Almighty Game Designer

Chapter 37 Leisure Game Tides

Plant Wars Zombies data continues to rise under the attention of the entire gaming community.

24-hour sales, 23187; 3-day sales, 77409; 7-day sales, 122375; 30-day sales, 514580!

Over the course of the month, all game media and designers were shocked over and over again, and the average game grew in the first week of the line, and then began to slide rapidly, but the Botanical War Zombie was not, until the fourth week, the daily downloads remained stable at a high level!

Half a million sales for the first month! What kind of concept is that? This means that Chen Jiao can earn over 2 million dollars from this game alone, just for a month!

As a newbie, this number is so amazing that the Botanical Wars Zombie has sparked a buzz throughout the game world!

The player population is spreading in a viral fashion, selling more and more!

Many players spontaneously form a variety of gaming communities to study the strategies of Plant Wars Zombies, especially endless patterns of play, and the rankings on the list change daily.

New press releases are issued daily in the game media, and a wide range of industry people analyze the success of Plant Wars Zombies.

And many game designers are passionate about it in the big Q&A communities and even in the official forums of the Phantom Editor.

Where exactly is the success of Plant Wars Zombies?

Can it be replicated successfully? Can I borrow it?

Plant Wars Zombie's level design, battle system, numerical values, guidance, images, music, and even some details were taken out and researched repeatedly, and became the standard product for intellectual-type games!

A Grade A game designer who was willing to entertain each other sent a long tweet analyzing the brilliance of Plant Wars Zombies in detail and asserting that Spring is coming!

He wrote in Chang Weibo: “To be honest, I admire the author of Plant War Zombies, Chen Jiao, who, as a new game designer, taught us a lesson about designers who have never seen leisure games. ”

“We've always felt that leisure games are small and noisy, and only designers with a Class C D will practice with leisure games. Because this type of intellectual leisure game often fails to guarantee the length of the game or obsess the player, the player tends to get tired and lose a lot of money. ”

“And a lot of so-called intelligence games don't have that many intelligence elements at all, just like a kid staying home, so much less tactical than some big tactical games! ”

“But who says intellectual games can't be complicated when Plant Wars Zombies upset this traditional view? Who says intelligence games can't last? It's been haunting the two hardships of intellectual games, and the Botanical Wars Zombies have all been solved! ”

“This means that our thinking is too limited, not that there is a problem with this type of game! ”

“Not only that, Plant Wars Zombies also shows us the huge market for leisure and intelligence games. These games are not just small games, they have a huge market! ”

“Besides, Chen Jiao also showed all C- and D-level game designers an obvious path. It doesn't matter if they have few resources and poor abilities. Don't they all have a brand of creativity? If you're creative, make a leisure game like Plant Wars Zombies that will make you the top game designer! ”

“For the stranger, I think he has shown great talent in leisure intelligence games, and as long as he maintains this momentum and develops two or three of the same level of Leisure Intelligence games as Plant War Zombies, I'm sure he will become one of the best Leisure Intelligence game designers in the country, none of them! ”

Industry people, game media, player reviews… basically positive reviews, nothing like the last Flappybird happened, no designer or commentator jumped out to accuse the Botanical War Zombies of bad.

Occasional black drafts are also submerged in the player's scolding.

Chen Jiao knew that he had chosen the right one this time. It could be said that it was famous. As "Botanical War Zombies" reached the top of the list of smart and leisure games, Chen Jiao suddenly caught fire.

Over the course of the month, 809,000 fans of Chen Weibo have seen the popularity of the game.

However, it is also clear to Chen that Plant Wars Zombies has potential.

Nine days after the launch of Plant Wars Zombies in previous generations, sales reached 300,000 units, breaking many records and arguably being truly “world-famous”.

Chen Jiao has restored over 90% of his previous Plant Wars Zombies, but only 500,000 units were sold in the first month, obviously there is still a significant gap with previous generations.

Chen Jiao himself analyzed the reasons.

First of all, the propaganda of Chen Qiao was basically not propaganda. The forwarding of the game media did cause some heat, but unlike the propaganda of the big plants, the attention of Plant War Zombies from the beginning was not enough.

The second is the market issue, where the Botanical Wars Zombie is currently only available on the domestic market, and if it were available on foreign markets, sales would still be higher.

However, Chen Qiao has been satisfied. Although the Botanical War Zombie has full power to enter foreign markets, Chen Qiao does not want to devote much energy to this area for the time being.

At present, foreign markets are completely unfamiliar to Chen Qiao. In parallel worlds, do foreign market users taste the same as in previous generations? It takes a lot of effort and money to verify.

Chen Jiao has not yet considered entering the foreign game market, so he does not want to invest too much energy at this stage.

So, Chen Qiao was basically satisfied with the results of the Botanical Wars Zombie, and he didn't expect the game to go to heaven step by step.

If just by the beginning, Chen Jiao, as a designer, is already a perfect starter, it depends on what he can do next and how he goes next.

……

10: 00 a.m.

Chen Jiao sat at the bar and fought wildly.

Last night he drank with Lin Mao and Zhao Zihao until more than 11: 00 pm, and now he's a little confused.

After all, Lin Mao and his game were all a big success. It must be celebrated, so Chen Jiao was also a little broken once and drank some wine.

The first month's download of Storm Knight Adventure was more than 70,000, unlike the Botanical Wars Zombie, but it was also the top three game on the new list, which could generate nearly 800,000 revenues for Lin Mao.

Lin Mao is already very satisfied, which is unlikely to be achieved by the vast majority of new designers.

Of course, it is impossible for Lin Mao not to envy such an achievement as "Plant Wars Zombie", but envy him, and he is sincerely happy for Chen.

In the past few days, Wen Lingwei and Jia Peng have not come here like every day before. After a month of playing, they have not been as fanatical about Plant War Zombies.

More and more packages have been developed at the Forum and more ways to play the game have been dug up, but people's interest will eventually wane.

Wen Lingwei and the others are pressing Chen Yu to develop a subsequent version, or even a new game.

This also counts as a stranger to Chen. The Botanical Wars Zombie is a very long line game, and even someone can play it for a year or two, but for most people, it gets tired of playing it for a month or two.

Of course, as a stand-alone game, it doesn't matter whether you're tired or not. Anyway, the game is sold and the money is earned. Just develop the next game.

Chan also plans to shift his focus to the next game, but in the meantime he will arrange an update to the Plant Wars Zombies.