Age of Adepts

Chapter 784: The Witch Tower in Danger

This is the power of the rules...

Just witnessed the viciousness of Level 3 wizard Jurga, and all Level 2 wizards had to sigh in their hearts.

Seriously, that's not really the rule, it's just the fur of the rule. Otherwise, the bug witch Billis would have died long ago under this horrible law of death, and how could he have survived by sharing the damage?

Thus, the third wizard, Yurga, came into contact with only some of the laws of death and incorporated them into his own witchcraft attacks. Don't look at it as just part of the fur of the facade, but for the vast majority of second-degree wizards, it's already an irresistible terrorist killing ploy.

If no large swarm shares the damage for Billis, and if it is Billis himself who suffers the 'death ray', I'm afraid he's about to die halfway through the first test flight of a juvenile eagle.

It's a bad day for Billis!

An appearance so perfect, but just after less than a minute of arrogance, he was severely beaten in the face by the third level wizard opposite him. He could only run away and retreat into the witch tower and never dare to show his head again.

As can be seen from the brief encounters just now, although there is only one difference between the 3rd and 2nd order wizards, the huge power gap between the two is so obvious that it is a total crushing. Powerful second-class bug witches are a super horror for first-class witches. But once the top 3 wizards are matched, they are also crushed.

Wizard World Class Gap is almost impossible to reverse through experience and skill!

Although the Bug Witch was defeated, the arrogance of the Alliance Wizard's side was suppressed. Looking at the majestic tower that was damaged but still stood, all first-order alliance wizards looked at each other with some hope.

High-ranking wizards offer more rewards for their tasks than their own lives, although tempting.

The ghost knows what other moths are in the witch tower of the Deep Red family. In case you become the head bird and bring out another ‘worm witch’, no one will dare to take risks to save you when you are in a deep desperate state.

So at one point, the fighting in front of the witch tower tended to cool down somewhat.

“Humph, a bunch of cowards...” Seeing the scene, the Yurga wizard snorted coldly and directly lit his name: “Mucha, you lead the team to the gates of the witch tower. I can feel it, the power of the witch tower is not much anymore..."

Mucha is a second-degree wizard of the Kamala family and a capable subordinate of Yurga himself. At this critical juncture, it is impossible for him to force other family wizards to take the lead by force, so the wizards of his family can only lead the way.

Mucha was a strong middle-aged man with a golden ring with a rough face and a healthy posture. When he heard the promise, he took several first-degree wizards with him to the front of the battlefield.

With the Kamala family of wizards taking the lead, the rest of the wizards stopped fearing and followed them to the gates of the Witch Tower. They have a number in mind. If anything changes in the Deep Red family, even for the sake of our wizard, this 3rd level wizard will solve it in time.

As Alliance fighters retreat and Alliance wizards move forward, the fierce battles at the gates of the Witch Tower become more intense and bloody. The powerful witches driven by the Alliance wizards slammed against the semi-transparent force field walls before they stormed the gates of the tower, and the deep red wizards inside the gates needed to keep clearing the gates of too many enemies in order to reduce the energy loss of the tower.

Witch Beast, Magic, Summoning Beast, Pollution Monster, War Demon Statue, Fae Demon...

These consumable wizard servants have replaced the wizards and become the new protagonists on the battlefield front. And the careful wizards, hiding behind the line of defense, attacked each other with a colorful sorcery. In such a battlefield, any wizard slave who behaved too glamorously applied for a laissez-passer leading to the abyss of death at the same time as killing the Quartet.

Like that war magic statue, made of special alloys, up to 11 meters in size, was specifically summoned by the Alchemist Wizards of the Magic Forest Hut to seize power.

These war demons belong to killing machines designed specifically for major wars. The shape maintains a roughly human shape with no carving and finishing touches on the body surface, revealing a rugged and wild special alloy base. The most striking thing about the tall trunk is the ubiquitous lines of magic that, if hidden all over the body, emerge from time to time as powerful magic flows.

The statue of war holds a hugely exaggerated metal battle axe in its hand. That huge axe is enough to accommodate the gates of any human city. Raising a hand and throwing a foot room will bring a sharp wind, reminding every creature that moves around it to hide carefully.

This demon of war has been so eye-catching and stunning as soon as he appears!

One axe, the statue of the warrior is like a groundhog, one axe goes down, and a metal device three or four meters tall instantly becomes a thin iron cake. In just three minutes, five Deep Red magic machines have become its axed souls.

