Almighty Game Designer

Chapter 29: Storm Knight Adventure Data

“Ah?” Jia Peng stunned. “Is this a double-ended game? ”

A boy asks, "Can you play with a cell phone? Where's the data? ”

Chen Qiao replied: "The data is interconnected and you can play with the computer's archive directly on your phone. ”

“Why didn't you tell me?" ”

Jia Peng quickly pulled out his phone, plugged in the cable next to his computer, and installed the Botanical Wars Zombie on his phone.

The resource pack was small and installed quickly. Jia Peng opened the game on his phone and logged in with his thunder game pass. Indeed, the game read his progress directly.

“It's really double-ended.” Jia Peng said.

Chang Xiuya came and looked at it: “Really, it seems a little more sophisticated than on the computer. ”

Jia Peng said: "No, it's the same. It's just a small screen on the phone, so it looks delicate. However, this mode of operation is really useful for mobile computers, and the interface design is also common. I told you, when playing on the computer, I always felt that the button design was a little too large, so it was meant to be clickable on the phone. ”

Others also took out their phones and installed Plant Wars Zombies.

Chen Qiao hasn't posted Plant Wars Zombies to the App Store yet, so these people are the first batch of white mice. Once Chen Qiao has a heart for the game data, he can publish it to the App Store for download.

“Well, it's all over, let's go.” Wen Lingwei looked at the game scene on the computer in love and took everyone away.

“Shop manager, we're leaving.” Wen Lingwei waved at Chen.

Chen Qiao nodded: “If you have any questions about the game, you can come back to me and your opinions will be taken into consideration. ”

Wen Lingwei and others walked out of the experience store.

“Are you coming tomorrow? ”

“There's one on the phone, and it's the same on the phone. ”

“However, I think it's still quite atmospheric to play with computers in the experience store...”

Everyone left as they talked.

Chen Qiao ordered dinner, then opened his own backstage management and started looking at the data on these people.

Earlier in the design, Chen Jiao deliberately left some recording nodes in the game to record some of the players' data.

For example: at which level do players spend the longest time and fail the most? How long does the player pass through each level of the game? How well do players use various plants? Which zombie breaks through the line the most often? Which zombie causes the most damage to player plants?

Players don't care about the data, but it's important to the stranger.

Players often feel dull, or sometimes have some discomfort, but do not know the source of the discomfort.

But for designers, it's important to find all the factors in the game that frustrate the player and quantify all the data to show all the feelings in the data in order to adjust the game to its optimal state.

Again, for some relatively abnormal data, Chan made some fine adjustments to the game values and levels, appropriately lowering the difficulty of some levels, and after every few simple levels, creating a small card point, which allowed the player to suffer some setbacks appropriately.

After making the adjustment, Chen Qiao can update the data to the game pack at any time. This adjustment will be made many more times, eventually adjusting to the perfect state of a Chen Qiao.

……

Three days later.

Lin Mao took a taxi to the doorway of Chen Jiao Experience Shop. As soon as I was ready to enter the door, I saw eight or nine people sitting inside, playing the game with all their attention.

Two or three of them appeared to be together, fighting and communicating.

“With a bomb, with a bomb steady, a big wave of zombies at the end of the day cleared out a bomb, perfect for emergencies. ”

“It's okay, if you make a mistake, shovel it off. Isn't that a little shovel, but don't shovel it, and don't return the sun. It's a waste. ”

Lin Mao was a little curious. Before Chen Jiao told him that the game was over, he was going to put it in the experience store for the player to experience. Is it true? Isn't that too soon?

Lin Mao originally thought that Chen Jiao's first game would have to be developed for six months or more. After all, the designer's first work could not be such an overly simple little game, but it would certainly have to guarantee some game length.

As a result, Chen Jiao has already made it in over three months?

Lin Mao walked to the store and saw Chen Jiao sitting at the bar. He walked over and greeted Chen Jiao.

“Yo, come on.” Chen Jiao also saw Lin Mao and said hello to Lin Mao.

Lin Mao sat down in the seat next to the bar: “There are a lot of players. Looks like the game went well? ”

Chen Jiao nodded: “Yes, it's good, I've adjusted the values a few times based on the player data, and I intend to hang out in the app market this weekend. How's your game going? ”

Lin Mao said: "It's hanging in the app market and should be visible by now. ”

“Really? Then I'll go download one to support you.” Chen Jiao said to open his phone and search for Storm Knight Adventures in the app market.

Lin Mao priced the game at $20, which is average, inexpensive and not expensive. It is a one-time purchase, after which you can enjoy all the data adjustment and extension packages in the back for free.

Chen Jiao directly paid to download and gave a 5 star positive review.

“What about the data?” Chen Qiao asked.

Lin Mao replied: “Not bad! Players' reviews are generally OK, but the download volume is still not mentioned, after all, the price is a bit too high. ”

Chen Jiao nodded, it is true that few people spend $20 on small hand games, but in terms of the quality of the game, this game is rich and still worth the price.

“Later, when it's evaluated, you can do the right thing and sell it for half the price.” Chen Jiao said.

Lin Mao nodded: “Well, that's what I thought. Half-price sales should boost sales. ”

Chen Jiao took another look at the Storm Knight Adventure data on the home page of the app store.

It is currently No. 6 on the new tour board and is not on the payroll and bestsellers list. There is a less prominent spot in the new boutique recommendation bar.

The list of listings and recommendations in the App Store are basically automatically generated by the system and refreshed every 3 hours. At the same time, there are algorithms that can screen out games that are suspected of brushing data and pull them into the waiting list for manual review.

There are three main lists in the Hand Tour App Store: Paid Game Downloads, Free Game Downloads, and Best Sellers.

In addition, there are other small lists such as new boards (new games with less than a month online), classic gaming boards (games with more than a year online), and classified gaming boards (action, adventure, strategy, etc.).

In addition, there are several more important recommended bits that are filtered by the system based on various data from the game. Each recommended position is refreshed once a day and may be consecutively recommended.

Storm Knight Adventures is now number 6 on the new list and has received another recommendation, which is a relatively good start. After the first players brush the game score higher, Lin Mao can start selling the event half price.

Based on the current momentum of Stormrider Adventure, which is less than 24 hours old, with about 400 downloads and more than 30 5-star reviews, the game is likely to become a small explosion in the new season.