'Miscellaneous Soldiers'.

The ‘pact’ between the Fire Throne and the indigenous monsters lasted three months, and the human wizard revealed a greedy face.

Mary led a three-member general and a 'doghead division' of her own, wrapped in a helpless billis, merged the two 'dark ones' arranged by Grimm in advance, and spent just over a month brushing up the vast land nearly a thousand miles north of the witch tower.

All indigenous monsters of a certain size were taken by Mary, either to submission or death, and there was no third option. Those monsters who disobeyed the reign of the Fire Throne were cleaned up, worthy of capturing the Witch Tower as a slave, and the worthless were thrown at Billis as a source of meat for his massive incubation of warworms.

Previously, Billis, who had resisted emotions, had reaped so many ‘benefits' in succession, naturally blossomed and sincerely did the work assigned by Mary. A lot of this blood food, if he's going to attack slowly, will probably do it for three or two years. How can you, like Mary, just use the rest of the month to destroy a decaying kick?

This undoubtedly makes Billis feel good about Mary and defames the belly of a mutant mother who blends with herself. And the mutant mother, who was connected to him, fell into prolonged silence and was too lazy to refute this unknown Billis.

Mary's brutality and bravery were only known by her mutant mother, who had been tough with her for a whole year. Others may be deceived by Marina's beautiful, seductive appearance, but it... whenever I think back, it's full of pain and endless sorrow!

Clear up those obstructionist, eye-catching guys and the rest of the territory will undoubtedly be empty.

As a result, the first indigenous monsters who chose to "surrender" gained the greatest and best ground, while also serving as whistleblowers and eyewitnesses around the Flame Throne. As for the indigenous monsters who are unwilling to surrender to the Fire Throne or to be exterminated, they can only migrate farther away at night.

For a while, the Fire Throne gained great prestige and fame, and even wizard families in many other parts of the central part of the continent designated this place as a testing ground for apprentices.

In accordance with the agreement signed between the Flame Throne and the Scattered Tallinn Wizards Association, a small human settlement is under rapid development, with the town of Sonta at its centre. Every day, a great deal of resources poured into the town of Pinta, where a large number of farmers were gathered to expand their settlements.

Just after the rest of the month, the prototype of a small town appeared.

The intensification of human activity in the rear undoubtedly brings tremendous human flow to the Flame Throne. Focusing on the old sick woods, another small town, made up exclusively of mercenaries, adventurers and trial apprentices, is also rapidly forming and attracting a large number of marginal professionals such as leather merchants, herbalists and clandestine traders.

He knows the pain and anguish of the stray wizards, as the Grigg wizards who preside over the daily affairs of the Fire Throne are also from the stray wizards. Consequently, after changing the oppression and discrimination of stray wizards by other wizard families, the Flame Throne has issued numerous relaxed policies against resident wizards.

The so-called resident wizard is actually a vagrant wizard. When they wander somewhere, either to get some knowledge, or to get resources nearby, or simply to borrow the witch facilities of a witch tower, they reside briefly in an open witch tower.

Although they do not belong to the tower wizard, they will remain active in the vicinity of the tower for a ‘short time'.

This short term is usually one or two years old.

Of course, there is no shortage of resident wizards who have stayed somewhere for more than a decade.

In response to these guys who chase wizard resources everywhere but don't want to be held hostage by the wizard family, Geg wizards provide them with the most relaxed living environment and allow them to temporarily place their children or descendants in the witch tower.

Stray wizards are also wizards, often accompanied by adventures or exploration of ancient ruins. At this time, the descendants or children who followed them for many years became hot potatoes.

Take them on an adventure, definitely not.

Placing them anywhere can easily delay their progress and development.

So while the Grigg Wizard invited the Wandering Wizard on an expedition to the Flame Throne, it also addressed their concerns. Resident wizards registered on the Fire Throne enjoy the basic rights of resident wizards and are not required to undertake compulsory wizarding tasks.

And the Wizard Apprentice who comes with them also has the opportunity to study and experiment in the Witch Tower.

With a massive influx of high-quality resources from the Black Forest around the Flame Throne, an emerging resource market is slowly taking shape. Acquire primitive monster and herbal resources here and process them into valuable witchcraft materials and potions, rich in oil and water enough to attract large groups of businessmen and stray witches.

