Age of Adepts

Chapter 823 Siege Warfare

Many beastmen lay on their heads.

They watched their loved ones fight the dreaded spirits not far from the city, but they could not escape each other's entanglements. This makes their hearts more burning and irritable.

In the sky, there are grieving spirits and hawks strangled to death.

On the ground, bull-headed, half-man and werewolf cavalry are fighting the ghost to death.

Looking at the situation, the Orc Warrior deserves his brave name and is cutting a ghost into blood sauce and meat chunks like a melon.

But the hybrid forces that went out to rescue were only 400 metres away from the Orc, but they were never able to converge.

At this moment, there was a sudden outbreak of heavy fighting inside the city of Dead Water.

At some point, a group of dark shaded creatures with typical exotic characteristics drilled out of the dark corners of Dead Water City and launched a rapid attack on all nearby beasts.

At this moment, it is not the beasts, women and children who are able to stay in the city, but the old, decaying beasts and the elderly. They suddenly face such a vicious shadow creature that almost one face shows massive casualties.

Previously worried about the beasts of middle and lower generations outside the city, they immediately burst out of their hearts and lungs, frantically rushing down from the city, and killed with these uninvited shadow creatures.

More than a dozen Shadow Witches do not fight these Orcs in the face, but rely on their own shadow hiding techniques to wander around the city. Every time you go to a region, just around the corner of the wall, open a small passage to the shadow surface, from which you summon a group of shadow creatures of strength but apprenticeship level.

There are also first-order shadow creatures that are three to five apart.

It is obviously an impractical idea to strike down a solid city with 45,000 Orcs to rely on these mutton fish. But using them to stir up the foot of an animal is like getting water from a fish, and the right thing can't fit anymore.

Orcs are elemental insulators, and with the exception of Shaman, who can drive and summon some elemental forces, the rest of the fighting professions are almost exclusively physically attacked. And Johnson's lack of internal resources and the fact that Orc Warriors don't have any magic equipment makes it very difficult for them to kill quickly in groups when faced with shadow creatures.

And the shadow creature's unique disregard for defense also hurts the Orc Warriors. These wounds are accompanied by the shadow of a wire, and cannot be healed without the dispersion of Shaman the Orc.

So relying on many shadow creatures, just a dozen Grade 1 or 2 shadow witches have stirred up the dead water city and distracted the chickens and dogs.

By this time, the Dead Witches had driven the Dead Body tide across the horizon, flooding little by little the Orc Resistance Army and that poor rescue team that was still struggling outside the city.

The vast tide of dead bodies did not stop at all, striking the walls of Dead City like a black-pressed tide.

There are only two gates to the city, east and west, and the towering walls are filled with dense corner buildings and pristers, and a powerful bed crossbow and a serial crossbow gun reveal a small half body from the stack. Each carrying a crossbow is more than 2 meters long, the arms of the child are thick, and the iron crossbow is cold in bright light.

As the tide approached, a successive crossbow flew down from the city, passing through the dead crowd with a thundering whistle, nailing them into a meat skewer.

Such a horrible scene, if the attackers were to be replaced by humans, I'm afraid they'd already be scared and softhearted and have lost their morale. But the witch-driven ghosts obviously have no problem with this, and even with the intense arrow rain, they still howl at the walls up to twelve meters.

The walls of the Orc are made of a rough, hard boulder stacked with dense numbness nails stabbing countless sharp stakes. These were meant to guard against a massive wave of nearby beasts, but it was inconceivable that another terrible enemy, the Dead Body Tide, would be encountered today.

Black-pressed corpse surges beneath the walls, clustering with goosebumps, and then you push me to climb up. The zombies moved very slowly and very clumsily, but as the meat became thicker and thicker, countless dreadful spirits of peristalsis slowly spread toward the city.

The beasts who lay on their heads and threw stones down were horrified and blue, with soft hands and feet.

Looking down from their point of view, there is an ugly, horrible face, and a vicious death spirit who struggles with fear. These spirits seem to have no idea what fear is, even in the face of giant stones that the Orcs have forcefully smashed, or the crossbow arrows fired at them, still open their mouths with blood basins, stretching out their filthy fingernails, and sending fierce threats to the nearby enemies.

They're not life, they're just a bunch of corpses that can move freely under the power of witchcraft!

And being swallowed up by such a dead spirit, even with the beast god, I'm afraid the soul of the beast will fall to the terrible lower realm to conservatively soften its feet.

