Age of Adepts

Chapter 815 Exchange Conditions

“Chip, search for what it takes to advance to Level 3! ”

“Di, command accepted, start retrieving database...”

With the strange breeze, the chip quickly returned what Grimm needed.

“Di, according to the contents of the database, combined with the body data embodied in the main body, there are two conditions necessary for the main body to be promoted to level 3:”

“First, mental strength reaches 29 points… this is a requirement for promotion to level 3! ”

“Secondly, acquire the knowledge and resources necessary for promotion to level 3…”

“At present, the subject lacks the advanced application of mental power, the necessary knowledge of element transformation, the self-building model of the energy system, and the advanced magical properties of the flame elements… In terms of resources, a detailed list is attached…”

As the chip projects deep in your mind, a list of up to 63 promotional resources slowly unfolds.

Grimm's scan revealed the names of a number of rare flame materials, of which there is no shortage of flame-like presence.

Resource, say, plunder the tens of thousands of sub-levels of strength in the wizard world, whatever resources can be purchased, the difference is just how much it costs the magic crystal.

Grimm simply estimated that only about 14 million magic crystals were needed to complete these missing resources and materials.

What really gives him a headache is the lack of knowledge.

Almost all major wizard families and forces have strictly blockaded and kept high-ranking knowledge as the family's most important asset. Resources, they may exchange one or two, but they are not as profound about the knowledge in their hands as they are about to be without the possibility of entering into the necessary contracts with them.

Grimm has been slaughtering horizontally for years, grabbing resources that are rich and oily, but there has been a lack of progress in the plundering of knowledge. The necessary knowledge for advancement listed in the chip falls within the category of advanced knowledge. Unless Grimshade abandons the Deep Red family and joins a large sorcerer's organization, he has no access to this knowledge at all.

Grimm was the first to think of Alice, far from the North.

Soon, Grimm reached out to Alice through remote contact between the two witch towers.

After listening to Grimlow's list of knowledge, Alice couldn't help but frown.

“The high-order application of spiritual power and the high-end magical properties of the flame element are indeed present in the library of the two towers of knowledge of destiny, but the other two are unimpressive. After all, the Tower of Destiny has been silent for thousands of years. The internal resources and knowledge reserves are very scarce. You want to get the remaining two pieces of knowledge, maybe you really need to deal with the witch leaders! ”

Just say it, think about it, Alice said.

“I'll do something for you in these respects! It may not be known what can be gained from the Dead Witch. You wait for my news! ”

In a spin, the remote contact with Alice was also directly interrupted.

Grim's mind is hot, but he also knows that this is not an urgent matter.

Besides, his mental strength is now only 28 points away, exactly 1 point from the 29-point peak of his promotion. Don't underestimate this gap. With Grimm now meditating and spiritual speed, it's simply impossible to achieve it without a few years of effort.

So, after entrusting Alice with the search for high-end knowledge, Grimm focused more on refining and building the remaining three sets of Flame Thrones.

After plundering the Dragon's Nest of the 4th Dragon, most of the main materials used to build the Flame Throne Kit were ready, and the remaining consumables were collected through the Goblin Cabi. So on this rare occasion, Grimm stayed inside the witch tower and silently prepared for the third set.

For this third piece, Grimm preferred the core component of the Flame Throne Kit - the Burning Corona.

Moreover, the flame junction of this burning sun coronation can merge with Grimm's own flame junction to raise the level of flame damage. This is extremely beneficial for Grimm to take control of the battlefield situation on a massive scale!

Having gone through so many magic puppet refinements, it can also be of great help to Grimm refining witchcraft. With the aid of a chip, the chance of a refining failure is incredibly low!

In just 37 days, Grimm succeeded in creating his own third Flame Throne Set.

In appearance, this crown is like a slow flowing still flame.

It is generally crowned by fire anaerobic fine iron casting, and wrapped in strange metal threads to create dense and numb flame symbols. The crown's front-embellished flame diamond is not only brilliant as a dream, but also has the magical effect of amplifying the intensity of flame witchcraft.

When Grimm wore this burning sun coronation on his head in a state of agitation, the three-piece set immediately resonated with his soul, haunting a faint red halo on his body surface.

Not only does this flame halo converge on the body surface to increase Grimm's fire resistance, but it also pops out of the body like a flame junction, forming a huge 100-meter diameter film. Any life and substance caught in the optical membrane must endure burning damage from magic flames at all times.

