Age of Adepts

Chapter 687: Marks of Death

Marie is in a very dangerous situation!

She took a great risk in trying to get rid of the elf prophet, which undoubtedly freed the vampires from the elf army's pursuit. But unfortunately, we can't get rid of that third order Druid Elder Antoine!

Vampires can seriously describe how powerful it can be when a 3-tier strong man leaves anger.

The day before yesterday, Mary had a team of up to 27 vampires. Today, however, that number has fallen sharply to 16. And that number dropped again to 13 with that clear sky thunderbolt deep in the jungle.

From a far-sighted perspective, looking at the soaring green smoke in the remote Hidden Valley, Marie scolded with hatred and could only enter a deep ditch beneath the dense forest with the rest of her men.

This deep ditch is a huge, unpredictable underground fracture that can reach up to 3 miles in its widest area, while the narrowest area barely accommodates a person to drill down. Deep below the crack, it's filled with snotty yellow smoke and heavy sulphur.

Underneath the rift is a massive underground group of melting caves covering hundreds of hectares of land, with huge holes in them, connected by holes, and holes connected by holes, which is simply a small underground world with lots of connections.

And all that survives here are strange monsters and plants that are hard to find on the surface. Hundreds of strange species and mysterious creatures have created a unique system of life in the underground world.

Due to the harsh environment beneath the ground rift and the ferocity of the warcraft, it has become a small and prestigious hazardous jedi on the Coke Continent. Only those elves or Druids who specifically want to grind themselves will break in and try to find some strange resources that are not available outside.

Now, however, the vampires, led by Mary, can only venture into this tiny underground world to escape the disgraced and angry Elder Druid 3.

Just moments after Mary and others did not enter the crack, as a thunderbolt burst, the man had to fly, wearing an eagle helmet, and Elder Druid Antoine, dressed in leaf clothing, drilled out of a lightning door with anger.

When he got here, he frowned at the intense sulfur smell and looked at the huge deep fissures that stretched for hundreds of miles in front of him, making the cracks in his forehead deeper and denser.

Mark of Death... it's a mark of Death!

Shh shh...

Elder Antoril sounded a slight echo similar to that of the little beast, whirling, drilling a strange mouse from his wrapped green leaf garment, jumping to the ground, standing upright and sniffing the surrounding smell with his pointy nose wings.

The upright mouse shifted several directions in succession, eventually pointing the target towards the deep ground trench in front of the eye and squeaking.

Antoine turned to listen for a moment and chirped and talked to it for a few moments before waving his income into his arms.

With this strange guinea pig, he has been able to confirm that the vampires did hide underground.

It also means that if he wants to keep tracking, he can only venture deeper into the trail of death and break into that strange underground world.

Although he is noble in rank 3, he is the famous natural son of Hehe, but he remains unnamed in awe of the strange underground world beneath his feet. In that world, both powerful warcraft and strange magic plants are extraordinarily brutal and vicious.

Even with Druid's natural affinity, it is extremely difficult to talk to them.

Often, if you meet unreasonable people, Druid can't escape the war.

There were elf prophets who came here to explore, saying that in addition to the smell of ground fire, there was an indescribable evil smell. Seems... deep beneath the ground, hiding something unusually powerful and evil!

To that end, several elf gods have also sent elite teams to explore underground secrecy.

Unfortunately, the three connected Pokémon Powers, including a 4th Pokémon, a 3rd Pokémon, and a 4th Wind Sword Sage, have all unnamed damage deep beneath the ground. The cause of death is unknown, and even the god of luck, Visena, cannot be predicted.

Such secrets are naturally unknown to people outside the race, and only the elite people's high level can be fortunate and smell them.

And Antolyl, as Elder Druid, naturally has the ability and the right to know about it. Thus, when he stood before the marks of the death of this infamous Hercules, the outburst of anger and fury broke out.

“Damn evil witches, where can't run, must run into the marks of death...”

However, notwithstanding the notoriety of death, there are vast areas inside and many underground passages, so long as they do not go too far into the underground world, the probability of danger is low.

