Almighty Game Designer

Chapter 23: Experience Store Pricing

Early this morning, Chen Yu received a message from Mao Lin.

“Chen Jiao, my game is ready to go live tomorrow. The name of the game is' Storm Knight Adventure '. I sent you a copy of the installation package. You can play. Besides, how's your own game development going? ”

Chen Qiao replied: "Okay, I'll play. My game went smoothly, basically done, and I was ready to drop it off at the experience store in two days to collect player feedback. ”

Mao Lin: "What? Finished? It's only been three months! Are you on a rocket? ”

Chen Jiao: “Leisure games, not big. I'll send you a pack to play with in two days. ”

Lin Mao: “Okay, let's talk to each other and make progress together. ”

Chen Jiao received a game mounting package from Maofa Lin and installed it on his phone.

Storm Knight Adventure, 94MB Package, Icon is a Swordlifting Little Man.

This game, which Lin Mao had developed for almost six months before, was modified for almost three months after listening to Chen Yu's suggestions, along with testing, fine-tuning and pre-preparation for the application market, and has been dragged to this day.

By contrast, Chen Qiao's research and development of "Plant Wars Zombies" was much faster. Lin Mao fine-tuned the time, and Chen Qiao made the whole game.

Enter the game.

Chen Jiao has already played this game before. This installation package has some subtle optimization in scenes, characters and play methods, but it is not obvious, only people with a more acute sense of Chen Jiao can feel it.

Looks like Lin Mao still has a lot of work to do on the gameplay experience.

In addition, Lin Mao made some major changes to the game based on Chen Yu's advice.

One is the repetition of the battle system, adding a lot of new content while preserving the essence of the original battle system. One of the more remarkable places is the addition of the new combat capability Storm.

The protagonist is a knight who can control the power of a storm, who can choose between a wind that slows the enemy down and lowers its field of vision, or a storm that slows the enemy down and causes minor illnesses, and a terrible hurricane that blows away some of its miniature enemies directly.

Several small storm capabilities are resident capabilities, and large storm capabilities require energy accumulation before they can be used.

Meanwhile, the types and characteristics of monsters have changed in response to the new combat system. Different monsters are restrained by different storm abilities and are also resistant to some of them.

For example, a full-body nail monster with a focus on armor, the wind has little effect on it, and hurricanes cannot blow it, but heavy rains can muddy the ground, dramatically slow its movement, and produce “disease” and “rust" effects, slowly reducing its combat power.

Chen Xiao was quite appreciative of the modification of the battle system. Obviously, Lin Mao did not confine himself to Chen Xiao's suggestions, but made some innovations according to his own ideas.

And the "Storm” core fighting power is directly reflected in the title of the game, which also seems very clever to Chan.

Storm Knight Adventure, the name of the game lets people see what the game is about, and there is a certain suspension, which is very helpful in attracting players to it.

Another major change is that the branch plot of the game is replicated on a large scale, from the original single ending to the four ends, and the player's various choices in the course of the game will determine which end he will end up with.

Outcome One: The knight defeats the dragon and rescues the princess, becomes a hero, and lives a happy and fulfilling life with the princess.

Outcome two: The knight failed to rescue the princess and eventually ended up with the dragon with grief.

Outcome three: The knight defeated the dragon, but did not kill it, but signed a contract with it, and since then the dragon has become the guardian of the kingdom.

Outcome 4: The knight defeated the dragon, but faced the temptation of treasure, he became a new dragon.

Chan has a GM tool from Mao Lin that can directly adjust character attributes, so it took only three hours to experience it and look at all four endings.

If it's a normal game, it takes at least 6-8 hours to get this game through, and doubling it if you want to experience all four endings.

Of the three suggestions made by Chen Jiao, Lin Mao adopted two. The one that was extremely difficult was not adopted by Lin Mao. In Chen's view, this option is quite intelligent, because the three suggestions are not fully compatible, and Lin Mao's choice is correct.

In Chen's opinion, it takes luck to become a super explosive game, but there's nothing wrong with a little fire.

Chen Qiao texted Lin Mao: “I've played the game all over, it's very good, it will definitely fire. ”

Lin Mao quickly replied: “I need to borrow your good words. I have to busy putting the game online for two days. I will go back to your store and play your game in two days. ”

Chen Qiao replied: "Okay, that's settled. ”

After lunch, Chen Qiao took an hour's nap, got up at 2: 00 p.m. and was ready to be officially opened.

Before the experience shop opens officially, Chen Jiao has some prep work to do.

One is to check that the various devices in the experience store are working and that the game is not loaded.

The other way is to set a price for your experience store.

Designers are 100% decisive about the price of an experience store. Chen Qiao can be set to free and anyone can experience it for free.

However, there is a question of setting it free, what if there is a game fire in the future?

If Chen stranger develops some major online tours in the future, many people play directly in the experience store all day and night, or even take over a computer altogether, it will be pointless, and most people will not be able to experience the game.

Free first, then higher prices? Neither can I.

Experience store prices are best not to fluctuate easily, discounts are fine, and if the price increases, the old player will definitely not like it.

It was just an experience store, without any profit pressure, and Chen Jiao didn't want to control the number of people in the experience store by raising prices in the future.

Therefore, fees must be charged from the outset and not too cheap.

If there are even too many people, limit the length of each person's game.

In this world, the price of Didu Internet cafe basically varies from 3 to 10 yuan, 3 hours of Internet cafe is basically the lowest line, and very few.

Of course, there are more upscale ones, but that's for the millionaires, and Chen Jiao still has to consider the acceptance of most players.

Ultimately, Chen decided to set the price of the experience store at 5 yuan hours because the environment of the experience store is better than the average internet cafe and much more spacious.

This price is definitely overpriced at the moment, but Chen Jiao will stick to it in the future, and when he makes more boutique games, the price will appear very conscientious.

Experience that beverages in the store are basically sold at market prices, not more expensive, and Chen Jiao doesn't care about the flies.

Playing games in the Experience Store is the only way to bill, and if the Experience Store is full, each player will be limited to a maximum of 4 hours of play and rearranged offline after 4 hours.

Experience stores are open from 10am to 8pm and cannot be overnight or chartered.

Everything is set, and at 2.30pm, Chen's experience shop is officially open.