Chen Qiao took a good night's rest. The next morning, he washed up, finished eating early, waited for the clearest stage of the brain, used the Memory Release Potion, and began searching for forgotten memories in his mind.

Botanical Wars Zombie This game has been around for some time, many memories are blurred, and many details of these memories are directly related to the quality of the game, Chen Jiao dares not be vague.

The effect of remembering the dispensing water quickly came into effect, and Chen's strange thoughts slowly returned many years ago.

The first thing I remember was a classic plant image, a pea shooter who looked like a dragon mother, like a highly-named musician's nest melon, a potato thunder with a joystick on his head, a mysteriously smiling sunflower, his eyes staring at the nut wall of a light bulb...

Then there are all kinds of zombies, ordinary zombies, roadblock zombies, pole-jumping zombies, iron barrel zombies, rugby zombies, dance king zombies...

There are also various scenarios such as classic scenes, night scenes, pool scenes, etc.

Memories became clearer and clearer, Chen Qiao quickly took the hand drawing board to document the appearance of these plants and zombies with a sketch, mainly to restore some key features and details of these classic images.

After that, Chan begins to recall the entire process of the game.

From what Crazy Dave said when he first entered the game, to planting the first plant, defeating the first zombie, to constantly opening new levels behind, unlocking new plants, defeating new BOSS...

Chen Jiao remembered and recorded all the points of each level in detail. For example, what kind of plants are unlocked at level 1, what special modes are unlocked at level 2, etc.

And then you take down some of the data from the game.

For example, how long will a pea shooter fire a bullet? How much damage does a flame stake provide? How much does a frozen watermelon slow down? How many times do zombies die in the face of different attacks?

This data, while not visible, directly affects the numerical architecture of the entire game, and it is the only silly method that can be used by strangers with limited numerical capability.

Four hours, in a blink of an eye.

Chen Qiao grew out of breath, his spirit was highly concentrated for the past four hours, and he felt very tired relaxed.

However, he could not relax and hurry to fill in some of the data and details while the impressions still lingered in his brain, fearing that there was something missing.

People's memories are constantly declining, and using a memory discharge solution only ensures free searching of memories within four hours, which will disappear again slowly after four hours.

After another two hours of torment, Chen Qiao grew out of breath. The whole person sat on the chair and took a cup of water to drink.

On the desktop of the computer, Chen Xinxin opened a design document recording some details of the game, recording thousands of pieces, drawing files, lots of sketches, plants, zombies, scenes and even the UI layout style of the game, everything.

This remembrance discharge solution was finally used thoroughly by Chen Qiao, squeezing out the last bit of value.

“Emma, I'm tired. ”

Chen Jiao wiped the sweat off his head. His mind was tight for the past six hours, so he couldn't help it.

But then again, why are you so grumpy? It's because I can only recall one bottle of potion! What if there's two? Absolutely. One bottle today, one more tomorrow, eight hours is enough to write down the details of the whole game without being so nervous.

So, Chen knew that he still had to make money, and Kryptonite gold!

Chen Qiao stood up and walked away, ate something, ate a few chocolates, made another cup of coffee, and took a short break to continue his work.

The next step is to refine the design document, finalize some of the design details before, and record them in the document. These details don't seem eye-catching and actually affect the gameplay experience very much, and Chen Jiao dares not ignore them.

It took a whole week to refine the document.

A week later, the entire game's documentation was essentially finalized, the details were refined, and the game's basic rules, interface layout, plant and zombie types, etc. were all set up.

Afterwards, Chen Jiao enters all these rules into the editor, which automatically generates a game item according to the rules, and later Chen Jiao can modify it directly on this item.

It takes about 1-3 days to generate the project, and the more rules you have, the longer this time will be.

In the meantime, Chan intends to complete the numerical system of the game.

Some basic properties of plants include: attack power, life, range, attack interval, range of attack, preparation time (how long after placement is effective), cooling time (time after placement is placed again), price (COST), damage point (mainly for breakage effects), etc.

Every plant and zombie, Chen Qiao, lists their properties and constantly verifies them.

Those previously recorded game data have helped greatly, and some data details between different plants and zombies can be verified with each other, which makes the whole numerical design of the stranger a half-work.

Two days, the entire numerical system is finalized. Since Chen strangers have a large number of numerical details for reference, this numerical system should be very close to the original work of previous generations, even if there is a deviation, it is not too great.

The next step is validation and constant fine-tuning.

In the meantime, the phantom editor has generated a game project, which Chen Jiao temporarily named PVZ. The project name is just a code name, and when the game is officially released, the real name needs to be finalized.

Opening the project, Chen Qiao checked the rules and mechanisms, and the problem was small. There are some minor rule errors and logical vulnerabilities, which Chen Jiao quickly filled in.

After that, Chen Jiao imported various numerical settings and added corresponding art resources to various zombies and plants. This way, a simple running game demo is done.

Now, there are no new guides or cards for the entire project.

Chen Jiao built a new scene, tried to plant a pea shooter, and placed another ordinary zombie across the street.

“Bang, bang, bang...”

After constant attacks by pea shooters, the zombie collapsed.

The rhythm is OK, Chen Jiao tried other zombies and plants again, which is basically fine, except for some sensory variations that are fine-tuned.

After that, Chen Qiao started to do the interface and set the level.

Setting up a level is also a technical activity, and the entire level process must be incremental, making the player feel different and not too fast to jam the player.

Chen Jiao has written down a lot of level details before, roughly how many zombies are brushed per level, which level unlocks what new plants, these have been recorded, so the problem is not so great.

After five days, Chen Jiao finished all the interfaces and main checkpoints, and also guided the newbie. In this way, the adventure model of the Botanical Wars Zombie was basically completely restored by Chan.