Age of Adepts

Chapter 827: Stepping on a Trip

This is also the inevitable process of invading the Gods' Throne!

The first step, of course, is to try to use space fissures and other means to infiltrate the interior of the surface that needs to be invaded and act as an interior.

While this step is somewhat risky, the chances of success are high as long as it is randomly adapted.

Because every landscape is different, the protagonists either have the strength to defend themselves or the ability to integrate into indigenous societies, otherwise it is difficult to run east and west in a strange landscape to find a suitable transmission point.

This time the Northern Witch invaded Johnson's position, the advance army was sent as a joint squad of fraudsters and dead witches.

Once the transmission point has been determined, the second step is naturally to fit inside and outside, and try to open the transmission door and send the invading forces inside the surface.

This step is undoubtedly the most risky!

Previously, advance teams invaded enemy positions, relying on naturally occurring space cracks or similar passages inside the positions. Such passages are small and crisis-intensive and simply cannot accommodate the passage of powerful organisms, so they can accommodate only some 'little rats’ to drill in and out.

Almost every landscape has several similar landscape invasions every year, most of them bad luck wrapped up in accidental spatial turbulence. Of course, there are also a number of travelers traveling around!

Such a guy, coming in, could have been eaten by indigenous monsters before he could get out of the wilderness. Guys who are stronger, they may thrive, swiftly rise somewhere.

But when such men reveal their identities, they are necessarily confronted with the strangulation of the dominant indigenous creatures.

Therefore, entry and exit through bit-side fissures may not attract the attention of the gods, but once a stable portal to the exotic world is opened inside the bit-side, the strange spatial ripples cannot be concealed from the powerful gods who control the rules of the bit-side world.

So, as the invading forces cross the portal, the first thing they need to face is the tidal killings of the natives. And the magnitude of the war is proportional to the size of the indigenous power!

This incursion, organized like that of the Dead Witch leader Khusuna, was a success, and it was not until the portal was completely formed that the beast god Arug rushed down to summon nearby Orc followers to intercept it.

Unfortunately, the city of Dead Water is not really the city of the Orc Empire. The limited strength and elitism of the followers here have led to a downpour by the crossed forces of the witches, who have not only lost all their troops, but have also fallen into the hands of the witches.

After stabilising the city in such a hurry, the witches couldn't help but push the frontal war to the third stage.

That is the basis for a quadruple attack, a mad assault and the destruction of the faith of the Orc Empire!

The witches will send hundreds of Dead Spirits to disperse across the vast boundaries of the Orc Empire, randomly invade and destroy the Orcs and attack those small villages. And the towns of the animals, which have a little size, need to be handled by the witches themselves, either to bring down the plague, or to burn, in short, never to leave the animals breathing.

And the Witches of Destiny, led by Alice, were assigned to three Orc cities, all small cities with a population of 30,000 to 50,000, all on an approaching march route, suitable for being witched out of their nests.

Not only the Destiny Witch, but all seven witch factions were assigned similar compulsory tasks to destroy the Orcs and destroy the Beast Temple. By contrast, the task of the Destiny Witch is quite easy. As the initiator of this confrontational war, such as the Witch of Death, naturally took on a greater and more demanding task.

A powerful Dead Spirit Expeditionary Army, led by a Grade 4 Dead Witch, prepares the Labourer's Expeditionary Veterinary Empire to reach Pombeth City, seeking to drag the main forces of the Veterinary Empire close to the capital so that they do not interfere with the arrangements made by the Witches in Dead Water City.

This incursion was not about occupation, but about destruction. So the witches will arrange an extremely ‘grand' blood festival in Dead Water City, with a special means of obscenely eroding the face of Johnson's world. This process undoubtedly entails the depletion of a staggering amount of 'indigenous material', which also requires witches to send troops to search for and capture those indigenous beasts.

As a result, Grimm and others, after a short stay of just two days in the city, packed their bags again and embarked on a journey to the mission site.

389 pieces of metal, 30 magic chariots, loaded with supplies, swept far away under the crowd of 200 eyeball fighters. The team's geotechnical engineers and technicians also became chariot operators and mechanics, and the presence of Brainstorming Groo gave the team the ability to sustain combat.