And this initiative by the Flame Throne, which doesn't look very compelling on the surface, has the resonance of a vagrant wizard for every single one.

This may not impress them and allow them to change their original intentions of continuing to wander, but the abundance of resources and relaxed conditions here can make them invisible and willing to stay for an additional period of time.

If just one or two stray wizards do that, it may not change anything. But if all seven or eight stray wizards chose to become resident wizards, the change to the Fire Throne would be immense.

At the same time, there may have been more than a dozen resident wizards in the Fire Throne Witch Tower. In their leisure time, the Grigg wizards can induce them to substitute for the Witchtower apprentice with a generous crystal. With resident wizards with expertise in all these aspects, there are also suitable mentors in some areas of witchcraft where no one has ever been involved in hunting.

At a time, the fields of witchcraft and research directions available to the apprentice of the witch tower become more diverse and comprehensive. And this invisibly improves the Witchtower apprentice's own knowledge reserves and witchcraft insights, giving them more and more room for development!

Of course, in order to raise the profile of the Fire Throne Witch Tower itself, and to increase the enthusiasm of witches and apprentices stationed in the Tower to obtain points of contribution, Grigg Witch and Grimm, after consultation, have invested some purposeful and restrained rare resources that are difficult to obtain outside the Witch Tower task system.

Such as advanced witch medicines, such as wizard-grade monsters, such as elemental magic puppets...

These are rare resources that are extremely difficult to find, even at witch trading points, most of which are monopolized by wizard families and organizational forces. Even if it happens once in a while, people are fighting over it. Don't even think about ordinary wizards who don't show up at home.

But now, the Flame Throne, in its own internal mission system, can produce a certain amount of rare resources every month. These resources don't depend on the magic crystal, they don't depend on the fist, they just need a certain amount of contribution points to take them down.

And in the Fire Throne Witch Tower, you don't have to go out on dangerous wizard tasks, you just need to stay quietly in the Witch Tower to easily brush the contribution point as many tasks as cow hair.

Whether it's taking classes several times a month, serving as a mentor for a witchcraft research project, managing an internal witchcraft garden, or helping to make some witchcraft materials… there are just too many tasks. Most resident wizards spend part of their leisure time brushing one or two tasks while traveling on their own adventures.

So with these resident wizards alone, who have no contractual relationship with the tower, the Fire Throne can support all the witchcraft facilities and mission systems. As for the towering wizards who truly belong to the Fire Throne, they are able to dedicate more time to their own research projects and witchcraft experiments.

Such a multiplicity of good deeds has, of course, elicited unanimous praise from all the wizards in the tower.

So, the Grigg witch is praising the crowd at the crossroads, and sits on the ‘housekeeper' of his flame throne!

…………

Grimm, the true owner of the tower, is extremely incompetent compared to the excellent management talent shown by Grimm.

After delegating most of the power and authority to Grigg and Merrill, Grimm hid on the fifth floor of his witch tower and was completely immersed in all sorts of witchcraft research and witchcraft experiments.

Plundering alien insect clones continue to be tried, although they have failed hundreds of times, causing him to lose vast amounts of resources. But there's a brilliant prospect there, and Grimm's always reluctant to give up.

After the mutant fire symbol 'burst’ was successfully parsed, Grimm had also successfully etched it into his own nucleus of consciousness. It also means that any future fire witchcraft he inflicts can add a bursting effect as he pleases. But even if the core symbols change, the corresponding witchcraft spiritual models and witchcraft spells need to be changed accordingly.

This, undoubtedly, is also a huge project that has drained a lot of spiritual energy to push for change!

However, with chip assistance, all tasks involving a large amount of data operation and data modeling can be entrusted to the chip to use its free time for slow wear and tear. So Grimm can still spend a lot of time solving the sorcery problems he faces!

In the chip's idle task list, there are actually two rare fire runes waiting for it to be parsed slowly. Based on the witchcraft properties currently exhibited by the mutant fire symbols, the value of the two rare fire symbols is clearly still on top of it.

Once parsed, it will undoubtedly have tremendous and indescribable benefits for Grim's power boost!