Age of Adepts

Chapter 833: The Witch's Plan

Unfortunately, the Orc Commander had a wonderful idea, but sadly met Grimm and others.

With an amazing number of eyeball fighters, the battlefield in front of you is almost completely transparent!

No matter how perfect the Werewolf Cavalry and Legion of Orcs are hidden, they cannot escape the life perception of an eyeball fighter. A big red spot is hidden in the wilderness and the forest, unless the Commander of the Legion of Magic is a super blind man.

And once you're ready, the traps that the beasts set up in advance are so childish and hilarious!

The unequal force between the two sides leaves the beasts with no choice but to find ways to make up for it with tactics. But in the art of war, an animal, a muscular reckless man, seemed to have no other strategic tactics than to lift a large blade and rush to his side with a long-range enemy attack.

So the Battle of Andohar was just another side to prove once again the strength of the wizard team and the colorful insistence of the Orc tribe.

Any guy in the Legion of Orcs who singles it out is a top bar, whether he is physically fit or capable of solo combat, far outweighs the human army. Unfortunately, strength and weakness turn upside down when they are faced with a cross-border Legion of Wizards and Magic.

Unbreakable became enemies, crushing rotten rotten animals and becoming themselves!

The fighting lasted only three hours and ended.

The self-aware and hopeless Orc Commander blew the trumpet of retreat, dragging the mutilated Orc Warriors to swallow the bitter fruit and fled far away.

Because it was a field battle, once the Orc collapsed, the Magic Legion could not be pursued.

Relying on the fierce attacks of magic artillery and the frequent attacks of magic rays, the legions of magic fighters who defend themselves against the tidal attacks of the Orcs will not dare to disrupt the formation to capture these fleeing enemies in the wild. Otherwise, the losses of the Legion of Magic will undoubtedly be enormous once they encounter an ambush by the powerful Orcs.

Moreover, this attack was not intended to kill or injure as many Orcs as possible, but rather to destroy as many Orcs as possible. This is the top priority of this mission!

When entering the city to fight, the Legion of Magic was attacked by a group of Orc Strong, and up to 30 pieces of magic were lost at one time. But in the face of frequent ray attacks by demonic archers, these only second-degree Orc strong men are also very wounded.

Johnson lacks antidemonic equipment, and the strong beasts are wearing some high-end monster fur tanned leather coats. Although they possess certain antidemonic properties, they can't resist the attack of the Demon Archer is both frequent and dense. As they rush into the Magic Corps to open the Kill Ring, the Magic Shooters don't care if they accidentally injure their teammates, they are pouring magic rays on them at the highest frequency.

Such attacks last half a minute.

But in half an hour, how much magic can they slaughter?

Besides, there are a lot of shield guards in the middle of the Magic Corps. These hand-held stainless steel tower shields, full-time close-range protective combat magic, once blocked together the Orc Powerful, are naturally a burst of intensive shooting, as well as amazing magic magic.

The poisonous battlefield of the plague is weak, but the ability to spread the plague is one of the best.

In previous battles, while the beasts were retreating, the plague spirits spilled a lot of plague spores and placed them on the beast's crushed soldiers.

As the beasts retreat into the surrounding towns and villages, these plague spores are also brought to the gatherings of the beasts. That's when the plague is truly at stake!

As for sewing ghosts, this paranoid Fae is the star of the Orc Warrior.

Its strange body, stitched from cloth and debris, does not fear any physical attack at all, and the three soul guards it drives possess the ability to attack the enemy's soul directly. This also means that the strong bodies of the Orcs do not serve any purpose in front of them, but are easily invaded by them into the soul slaves of the sewing ghosts.

Large quantities of high-quality flesh in front of the battlefield also make this flesh-feeding group more brutal and fierce.

Sewing ghosts are like a horrible ghost, hovering over the battlefield, while three spiritual guards flanked by whistling burst into the body of an Orc warrior from time to time. If the invasion fails, the Soul Guard, which turns into a white light spot, rushes out screaming and quickly searches for the next target.

If the invasion succeeds, the Orc Warrior will become a slave to the Ghost Dolls and the weapon will start to attack his allies wildly as soon as it turns. And once the host's soul slave dies, his soul is rolled back by the soul guard for the sewing ghost to eat.

