Almighty Game Designer

Chapter 20: New Game Finalization

In Chen Jiao's planning, end tours and hand tours are still the main focus, regardless of page tours.

Pageswimming did have infinite scenery in previous generations, but the biggest problem was that it was fired in a specific environment, in a particular group of players, and its success was short and difficult to replicate.

In Chen's previous life, the page swim was quickly decayed and replaced by hand swimming after only three or five years of fire. In a very short period of time, hand swimming has shifted from rough manufacturing to boutique, and the pace is increasing.

Pagewalks are really good value for money, but no player base is bullshit.

What kind of player is this world?

I've seen a lot of big VR games. The quality of virtual games is higher than Chen's 3A masterpieces in his past life. For this group of people, you give them a page trip?

“Dragon Slaughter Knife, Click to Send”?

That's probably a loss of pants.

In fact, for the stranger, hand swimming is the evolution of page swimming, compressing page swimming comprehensively in all aspects.

To be convenient, when swimming to work, you have to be careful to turn off the page, you can always play by hand, and the leader comes to snap your phone to the table.

To discuss the screen, the page tour is limited by the way it is made. It requires constant loading of resources. Often, the screen loading is incomplete, which greatly affects the gaming experience.

To say how to play, the classic method of page swimming is basically hand-watered, and there are many new ways to play hand swimming as it develops.

So, page swimming is basically the type of game that is completely replaced by hand swimming. Chen Jiao now goes to R&D page swimming, which is brain kicked by donkeys.

For a long time, Chen thought about his first game in the true sense of the word, but he also finalized a classic leisure game from his past life: The Botanical Wars Zombie.

This is not the most profitable option, but it is the most secure and long-lasting option.

What do you need most now, Chan?

He needs money, but not the most.

He needs fame most now.

Chen Jiao's first game chose "Plant Wars Zombie", mainly for three reasons.

First of all, the game has a small amount of resources, the installation package is only about 100M, and the amount of resources is completely within 300M. (Game packages are generally compressed and do not represent real resources.

Moreover, the game's values are set relatively transparently and the level design is clear, and can be controlled with current numerical and level capabilities.

In terms of art and music, the main difficulty lies in design, but Chen Qiao is equivalent to copying and not too difficult.

So this is a relatively controllable game for a stranger.

Second, Chen Qiao needs fame and a reputation. Making Kryptonian gold games does make money, but it's hard to get fires and probably get scolded.

The first game that Chen Wants to do is a national level game where as many players as possible see the Thunder Game logo and let them know that Chen Wang is the designer.

Making all players aware of themselves is a long-term goal, but planning begins with the first game.

Thirdly, Plant Wars Zombie seems simple, but it's actually a very comprehensive game, especially as it's strategically done very well, and it's an enduring, very durable game.

According to the calculation that it will take about three months to develop a game, each game by Chen Jiao requires at least one month for the player to play, from which point on, Plant Wars Zombies crushed a large number of single-machine leisure games.

Moreover, this game can be posted on both PCs and phones, and there is no problem even with dual-end data interconnection.

Ultimately, Chen Jiao finalized, Thunder Mutual Entertainment's first game, to make "Plant Wars Zombies"!

Chen Qiao stood up and walked around the experience store, took a short break of 10 minutes, and then began to develop officially.

Chen Jia was not in a hurry to recall the dispensing liquid with memory. The liquid was only effective for four hours. He had to try to recall it first, put together the whole game framework, and the liquid had to be used to recall those parts that he really couldn't remember.

Start by writing a design document, and then populate the game's basic rules into the phantom editor, which generates the game's basic framework.

Chen Jiao wrote the design documents in his previous life quickly, basically 1-2 times faster than other designers, more than 10,000 words of system design draft, conception, drawing prototypes, logic, final writing, basically can be completed in 5-7 working days.

Moreover, this includes the time of discretion and modification.

Of course, depending on the structure of the game, the number of design documents will vary. In general, even mid-stream level hand games require at least 20 to 30 design documents, large or small, involving different systems.

As for all kinds of matches, resource requirements tables, a lot of them won't be seen in games.

The main time to write a design document is to think about it and consider it between different design options. However, Plant Wars Zombies is very complete and Chen Jiao doesn't want to make any changes, so he writes quickly.

Interface layout, battle system, level settings, plant types, zombie types, special play methods… Soon, a large frame of design documents will be available.

Then, Chen Qiao started looking for free resources in the editor and downloaded them with his own resources.

In order to maximize the reproduction of the original work of the art resource, Chen Jiao must be hand-painted and hand-guarded.

These free resources are only alternatives and are designed not to affect the progress of development. When the game is almost complete, Chen Jiao will have to replace all of these art resources.

Green spaces, plants, zombies, similar elements of art actually have a lot of material, but only a small part of it can barely be used, and the painting style is strange. But it's also an alternative resource. Let's use it together.

It took Chen three days just to write a large frame of design documents and find art materials.

During this time, the company's audit was passed, “Thunder Entertainment" was officially established, and Chen Yu added one more title on Weibo and in the editor: Thunder Entertainment Founder.

Now, of course, the title is false, because the company is now an empty shell, nothing.

According to Chen Jiao's plan, Thunder Mutual Entertainment may have multiple branches, such as Thunder Games, Thunder Literature, Thunder Comics, Thunder Movies, etc...

Of course, this is just some planning strategically. In the future, you will have the opportunity to do it, you will not do it without the opportunity. Chen Xiao's own ideas are to cultivate the game field deeply. As for other things such as literature, animation, etc., it really helps the game a lot, but it is not the main direction of Chen Xiao's attack.

The company name and logo have been identified, and Chen Jiao called the competition staff to ask them to help make the sign for the experience store.

The efficiency there is also quick, the sign is done in two days, there are special people to install it in the front door of the experience store.

There are a few words on the sign: “Thunder Game Experience Store”, alongside the Thunder Recreation logo. Chen Jiao looked at it and was quite satisfied with the effect.

After all this, Chen Jiao continued to lock himself up in the studio, organize the framework of the design documents, and alternative art resources.

It took another day, and the big framework of the design document was finally completed, and the art resources were also searched for a 60-70%.