Age of Adepts

Chapter 591: Skills

The rhythm of war has been in the hands of the wizard since the beginning.

Dragon fighters, whether pre-poisoned or thrown at high altitudes, have greatly weakened their basic battle power. 13 Dragon warriors have been knocked down by a two-in-one blow before they have been engaged in battle, and the rest of the dragon people have been deeply stimulated, almost in a desperate posture, to storm the outskirts of the camp.

In the process, it was inevitable to suffer a large number of long-range kills of hand-held magic.

Radiation bomb-contaminated dragon scales can no longer completely eliminate the long-range attacks of metal bullets, as they have in the past. A dragon warrior is stuck in narrow mud lanes, enduring a terrible barrage of heavy rains, waving huge battle axes and ‘loggers' fighting to death.

Whichever side of the team falls, the remains are pushed directly into the stinking pool by the later, allowing the necessary space for the subsequent battle.

The screaming sound of the metal chainsaw, the furious roar of the dragon warriors, and the dull impact of flesh and steel… all the strange voices converge into a noisy noise that is almost unheard and cannot be coiled over a dark, damp and cloudy sad swamp.

With the bravery of the dragon warriors and the shower blood of the dragon men, the mud path blocked by the death of the Great Wall of Steel was finally swept away a little. With the last row of lumberjackers' magic killed out, the Legion had to retreat far away, forming a loose, sparse defense line on the periphery, all of which consisted of archer models.

The remaining twenty or thirty units formed themselves near the mud exit, splitting the dragon warriors out with their own hard bodies into scattered and chaotic teams.

Taking advantage of this opportunity, a group of wizards and followers who have been hiding in the Magic Square also sneaked into the battlefield and began to snipe off the dragon warriors quickly and effectively.

The Deep Red family, with the exception of Mary and Zachar, have joined the battle, and even those three experimental magic fighters have been put on the battlefield.

Only 3 metres away, the geomancer looks like a clutter of alchemy machinery stacked together, with biting, spinning gears and metal parts everywhere on the body's surface. Nor does it have a fully covered metal body, most of which is exposed directly to the enemy.

Little guys like this don't seem to have much fighting power at all, and I'm afraid they'll just split up once they're chopped off by a Dragon Warrior axe. But when one of them goes into battle, the battlefield performance of the geomancer is remarkable.

It's always trembling and running around with two mechanical legs whistling and heavy white fog, and its mobility isn't so fast. But once a dragon man comes at it with a battle axe in his arms, the geomancer will eject a mechanical flying claw with a metal winch from any position on his body, grabbing the distant target and bringing himself back with the power of the winch.

Such force and weird displacement make it extremely flexible and maneuverable in small battlefield spaces. With several Dragon Warriors chasing dust behind their asses, they can't catch its magical, rat-like departure at all times.

It focuses its combat capabilities mainly on small magic artillery and fortified geotechnical missiles.

A small magic cannon mounted inside the body of a geomancer can excite an 'energy laser’ with an energy intensity of 130 degrees, causing energy overload damage without attributes. However, limited to the scarcity of core energy sources, such attacks can only be carried out once every 150 years.

Enhanced Geoffin missiles are obviously an enhanced version of a universal Geoffin rocket that explodes not with metal shrapnel to kill, but with raging void energy infused into the projectile. Its basic killing power has been evaluated by several geotechnicians and stabilized between 80 and 110 degrees.

It doesn't sound very high, but if you look at the dense, numb missile launcher on the back of the foreman's front, you can imagine the terrible consequences of a random bounce.

However, with the intelligent enhancement modules it now loads, it is possible to guide up to two reinforced geotechnical missiles simultaneously. As for the other missiles, they can only be fought!

The Goblin Ripper is a large piece of body up to 5 meters tall and has a resilient, massive metal body similar to that of a logger. Its lower body is a mechanical foot of four spider legs, and its upper body has two robust robotic arms. The end of the arm is not a human robot, but two spinning flywheels with sharp thrills.

The huge flywheel has a full diameter of one meter. When it spins at high speeds, it is absolutely unbreakable. If you press it, you will break it!

Leaning against these two giant wheeled saws, the Goblin Rippers are in the dragon army, colliding with each other, invincible. Any dragon warrior who confronts it will be cut by a mad spinning flywheel without skin perfection, and not even 3-finger metal armor can be completely blocked. Let alone the dragon man's own thin dragon scales!

However, the lack of flexible mobility remains the biggest defect of the sperm tearer.