Antoril hesitated for a moment, finally biting his teeth, stomping his feet, leaving his natural mark in place, which plunged him into that terrible deep, bottomless divide.

The floating yellow cigarette shook and swallowed Antolyl's body, leaving him disappeared without a trace.

Half a day later, a dozen elf warriors in green armor rushed over as the trees swayed near the deep ditch. They quickly discovered the natural mark left on the side of the deep trench. After simple verification, they left some of the people beside them, and the rest split up to different areas.

Another half-day later, a large group of Pokémon came from the Central Mountains on board the flying warcraft, laid improvised camps around the natural mark, and successively dispatched some Pokémon teams into the ground to find the whereabouts of Elder Antolyl and the witches.

At one point, this once cold death mark became noisy again!

…………

Grim et al. arrived five days later.

Along the way, in order to avoid the eyes of the elves, the floating giant ship traveled day and night, circling around so much that it snuck into the area.

That's where Mary's aura disappeared.

So after hiding the floating ship, Grimm took Alice with him, the Usa witch, and the three of them hid in the dense forest, and under the guidance of witchcraft slowly approached the marks of death from the other side.

The marks of death stretch for hundreds of miles, and the elves are naturally unlikely to hold tight to every region. So they searched for a gap, and the three of them snuck silently into that terrible deep ditch.

Unlike their imagination, the ground here is not a place of extinction.

Dark soil, strange twisted plants, and myriad strange warcraft that can hardly be named… Somehow, the three of them arrived here and there was always a strange feeling of being in the black forest of the wizard world.

Scarlet Tree, Killer Vine, Trident, Greenfeather Snake, Two-headed Lizard, Cannibal Whiplasher...

The landscape and the flora and fauna here have amazing similarities to the black forest of the wizarding world.

However, the concentration of magical atmosphere here is obviously not comparable to that of the world of witches, so the overall strength of magical plants and animals here is also a bit weak, less ferocious and evil than the monsters and strains of the world of witches.

More importantly, stepping in here has long suppressed their situational consciousness by sharply diminishing by a few points, giving them more room to play.

Foreign Space?

It feels like a small, alien space, completely out of touch with the sense of Fine's face, and opposed to the natural power of the forest elves. According to the common sense of situational development, such weird alien spaces should not be created in situational spaces with powerful gods.

If not naturally formed, it means that deep in this huge fissure, there is an extremely powerful source of heterogeneous energy. It is precisely because of its years of contamination that it has removed the territory from the control of Fine situational consciousness and made it an alien space where the elves could not easily tread.

Forest elves living in Fine's position lack sufficient situational knowledge and theory to recognize the true face of this space. But Usa, Alice, and Grimm were all knowledgeable and knowledgeable, so they had noticed an anomaly in the structure of space just a few miles into the trail of death.

In this underground world, there is no longer much sense of Fine consciousness, but rather a hint of death.

The further you walk into the underground tunnel, the more Death Monsters and Stocks you can see.

Ghost trees, dead vines, blood-sucking vines, highly toxic mosses, facial flowers, potato grass, serpentine, and myriad strange dead spirits...

Yes, this is a lost paradise for the dead!

Although they all appeared disguised as strange monsters and monsters, the origin of that stinking attack's death was difficult to conceal from the three wizards. On them, Grimm et al. detected very clear signs of artificial transformation.

This means that none of these dead spirits were born naturally, but were created by a powerful being who used a strange means to modify the artillery.

On this journey, these alien spirits, like the most loyal servants, seemed to be blocking Grimm and others from continuing deep underground.

Being here, wanting to break through these alien deathbeds is a delusion. The only way is to fight all the way!

In the face of these monsters and monsters, which are only one step up and down, Usa naturally does not hesitate, and Alice has long lost all her witchcraft abilities. So Grimm in the team became the only one to struggle and could only walk silently ahead.

To avoid the loud sound of powerful flame witchcraft shocking potential enemies, Grimm chose the quietest and most secure means of killing enemies - the Flame Boundary.