Age of Adepts

Chapter 832: Grim's Study

The Beast Temple War is over in a hurry.

The Legion of Magic spent two days in the ruins of Makren City, simply repairing the destroyed Magic and Eye fighters and replenishing the full configuration. And Grimm took the opportunity to scan the entire temple of the beast completely and thoroughly, as well as the magic pattern and the divine power symbols on it.

When all this was done, the Legion of Magic stepped on a journey again. And before leaving, the Beast Temple collapsed under the continuous shelling of magic artillery.

The Magic Chariot continues to advance towards the next Orc City under the protection of a large number of Magic Archers, while Grimm and Alice hide in a small compartment and work together on the loot captured from the Beast Temple in Makren City.

Whether Grimm believes it or not, after destroying the entire city of Makren, his biggest trophy was the Beast Clan Flag that was planted on the battlefield by a third-degree Orc maniac warrior.

After a thorough scan of the chip, Grimm has confirmed that this flag belonging to the Hammer tribe has the ability to gather souls. This also means that all the tribal beasts who bravely fought and died on the battlefield, their souls, have been attached to this flag and become some sort of strange existence similar to the spirit of the captivity.

With the spiritual strength of an ordinary Orc, it is naturally impossible to maintain the integrity of the soul consciousness and memory after being separated from the flesh * body. So all they can keep is simple soul instincts and the fanaticism of battle.

After hundreds of thousands of years of turnover, countless beastmen's souls gathered in this beastskin flag to congeal together some strange spiritual beings with a common will. In the Beastman tribe, these beastman spirits are called the Spirit of England.

Such spirits have no real entity but to maintain their existence on tribal totems, and the key to sustaining them is the power of faith and new spiritual energy. They can absorb the power of beliefs around tribal flags, as well as the souls of the nearby Orc Warriors who died in the New War.

Of course, the power of faith that they absorb, when accumulated to a certain extent, is absorbed into the kingdom of God by Aruger the Beast. And many spirits will be taken away from some of the best, into the kingdom of Arug, the god of beasts, to reshape one body with his divine power, and continue to fight for the great god of beasts at another level.

These spirited tribal totems can also bring powerful magic to the Beastman tribe. Under the cover of the tribal totem strange halo, all the beasts' constitution, strength, agility, spirit, limb flexibility, nerve reflexes… everything will increase dramatically.

Therefore, the stronger the Spirit, the more astonishing the Beastman tribe will be!

And among the great tribes of beasts that have existed for tens of thousands of years, there is even a more powerful spirit like the Spirit of the Ancestors. Not only can they enhance the Beastman's combat power through the halo, but they can also leave the tribal totem for a short time and attach themselves to the strongest of the tribes, doubling their fighting power.

And this was in the past, but only the Divine Envoy had the special abilities!

Because of the Big Witch's interception, Arug, the beast god, has not yet descended any incarnation or incarnation in Johnson's position, and some power can still be delivered through the channel. In the event of a later battle, come to the rank 4 Orc Goddess, and do another 'please spiritual body’, I'm afraid a few of the rank 4 witches alone will not be so reliable.

So the clearer you know about Johnson's covert power, the more careful Grimm becomes.

His strength is now more than ever, and when he turns into a terror flame demon, the flame kit is enough to ensure that he has the strength to crush his peers. But in the face of a third-degree opponent, his attack may cause him some damage, but his body is a little fragile.

Luckily, Leron Ames of the 3rd stage used him as a bodyguard to take care of the 3rd level enemies of the Bullying Army, otherwise the Legion of Magic would have been cut into scrap iron by the powerful layers of Orcs.

And the most rewarding part of the journey was not Grimm, but Mary, who had enjoyed herself.

Whether the 3rd Orc Shaman killed in the first battle, the 3rd Orc Sword Saint captured halfway through, or the Orc Warrior killed in Makren City... their blood was not in vain and all was consumed by Mary.

This also leads to Marie sleeping unconsciously these days, as if she was overfed!

The four sincere wizards who accompanied the team, after the melting of these days, no longer opposed the Deep Red family as before. Whether it is day-to-day vigilance or cooperation with magic, even though there are no bright moves, it also performs the middle rule, very cooperative.

With these employees sharing the work, Grimm is becoming more and more idle.

Grimm stopped appearing when the little Orcs harassed the team along the way, leaving it all to the Deep Red Wizards to solve. Only those overly powerful 2nd or 3rd order Orcs will Grimm pull out of Ames and work with it to resolve his opponents quickly.