A dragon captain held a large trunk to the front of a stubborn goblin tear, and his two dragon warriors slammed the back of the goblin tear with a huge battle axe, finally hurrying the dragon captain down before ripping his belly open.

So the opening went crazy for less than half an hour, and this experimental sperm ripper was dropped by Dragon People KO.

If the goblin patcher is hard to wrap up and the goblin ripper is crazy, then the rest of the goblin bomber is totally... cheap!

It fully adheres to the cowardly but insidiously greedy character of the Goblin clan, and the dragon warriors are badly harmed as soon as they appear.

Goblin Bomb * has the smallest head, only about 1 meter.

And its body didn't have any obvious lower limbs, it was a round metal ball with a big belly against a similar round head, rolling around on the ground, running fast.

And its only weapon is a fist-sized Alchemy * bomb.

Its rounded body stretches out two robotic arms, flying like a little ball on the ground. With its‘ petite 'body and flying speed, it is able to drill and drill flexibly under the Dragon Warrior without fear of the treading of its thick toenails and the waving of its giant axe.

It's too small, and Dragon Warrior is too tall.

To attack it, Dragon warriors must bow down and dig this damned guy with a battle axe and a big hand beneath their chest, drilling flexibly between the four dragon claws.

And just be flexible, but... but this bastard sometimes sticks a Alchemy Bomb * to something the other person can't touch while drilling under the chest of a Dragon Warrior. Like crotch, like hip back, like ankle...

And these areas are usually the weakest areas for squamous armor protection!

The dragon warriors suffered a great sin with the continuous explosion of the bomb *, and the blood flowed from one lower body to the other, and the terrible sizzle made the sniffer weep.

The Dragon Legion camp, divided into pieces, became more and more chaotic with the intervention of three magic warriors and wandering around. And the dark red family wizard hiding in them is like a horrible crocodile, sometimes rushing out of the water and dragging one or two heads of prey into the mud.

In today's battlefield, the most embarrassing of all is Mary's three Blood Knights.

As Mary succeeds in advancing to Level 2, the three Blood Knights rise in water and become more powerful than ever before. But their low base strength also makes them weak, their defensive chatter is better than nothing, and the only laudable guess is their resilience and mobility.

Running and running on such a violent battlefield is not an advantage at all!

The Blood Knight of Phantom Pseudo-2nd Class is reluctant to pick alone with any Dragon Warrior.

They are all human beings, and although they were transformed into alternate vampires by Mary's first embrace, they are not even as powerful as these first-order dragon warriors. Plus, all dragons are fully armored and dragon scales double shielded, and the nearly powerful guys can't even cut them.

And the Blood Knight, dressed in gorgeous Ruwen armor to cope with ordinary human attacks, is of course indestructible, but wants to resist the dragon man's 72-kilogram weight, the bladed axe alone up to 1 meters long metal war axe chopped, almost crazy to say dream.

Replacing the Blood Knight with an equally thick metal column is not safe!

Cut by such a heavy axe, anything resilient becomes a joke. If blood knights turn into blood sauce, it is also extremely difficult to fully recover. And on such a brutal battlefield, where to look for blood cows that can provide them with enough ‘food’?

So I had to, and the three blood knights formed a small formation, which turned into a bat shape that circled over the battlefield. As soon as a lone dragon warrior is caught, he swarms up.

Where else do they have the charm of a pseudo-second-degree strongman, it's a bunch of ‘gangsters' in gorgeous coats, and catching an enemy is killing them. But don't say that this tactic really fits them, letting them hang six dragon warriors and a dragon captain in just a minute.

However, to speak of battlefield dominance, one cannot fail to recognize the power of wizards!

As a first-order wind sorcerer, De Serra's own wind element attacks can hardly kill these rough dragon men quickly. But this does not prevent him from ruling the entire battlefield by virtue of his witchcraft effects.

De Serra flew high above the sky, avoiding the bloody fighting on the ground.

He was wrapped around a giant wind vortex, strolling like a great god, looking down at the ants.

He looked remotely at the battlefield.

Once he finds out where the dragonman is raging and making it difficult to fight back, he will come down to the battlefield with a giant tornado.

With a big wave of hands, the giant wind vortex will descend into the air, wrapping around the dragon warriors who were just so brilliant. With dragon man overweight, wind vortex is hard to roll them half-empty. But the winds are raging, it's hard to hold them, and you can get lost instantly.

With this brief battle gap, the members of the party may either flee or adjust their formation until the dragons are free from the wind, and the situation on the battlefield may be unexpectedly reversed.

With this strange technique, the Dracula Wizard, while not killing any dragon man, succeeded in twisting the battlefield advantage to his side.