Leaving such a large man sweeping across the battlefield would make it difficult to resist the fierce attack of a giant axe in the hands of the other, even if it were sturdy. Therefore, the commando team led by the dragon man Zachar and the goblin Tigul rushed out of the witch tower without hesitation, intercepting each other 30 metres from the witch tower.

The commando team consists of a Deep Red Wizard of the 1st stage and 20 remaining archers' magic, who quickly spread out to the two families to support the site in the 2nd stage. And the dragon man Zachar and the goblin Tighoul manipulated the Goblin Ripper to kill in front of the tower with a war demon strong enough to compete with the second-degree wizard.

The battle was intense and short, taking only one and a half minutes, and the demonic statue of the war was completely destroyed.

The torn body of the war demon fell in front of the witch tower, trembling constantly, and the inner bombardment continued. All the magic arrays and control arrays burst into competition, and the statue finally stopped all movement and became a huge pile of burning firemen.

And the victorious Dragon Man Zachar and the Goblin Ripper paid a huge price!

Dragon man Zacha's body is full of horrible trauma left by the ravages of elemental witchcraft. Most of the scaly armor on the body surface has been stripped off. Four thick dragon legs broke two. Pulling in the middle of the sky dared not land. Moving is a sharp pain in the heart.

The dense and numb wounds on his body and the purple and black blood flowing through his mouth drained behind him into a stream. And even worse, Dragon Man Zacha's wind armor has been broken and twisted, and there is a terrible fist dent in the middle of his chest.

Had it not been for the dual protection of the wind armor and the flame shield, I fear Dragon Man Zacha would have died under the heavy iron fist of the statue of war.

And another fighter, the Goblin Ripper, is half-dead!

Without the interference of the Sorcerer of the League, Zachar the Dragon and Tiqoul should be able to easily destroy this war machine, which is only suitable for attacking towns and villages. But in today's environment, under the threat of countless witchcraft attacks, they can only go hard on their scales with this statue of war.

Yet a goblin ripper just over 3 metres tall would undoubtedly be less powerful and physically colorful than the big guy in front of him, so he could only make up for it with a brave attack and flexible figure.

It was only after a breath that all the stockpiles of goblin rockets in the Goblin Ripper blew up a thin crack in the chest of this immense, hegemonic war demon. Then the Goblin Ripper covered the Dragon Man Zacha and stormed the area with fierce thunder and lightning.

The thickness of the armor of the statue of war has exceeded human imagination, and it is simply difficult to bring it down by ordinary physical attack alone. But once you've broken a rift that leads straight into the interior, the rest of it will work!

Fine thunder and lightning drilled into the crack and detonated the magical energy inside, which brought this big guy down as smoothly as he hoped.

Dragon man Zacha, the main attacker, was undoubtedly the most traumatized. When the goblin ripper dragged him back into the witch tower, neither Eva nor Emelia, the Lin demon who rushed up to save him, were sure that he was dead or alive.

Only six of the last 20 marksmanships came out of the tower, and the rest were left behind by the enemy. Though Medusa Dana and Caron the Scorpion Lion rushed back, the trauma was no weaker than that of Zachar the Dragon Man, and as soon as they rushed into the Witch Tower, they fell to the ground and could no longer climb.

The situation in front of the witch tower was suddenly tense, and if the four blood tribes hadn't rushed out and killed each other, it would have deterred the scene, and I'm afraid the battlefield situation would have been even worse.

But even so, at this time, in the lobby on the ground floor, there are many wounded. Even Sophia, the fierce witch who came to help her with her boxing, suffered a lot of injuries and hung a bladder to barely sustain the situation.

The situation, which has just been reversed by the emergence of a bug witch, has once again become pessimistic and heavy!

At this time, all the heavy burden rests firmly on Mary.

War or retreat?

All the family wizards await her decision!

If we don't make a decision before the tower runs out of energy, do these wizards have a chance to evacuate completely until the end of the fight for the family? If we bury the family elite here, does the Deep Red family still have to exist?

Everyone's silent silence, and the bloody killing on the battlefield, tormented Marie deeply every minute and every second.

It is undoubtedly very pleasant to be a leader when the water is smooth. But at such a critical juncture, people's lives and deaths are preoccupied with one of her choices, and this intangible and heavy pressure is by no means easily borne by ordinary people!

If Alice cheats her... If Alice's reinforcements arrive late... If the family wizard can't hold up the pressure, it collapses early...

Numerous possibilities haunt her mind, worrying her, but only faint.

For countless moments, Mary will have an impulse to rush to the outside of the tower in pain and haste to slaughter. Even if a fierce battle dies, it is better to endure the suffering of the mind here in silence.

Alice... where the hell are you?

Will you……… come………