Relying on the indiscriminate killing of three soul guards, the soul of this sewing ghost is getting stronger and stronger, with a tendency to advance on the battlefield.

To be honest, after so much time with Grimm, after countless battlefield killings, it is time for them to rise again. Otherwise, they won't be able to keep up with Grimmna's perverted advancement!

The city of Anhador was almost easily taken down by Mary and others.

Somehow, there was no such thing as a 3rd Class Orc, and only a few 2nd Class delusions relied on alley warfare to delay the advance of the Magic Legion. Unfortunately, they were also subjected to a joint attack by Mary and Tiqoul.

It was not until the city of Andohar was occupied and the only remaining Orcs and Shamans were wiped out that Grimm slowly drilled out of the chariot.

In this battle, he harvested another tribal flag, as well as many new beastman symbols.

And these things are enough to support him in continuing his research on the next journey!

The third beastman city is called Goduni, just over 200 kilometres from Andohar.

Unfortunately, when Grimm's servant arrived beneath the city of Goduni, he realized that there were already people in the city, and that he could never find half an animal figure.

What happened to the first two Beastman cities has already reached Goduni City.

The number and strength of the city's beasts are far short of those of Makren and Andohar, so the self-aware, irresistible beasts fled into the wilderness with nothing but their homes. They have no idea, however, that on this journey, Grimm has sent plague poisons to attack everywhere, spraying plague spores inside every Orc village or town where the team passes, polluting the water.

Even Grimm deliberately released a large number of captured Orc prisoners and, at the beginning of their departure, sowed them with highly hidden plague species.

As long as they flee back to their homeland and return to the Orc Gathering Point, there will be a terrible and massive plague in a month's time.

The only reason Grimm did so was to reduce the number of beasts on a massive scale, strike at each other's belief systems and prepare for the upcoming showdown.

And it's not just Grim!

It can be said responsibly that every witch force on mission receives a similar task of spreading the plague or the plague. The witches did not intend to occupy this place anyway, so they took an unscrupulous approach to it.

With Johnson's poor health care system, a small number of poor Shamans, trying to lead the Orcs away from this robbery is a nightmare.

The clash between the civilizational system of the wizard world and Johnson-facing civilizational system is a total crushing oppression. Without that alien beast god behind the scenes, the Northern Witches would easily surrender to the Johnson Beasts and make them a slave source to the Northern Witches.

But now, for Leviticus' sake, the witches will forcibly destroy this Johnson position. It also means that every indigenous creature living in Johnson's place will suffer the scourge of extinction in a month's time, becoming one of countless grievances.

As for how to destroy a seat surface, Grimm only knows implicitly that there is a need to break the face origin of the seat surface. But the specific way to do it is that the high-ranking witches keep a strict secret, and Grimm doesn't know it.

Anyway, it has something to do with the Blood Festival ritual that the Death Witch is currently preparing in Dead Water City!

Due to the good secrecy of the witches, the Orc Empire has yet to detect their unusual behavior and is still accumulating heavy troops in the distance, following the defensive incursion process, ready to expel these damned witches after contacting Lord Beast.

How do these foolish beasts know that witches are not here to invade, but to destroy them!

Witches on mission are also using the scepticism of the Orcs to attack desperately, uprooting all Orc Cities and Beast Temples within a thousand miles of the city of Dead Water. So, even if the Orcs came back, the first thing to face was a thousand miles of uninhabited land, and a terrible plague.

With this move, the witches abandoned this army of beasts that was still assembling in advance.

The Orc Empire wants to stop the Northern Witch, and there seems to be no other way or means but to summon all the Orc Powers. It is also possible for these Orcs above the 2nd level to cross plague-ridden areas and arrive safely in Dead Water City.

As for the Ordinary Orc, he came to die one by one, to die 10,000, and could not reach the city of Dead Water.

So, after the destruction of the three Orc cities and the Beast Temple, Grimm took the Legion of Magic without hesitation on its way back. He can't wait to get back to Dead City and see what the Dead Witches have done.

Destroy a seat. How the hell did they do that?

After 11 days of running day and night, Grim-led Legion of Magic became the first force to return to Dry Water City. And their achievements have been so glorious that they have been personally received by the Dead Witch leader, Khusuna.

In Dead Water City, in a tall and spacious Orc Hall, Grim and Alice meet this‘ long gone 'Class 4 witch!