Out of the city of Dead Water, you can see the vast wilderness in front of you.

Desolate, lonely, withered grass.

Standing on the only loess' official road ’in the wilderness, surrounded by half-human tall artemisia blocks most of the sight. And the official tunnel stretches right through the bushes, toward the far end.

Orcs are almost all brave years with muscles in their minds, naturally they don't understand how important easy transportation is to a dominant race with vast frontiers!

And while there are many intelligent people in those subordinate races, they are humble and simply impossible to persuade the Orc rulers to spend a great deal of energy, time and resources repairing and preserving important roads within their boundaries.

So the only road before Grim et al. is such a pit slump, a loess road full of weeds and mosses.

A six-ton magic tank rumbled past the center of Loess Road, crushing two more deep tracks on solid roads. A piece of metal magic stowed away all the weapons and walked neatly on both sides of the chariot.

The observation tower at the top of the chariot opened, revealing a geologic head with a leather helmet and windscreen. They had a double barrel mirror hanging around their neck and from time to time lifted up to look to either side of the road.

It's just that the grass here is too tall and dense, and even if there's a bunch of animals lying on the side of the road, I'm afraid the gorgeous visitors won't find anything in advance.

Suddenly, the wind overflowed.

An eyeball fighter the size of a head rapidly swept past the desert grass not far away, and the raging airflow blew the desert grass underneath. Suddenly, it seemed to find something, a dive down the sky and then suddenly hovered 3 meters above the desert grass.

Then a brilliant scorching ray went into the wild grass.

A moment later, the Eye fighter drove into the bushes and, as it lifted up again, grabbed a furry yellow hare tightly on the small robotic arm that protruded. The rabbit's skull opens a bloody hole, and he can't die anymore!

The goblin watchers on the motorcade shouted gently.

There's fresh rabbit meat for lunch today.

The tremendous 40 kilometres per hour highway was reached despite the large number of troops travelling fast along winding loess roads.

In many areas passing along the way, it is already possible to see a cluster of dark smoke rising straight up in the distance. And every black smoke means that an Orc village has been baptized by the Death Squad. Civilians of the Orcs caught in the face of war are either killed by the Death Spirit as one of them, or wrapped up in Dead Water City as one of the sacrifices of the future blood festival ceremony...

Either way, for these Orc civilians, it means the end of life and the destruction of their homes.

Equality, justice and rights are too luxurious a topic in this terrible world of the strong!

The Magic Force is traveling at high speeds and occasionally encounters other witch teams traveling in the same direction. The other party either rides a large beast, or drives the beast, and rushes to a distant mission location in a race for seconds.

The two sides met and simply greeted each other and then ran away.

Look at the long convoys under the banner of the Destiny Witch flying dust from side to side, and look at their seriousness and sophisticated equipment, reddening the enviable eyes of a witch who is still slowly 'creeping’ in place.

Running a thousand miles a day and night at the speed of the witches is not an issue without considering the guards and beasts. But this is a different world, not a safe and secure world of wizards, so guards and beasts who protect their safety cannot be abandoned at will.

This also severely limits the ability of witches to act.

Those high-ranking witches may dare to move freely, if they encounter enemies, they can fight, and if they cannot, they can safely evacuate. The first-degree witches, who occupy most of our camp, do not have the courage and ability to do so. Once the beasts are strong, their ability to survive and fight is not optimistic without the protection of a large group of witches.

They came to conquer and destroy the world, not die!

So they prefer to slow down, rather than risking their lives to go where the Orcs are active.

But the opposition to the ‘seating' of the Destiny Witches clearly combines safety and speed, which also makes them more jealous and more envious.

Every witch has a number in mind!

One of the main reasons why they are so relaxed now is to beat up the Orc Empire. With the destruction of the Legion of the Orcs of the City of Dead Water, no larger Orcs cities and battle forces can be found within a thousand miles.

If the Orc Empire wants to exterminate this Witch Army, it will have to struggle to mobilize more powerful legions from afar. And in Johnson's backward and broken road system, it's hard to do this without ten days and a half months.

So the sooner each witch faction receives the mandatory tasks, the more security it will receive.

If it takes too long, it is likely to hit those Orc reinforcements on the way to the mission. At that time, I'm afraid it was time for the witches to flee!