Almighty Game Designer

Chapter 9: Is That Why You Paint?

Lin Hai's speech was much more slippery and clearly not guilty on either side. Indeed, he does not have a particularly clear attitude.

The audience started whispering.

Swartzer's words still played a role. A designer's predecessor so clearly objected to a piece of work, and it was plausible, and many audiences rocked a little, and began to wonder whether such a game was really worth recommending?

Lin Hai's statement seemed to be just, but it was useless. His words were forgotten by the audience as soon as they turned around, while Swartze's words were always remembered by the audience.

Chen Qiao was relieved.

If Linhai jumps out against Flappybird again, he's in an awkward position. The attitude of the two judges was sufficient to influence a large audience. Linhai occupied a neutral position, which was not bad.

Nevertheless, it cannot be taken lightly.

It was the youngest judge, Qiu Hengyang, and the other two judges, one strongly opposed and one neutral, whose attitude would determine the fate of the game to some extent.

Qiu Hengyang opened the microphone and pondered for a moment before saying: “I do have a different opinion of this game from Mr. Swartze. ”

Chen Qiao couldn't help but stand still. Why is this guy talking to me? Does he look more unique than both of them and see what makes this game special?

Swartze also looked incredible, staring at Qiu Hengyang and wondering what he was going to say.

Qiu Hengyang said: "I wanted to give it an eight-point score before I got the field data, but after I got the field data, I thought I could give it a nine-point score. Of course, this rating is compared to the other 19 games. ”

“In other words, this first place, it's a real name. ”

The audience was loud!

What the hell, nine points? Percentage?

Looking at Qiu Hengyang's tone and divinity, it's obvious that this is a tenth of a point.

There are a lot of people in the audience who love to play "flappybird", but they love to play home. They also know that this game is made out of scruples. It would be nice to score seven points. It's too exaggerated to score nine points, right?

Qiu Hengyang ignored the audience's surprise and continued: “Don't be surprised, this is the difference between a professional game designer and an ordinary player's perspective. ”

“What you see is a simple, single-minded little game, and what I see is a well-designed, thought-provoking piece of sincerity! ”

“Why would I say that? Please listen to me. ”

The audience here is attracted to Qiu Hengyang, many people are very curious, Qiu Hengyang blows the game so magical, how can it go back to circle?

This competition is live, and there will be videos. If Qiu Hengyang is talking nonsense, it will be embarrassing in the game circle!

Qiu Hengyang said: “Next, I want to ask you a few questions, you don't need to answer them, just think silently. ”

“Question number one, you all say the game is ugly, so let me ask you, do you really think this bird is ugly? Or do you think this little bird is a little silly and funny, flying and dying? ”

“The second question is, has anyone roughly calculated how fast the bird naturally falls? What is the height at which the bird flies up after the finger clicks? ”

“The third question is, why does gameover start immediately after clicking on the screen? Why is this simple little game about leaderboarding and networking? ”

“Question number four, have you noticed the ad bar on the gameover screen? ”

“Think about these questions. ”

After Qiu Hengyang finished speaking, he deliberately turned off the microphone to give the audience a few minutes to think.

The audience immediately discussed it.

These people are game enthusiasts, they are interested in some of the doorways of the game, they also love to drill, and most of these audiences are obsessed with "flappybird," so Qiu Hengyang's questions make the audience think.

Chen Jiao is a little surprised because these questions from Qiu Hengyang basically hit all the key points of the game, which seems incredible to Chen Jiao.

After all, the game design philosophy of the world is backward and full of prejudice.

Obviously, this Qiu Hengyang is not simple, he can set aside prejudice and carefully study the success factors of a game, rather than being crudely attributed to reasons such as “luck”, which in Chen's view is a game designer's most critical qualities.

With this in mind, Chan has no doubt, throwing Qiu Hengyang into his previous life, and he will still be a very good game designer.

Qiu Hengyang felt that the audience was almost thinking, and continued: “Everyone should already feel a little vague. Congratulations on taking the first step. Welcome to the designer's thinking area. ”

“The first question, is the painting style of this game really bad? ”

“Look at this bird. What's your first feeling? Stupid? Stupid? Note that this is a pixel-style game, and the lines and colors used by the whole bird are simple, but big eyes + sausage mouth + tiny wings, just to outline a silly bird image, is not an easy thing to do. ”

“And the image of this little bird fits perfectly with the content of the game. The bird's stupidity effectively deflates the frustration of a game failure, even making you feel like a bird, not you, right? ”

Qiu Hengyang's voice had just fallen, and a laugh immediately appeared on the field.

Qiu Hengyang continued: “The second question is, why should I ask the birds how fast they fall and how high they fly after clicking? Simply put, these are two key numerical elements that are directly related to the difficulty of the game. ”

“If you fall too fast and rise too high, the game will be very difficult and most people won't score more than double digits. So, the frustration of this game is very strong, and most people don't play it for long. ”

“But the other way around? The game gets too simple again, most people can brush a few dozen, and soon the player realizes that the game is very boring, very boring, and will give up quickly as well. ”

“So, in my opinion, the numerical design of this game is very smart, and it grasps this balance very well, making it difficult and abusive, leaving most people without a high score, but also giving you a little hope that you will always have the privilege of trying. ”

“The third problem is that the designer deliberately made the gameover scene simple, clicking on it will start over, in order to narrow down the unnecessary steps that will allow you to start the next round again quickly. In constant repetition, it makes you feel numb about the gameover thing and doesn't even allow you to feel the passage of time. ”

“As for networking and ranking, it seems to me to be the dot pen for this game, and without networking, it would have a third, or even less, of the data right now. ”

“Why? Because a game like this, only a climb makes sense, otherwise even if you draw 100, 1000 points, what's the point of not showing off to others? ”

“What I'm saying is that instead of showing people my phone, I can show it to all the players who have played this game directly through the leaderboards - look how great I am! How many of you have scored like me? ”

A large audience raised their hands.

Qiu Hengyang nodded: “That's what I said, networking and ranking are the nodding features of this game! ”

A front-line audience said out loud: "Teacher Qiu, is that why you painted 39 points to return your name to the station? ”

Laughing on the scene.