Grimm's close-sighted estimation of the flame junction of the burning sun's coronation, combined with the flame junction he emitted, raised the damage of the magic flame to 115 points per second. And this level of harm, Grimm, was achieved only in the first intermediate level.

But a 1st level intermediate wizard who wants to inspire a 115 point sorcery needs 3—5 seconds of spell-bearing. Grimm, on the other hand, is a passive, fully covered injury that he himself can do while burning his enemies in the flame.

This also means that any enemy entering the Grimm Flame Junction is constantly subjected to an uninterrupted attack by a Class 1 intermediate wizard. The opponent's witchcraft defenses are burned into a pile of coke by magic flames if they fail to resist this intensity and do not even require Grimm to take the initiative.

After encountering a large group of first-order wizards, Grimm only needs one flame to jump into the crowd and open the flame junction. In less than five seconds, the whole world will be clean!

Grimm also gained a new set capability when the Flame Throne 3rd set was activated.

Halve the spiritual power consumed by Flame Witchcraft!

It is also a very practical combat capability that doubles Grimm's firepower output on the battlefield, and it also applies to elemental magic puppets.

This also means that Grimm's current spiritual power can support both 2nd level demon puppets in a single battle. If he adds himself, it's like three second-class flame creatures simultaneously appearing on the battlefield.

Who among the second-degree wizards at the same level can withstand the madness of three Terror Flame Demons at once?

When I think of the fierce scene of the fireball flying and the lava bursting, Grim is excited to jump to self-depression.

Fire Witches are always the focus of attention on the battlefield!

Only on the battlefield can their power to destroy the heavens and the earth be unleashed!

Perhaps the butterfly effect was triggered by thoughtful thinking, and while Grimm was thinking about his magnificent figure on the horizontal battlefield, Alice herself brought two books to the Fire Throne Witch Tower, which also gave him a shocking message.

Given previous good cooperation, Dead Witch Chief Xuna agreed to Alice's request and borrowed two of Grimm's much-needed promotional knowledge. In return, however, Alice must participate in the declaration of war issued by the Dead Witch family.

War declared?

Alice had to be patient to see Grimm hear a mist.

Just a short time ago, a subdivision occupied by the faction of the Dead Witch was attacked by the world's beast gods. Even the third level witch who was stationed there could not escape in time and died in the hands of the invading beast god.

Such an act would undoubtedly be a war for the witches of death.

As a result, the Dead Witch leader, Khusuna, issued a loud declaration of war in the Witch Council, threatening bloody reprisals against the Beast God lineage and calling on other witch factions to fight side by side.

It was against this backdrop that Xuna agreed to Alice's request. But she also demanded that Alice respond positively to her declaration of war.

This also means that Alice must organize a strong enough Expeditionary Army to fight for the glory and dignity of the Northern Witches as the Dead Witches join forces to kill into a different realm!

The Destiny Witch family under Alice has just experienced a brutal bloody battle in the face of Fine, and the number of official witches has fallen sharply to four. Without decades of rest and recuperation, it may be difficult to recover to the original quantitative hierarchy.

The number of witches like this makes it difficult to carry out many of the witchcraft activities inside, let alone kill the infidels. So, if Grimm wants to gain the remaining knowledge of the two promotions, he can only build a strong battle force to take part in the exotic quest of the Dead Witch under the banner of the Destiny Witch.

Grim is silent.

After three days of thorough reflection, weighing the pros and cons against information and intelligence, Grimm decided to participate in this exotic battle of the Northern Witches. And Grimm went to great lengths in choosing the combatants.

The Deep Red family has now fully emerged, paving the way for both scattering Tallinn and the North, requiring the presence of high-ranking witches everywhere. Grimm can no longer suck all the strong warrior wizards in his family in one breath, as he did before.

If we do this, during the power window of the Deep Red family, the flame throne and the White Tower will most likely face invasion by unknown enemies.

Think and think, Grimm can only keep the Bug Witch Billis on the Flame Throne, pair him with two Blood Knights and Blood Pokémon, and keep attacking the Camara family. On the White Tower side, Dragon Man Zacha was left behind, and with Emerald Dragon Women and Green Dragon Clusters stationed near White Tower, there was little to worry about in terms of safety.