For the rest of the time, Grimm had barely left his room and had been silently studying that tribal flag under Alice's guidance. The chip analysis is going well, and the strange symbols scanned from the Beast Temple have been parsed, and the rest are expected to be all parsed before the return journey.

Chip analysis, on the one hand, is related to Grim's spiritual surge and, on the other hand, to the stupidity and straightness of the beast.

You know, even in the wizard world, most of the Rumor Wizard Front has only six to seventy percent of the runes that are really meaningful, and the rest of the runes are just mixed in to confuse the enemy. Even many witch formations deliberately draw intricate, useless patterns to mask their true purpose.

But Grimm scanned from the Beast Temple for strange law formations and divine scriptures, apparently without any modification or disguise. As long as the effects of the corresponding symbols can be resolved, the operation of the legal array is almost obvious and unobscured.

This, on the other hand, reduces the amount of trial and error work on the chip, saving Grimm a lot of time!

From the perspective of these Orc symbols, almost 30% of Johnson's mysterious territory is covered. If it is completely eaten out, it can take the magic textures that Grimm has mastered to a new stage. At the very least, Grimm's current 'Flaming Demon Transformation’ can lead to higher body growth.

The next Orc City is Andohar, more than 400 kilometres away.

In just two days, the Magic Corps broke through the interception forces along the way and appeared under the city of Andohar.

Looking forward, this is still a small city full of Orc style.

The towering walls are made of a huge rock stack wedged with a few sharpened wooden stakes, some of which are nailed to dead bones. Looking at clothing, looking at bone size, seems to be some defeated heterosexuality.

Above the walls of the city, the corner building is filled with forest, and there are also a number of pristine castles characteristic of the Beast Clan.

These pristine buildings have low entrances and numerous small openings for small rat fighters to stab guns inside.

Inside the city, all the buildings are very tall and magnificent, and the surfaces are not carefully polished and cut, so they look a little rough and simple.

It seems that the Orcs of Andohar City have long known the arrival of the Legion of Magic, sweeping away at a glance, few Orcs can be seen in the city, only on the walls of the towering city, hidden in the figure of some Green Leather Orcs and Wolf Cavalry.

“How do we fight this war?” Several dark red wizards gathered before Mary and waited quietly for her assignment.

Mary gawked at the top of a magic chariot and looked remotely at Andohar waiting for her.

“Udi, you lead 100 Magic Archers, 30 Shield Guards, and 5 Magic Chariots to the left. After the war, that bunch of wolf cavalry hidden five miles away may have hit our team from there, and they may already be in the tens of thousands. Remember, don't put any of them here...”

“Yes!”

“O'Neill, you take 50 Magic Archers, 20 Shieldmen and 5 Magic Chariots to the right side of the formation… According to Eye Fighter reconnaissance, about 7,000 Orc Warriors are hiding in the dense forest three miles away. You seal them inside...”

“Yes!”

“Desera, I'll leave you to the front battlefield. You will have 100 Magic Archers, 30 Shield Guards and 10 Magic Chariots. Bomb this city so hard, blow me everything inside..."

“Yes, Lord Mary! ”

“The rest of you stay with me, wait for the enemy's main force to show up and break the enemy again...”

“Yes"

“Yes!”

Medusa Merrill and Sophia the Violent Witch took the lead, while the two remaining new wizards were only Novo. As for Cerebral Gru and the Goblin Tigul, they still stood idly aside and did not respond to Mary.

No way, the three are tiered two, each with its own camp and backstage, and do not have to bow down in front of Mary.

As the leader of this team, Grimm did not show up for this battle, but simply released the pestilence spirits and sewing ghosts he had worked so hard to feed. These days the enemies were exposed to too high a pole, and the movements were both powerful in order 2 and 3, so the two variants with only the peak of order 1 had not been slaughtered in a long time.

It's time to feed them with this opportunity!

This new battle started instantly as a huge group of Magic Artillery lasers flew into the city of Annehar!

Drawing on the tragic lesson of the previous town of Makren, the Orc Commander of the city did not shrink all his forces within the city, but placed them on the periphery. Until the enemy starts attacking the city, a legion of wolf cavalry and Orcs ambushed from the far realm wildly from the left and right in the direction of the Legion of Magic.

Another large army of wingmen took off from the city, trying to break into the Magic Legion and pull the witch into the mix.