It is with such awareness that these devout followers of the Beast God, for the first time, have a slight fear from the bottom of their hearts and a strong urge to escape from this place!

But the bloodliness and rigidity of the souls of the Orcs counteract the fear in their hearts, allowing them to attack the dead beneath the walls in a wave of growling and howling.

Crossbows are lashing, and fire oil is spilling all over the place.

With a rocket, a huge flame burst beneath the walls.

The scene immediately smelled like a stinking stink of barbecue corpses, making it disgusting.

Grimm, who watched the battle behind the tide, shook his head and sighed.

Even though the Legion of the Dead is just cannon ash made by the Dead Witches, it cannot be squandered so wildly! Situational wars persist, and in order to defeat any mature position, you must be prepared for a lasting war.

Now that the front door is closed, there are so many dead witches brought into Johnson's position. The first period has been consumed, and what is the last stage to stop the real army of the Orc Empire?

Looks like we're gonna need to squeeze the Necromancer tide.

On Grimm's cue, Brainstorming Gru again slowly approached the city wall with his Magic Archer troops. Waiting in the right place, Gru stopped and began ordering the Magic Archers to pour fire wildly over the walls of the city to suppress the defensive operations of the Town Guard.

300 magic shooters fitted with magic ray guns, one guarded position, and the ray gun in their hands fired a brilliant red light. 300 burning rays at a time, enough to cover a section of the city wall 50 or 60 meters above the city head.

The Orcs, sheltered from the city, were alright and avoided this swift attack. And the animals who came out of nowhere and threw giant stones downtown were devastated, and a single body was put through a dense and numb blood hole and screamed and planted from it.

The beast is brave and the beast is fearless. Orcs are the toughest, bravest warriors in Johnson! But this still does not compensate for the huge difference in equipment between the two sides.

Orcs are equipped from the wilderness of the Northwest Wilderness, which lacks large metal deposits and skilled blacksmiths who build fine weapons and protective equipment, making it almost impossible to see well-equipped full-body armor on Orc Warriors.

All they have is a thin animal skin and a big body!

The beasts may be powerful, but their bodies still consist of flesh and blood. Faced with the rays of burning rays from the heavens and the earth, they can hardly come up with enough equipment to defend themselves from them, apart from trying to escape and moaning in pain.

Hiding in a sturdy pristine, endoscopic battlefield, Dawa punched him hard on a rough rock, his fist fell on the rock and crumbled, revealing a deep pit filled with spider web cracks.

“Where did these damned witches find so many metal puppets… No, the warriors of the city cannot be allowed to defend themselves against the intensive attacks of the enemy. Go, notify the Cyclops that it's time for them to play...”

A subpoena immediately ran out.

A moment later, somewhere below the city, a group of twelve or three Cyclops slowly climbed onto the city, led by a giant giant king.

Their appearance immediately attracted the attention of the witches downtown.

Cyclops who throw stones? Looks like they're the only long-range troops on the Orc's side!

Grimm couldn't help but get a little nervous when the Cyclops showed up.

The 300-man Demon Archer is the main force in this battle, and I'm afraid Grimm would be heartbroken if it was destroyed in the hands of these Cyclops with an average grade of Class 2.

So Grimm bites his teeth and smiles, raises his hand and throws out two puppet nuclei, summoning up two horror flames up to five meters tall. And he himself, in a roar, turned into a great fiery demon surrounded by flames.

The presence of three flaming demons in one breath also forced the sight around the battlefield to focus on Grimm.

Led by Grimm, two Terrorist Flame Demons, one left and one right, came shoulder to shoulder in front of the Magic Archer's army, facing the head of the distant city of Dead Water, and began to summon massive red flame columns, meteor showers and the Volcano of the End.

While the offensive power of second-degree witchcraft poses a limited threat to third-degree creatures, it is not stingy to low- and middle-degree Orcs than the horror scenario of a doomsday catastrophe.

The terrible damage caused to distant walls by a flaming meteor falling from a high heavenly dome with a flame shockwave. And a ten-metre diameter red flame pillar burst somewhere in the city, dragging twenty or thirty Orc warriors into it at once.

Such a magical flame runs through the walls of the city, and those first-order Orc warriors have barely had time to call for help and burn to ashes in the columns of a blazing fire. Only those second-degree Orcs can rush out of the fire with a strong body and burn all over it.

And the magic flames don't go away easily, but stick to the rocks and continue to burn, even igniting those wooden weapons in the city.

The city of Dead Water immediately became a mess!