Almighty Game Designer

Chapter 18 Ten Continuous Drawing

The next day, Chen Yu got up at 9: 00, took a shower, went downstairs and walked, bought early food.

Chen Qiao rose late, first because he was somnolent, he always felt sleepy enough to clear his mind, and second because of the habits of previous life.

In previous life, the gaming industry often needed to stay up late and work late in the morning, so Chen stranger's working hours were not fully adjusted to the most scientific working hours.

After breakfast, Chen Jiao went back to his studio and started thinking about his first game.

There are countless games in Chen's mind, but he still has to think about which one to make.

In this world, the cost of developing games is very low, you don't need to rent office buildings, you don't need to hire programmers, and basically the overhead of R&D games can be saved.

But this is not to say that there is no cost and no limit to the development of games in this world.

One of the bigger limitations is art resources.

Game music can be done with people, it can be solved with money, and players are less picky as long as the quality is not too bad.

But game art is different. If Chan Wants to develop some large games, original characters, models, scene paintings, models, these can all be made from scratch, and the free resources on the editor may not necessarily work.

And it's all pretty expensive.

To give a simple example, an original card painting of a plain hand swim, cheap for 8,900, expensive for up to 7,800, if the level is higher, expensive, the original painting alone is a huge expense.

Besides, there are models, movements, special effects, etc., which are not cheaper than the original painting and can be cumbersome to do.

There are plenty of free resources in the game editor, but those resources are common resources of average quality.

Flappybird is able to use common art resources because its materials are particularly simple. After Chen Jiao painted the bird's hand, all other art materials can be found almost directly.

However, if Chen Wang wants to restore a large game from a previous life, the art resources must be consistent with the original, which is quite troublesome.

As for why should art be the same as the original? Because the game is a relatively sophisticated thing, like a sophisticated running pocket watch, which can fail if any part is replaced.

Of course, those rough and indiscriminate skin-changing games don't count, and those games can never be exploded.

All the explosive games, their play, art, music, all fit perfectly, are the best that designers have sieved out of dozens of options.

Changing any part of it must be discreet and prudent, otherwise it is like changing a thousand ancient verses at will. Changing even one word could make this poem third class.

So, Chen Jiao still needs to restore every detail of these classic games, including the art aspect, to the extent possible.

The second bigger constraint is Chen's own ability.

In his previous life, Chen Jiao was a master planner, but he specializes in technology, and he is not good at everything.

The numerical value and level have always been the responsibility of special planning. Chen knows a little, but can't say he is particularly proficient.

Some of the games seem simple and demanding. For example, "Happiness and Fun", the rules are not complicated, it doesn't seem difficult, but in fact, its level of level design is very high, the difficulty of level 1 and level 1 is increasing, and the rhythm of the game must be stuck, so that the current level design ability of the stranger can not be done.

There are also domestically produced kryptonite games that seem to have no technical content, but actually more than half of their technical content is numerical.

For example, how do you set the VIP level? What is the difference between different VIP players? How much more power can you get from charging? How many chapters can a player tweet to on day one? How do you control the game rhythm?

These are all numerical questions, and Chan knows them, but he can't say he's 100% sure.

After all, "flappybird" is a simple to extreme little game that doesn't need to consider numbers, levels, etc., but this little game can't be replicated. In the long run, Chen Jiao must be all-powerful, and his values must be raised to over 80 points in order to perfectly replicate some of the classic masterpieces of previous life.

So how do we solve these problems?

Kryptonite! Are there any other options? Kryptonite changes fate!

“If you're experiencing a difficult problem, it must be because you're not charging enough.” Chen Jiao mocked herself while opening the virtual screen on the bracelet.

Chen Yu received 300,000 R&D funds and intends to draw out 200,000 of them. As for the remaining 100,000, it is kept for occasional needs.

One thing that hurts Chen Qiao more is that "flappybird", a game that must be opened free of charge as the winner of a game design competition for the player to experience for three months, which will not be profitable.

This was known to Chen at the beginning of the design competition, but at that time, Chen did not know how much the world accepted Flappybird and how much it could ignite; and second, he really wanted the experience store and, with too limited resources, Flappybird became his only option.

Therefore, although it was expected that there would be some loss, Chen Jiao chose to enter the competition with "flappybird".

But now, Chen Jiao thinks that the author of Flappybird in his past life can earn nearly $300,000 a day and feels like he missed hundreds of millions.

At least for the last three months, Chen Jiao didn't expect Flappybird to make him money, so make the next game right.

Turn on the recharge interface, Chen Jiao filled all 200,000 into the bracelet. The balance on the bracelet shows: 2097340. Chen Jiao thought about it and simply recharged it a little bit, put together a whole lot of 2.1 million points.

Two hundred thousand dollars is full, and you don't care about the 300 dollars, so take care of yourself as a little obsessive-compulsive.

2.1 million points, 100,000 points once, enough to draw 21 times.

At this point, Chen Jiao noticed an additional [ten draws in a row] option on the carousel of the virtual screen.

“... so sweet! Didn't come out before because I didn't have enough points, did I?” Chen stranger spit in the gutter.

[Ten drawings in a row] There is also a small line that says: "Rare items must be produced”.

It's really a urine game with Kryptonite gold from previous generations. It's great to encourage players to recharge more money.

Chen Jiao knows that in 99% of games, ten even is better than one, so his best choice is to go straight to ten.

Chen Jiao walked around in the studio, went to wash his hands and washed his face.

We still have to do enough prep work before the 10th draw.

After a relaxation, Chan decided to try his luck first.

Pfft...

The carousel spins quickly, then “clicks” and stops in the blue area: [Rare Skills Book].

“Hmm? Nice. ”

Chen Qiao suddenly came to his senses, and for the first time, he smoked a blue skill book, which seemed to have worked just now.

Chen Qiao clicked on the blue skill book and found a line with a hint: "Special skill book: Music effect skill +10. ”