Almighty Game Designer

Chapter 40: Plant Wars Zombies Version Planning

After sending the job offer, Chen Yue intends to check the application email later in the evening.

Now Chen Jiao needs to plan a version update of the Botanical Wars Zombies.

In previous life, the Botanical War Zombie was a continuation, but it had a very poor reputation, and although it was good in terms of profitability, it was far from a player's reputation.

So, Chen Qiao is not going to develop "Botanical Wars Zombie 2". If it is just to make money, then he is also scolded. Why not play the Domestic Pit Money game? At least keep the reputation and brand of Plant Wars Zombies alive.

This update will most likely be the first and last edition of Plant Wars Zombies, so Chen Jiao's goal is to maximize player enthusiasm and allow them to develop new ways to play on their own under the big framework so that people who love this game can keep playing.

After all, Chen Qiao is about to start developing new games soon, and now he doesn't have that much energy to maintain the Botanical War Zombies.

After considering it, Chen Jiao roughly planned the following for the new version.

First, in terms of game content, add a [Developer Tool], which anyone can use to make some attempts under the big framework of the Botanical War Zombies.

Numerical settings can be adjusted for plants, zombies, environment, maps, etc.

New art resources can be uploaded to create new species of plants and zombies.

Available art resources can be used to create new maps, or new levels and play methods.

These newly created mods (meaning modules, a modification or enhancement of the game) will have a dedicated entrance to browse in the Botanical War Zombies game, where players can simply download the corresponding mods to play the game.

Players can also rate and rate each mod. In the mod function, the system has a default algorithm that sorts each mod by multiple factors such as downloads, ratings, game length, etc., and is recommended to players on a regular basis.

Second, build networking and community functionality to bring players closer together in the game.

The Botanical Wars Zombie developed by Chen Yu has simple networking and ranking capabilities, but it only meets the needs of players to show off and climb, and does not meet deeper social needs.

With new networking and community features, players can add friends to each other or join the same community (which can be understood as a guild). Friends or community players can watch other players, upload and share their own clearance video, and recommend some fun mods.

Third, develop simple multi-player gaming features.

In fact, for the players, with [Developer Tools], they will all make multi-player games sooner or later. Chen Jiao is just throwing bricks to speed up the process.

There are currently two modes of multi-player games planned by Chen Jiao, both of which are relatively simple.

The first mode is the multi-player cooperation mode, which controls 3 to 5 paths per person, supports 2 to 5 players to play simultaneously, that is, there are up to 25 paths, and the screen can be dragged up and down and freely viewed by other players.

The sunlight produced by each person is calculated separately, helping other players to grow plants and resist the invasion of zombies together.

In a multi-player cooperation mode, a player can be resurrected after death through special plants, and players can work together to grow some special plants.

The second mode is a multi-player confrontation mode, which can be 1V1, 2V2, or 3V3. Each player can get sunlight and moonlight at any time, sunlight is used to produce plants and moonlight is used to produce zombies.

Zombies are produced slightly faster than plants.

Players must defend their lawn with plants, attack enemy lawns with zombies, and once a player is defeated, there is no resurrection.

As to why both sunshine and moonlight resources are needed, this is to prevent everyone from planting a brain without planting a zombie, dragging the game into a bladder.

If one party controls plants and one party controls zombies, equilibrium becomes difficult to control, so neither did Chen.

Chen Qiao is also uncertain about the success of these two multi-player modes, but he is relatively optimistic because they basically conform to the original classic method of play, making changes that are both incremental and do not undermine the core fun of the game.

Of course, even if it doesn't succeed, there will be various mods studied by the players themselves.

Chen Qiao's projected development cycle is two weeks, which is already a very relaxed time, after all, the main features of Plant Wars Zombies have been developed in just over a month.

Chen Jiao roughly finished writing a summary of the design documents, it is already night.

The experience store closes, Chan returns to the second floor, opens his designer's email address, and begins screening resumes from candidates.

The vast majority of these resumes are for assistants, with only four candidates applying for the reception desk.

Chen Qiao doubled their resumes and was not very satisfied, either they understood the game too shallow, or they had barely played Plant Wars Zombies, or the two appraisals were well written.

Of course, mainly because of the looks of the four sisters, they have little vision for Chen strangers.

Chen Qiao is not an appearance association, nor does it have any unspeakable purpose to recruit a receptionist, but after all, it is a relatively well-treated job. Chen Qiao has many options and does not need to fit in.

It's also for the sake of the players themselves, a sweet-looking reception will make the players who come to the store to experience the game more enjoyable, so they still need to find a better look.

At least be cute.

Chen Jiao continued to review the resume of the applicant's assistant.

These résumés are plentiful, Chen strangers are checked, and if they encounter any non-compliance, they are all brushed off. He only needs one assistant at the moment, so he can brush his resume relatively casually.

Too old to think about it.

People who are too old, mainly people whose ideas are relatively conservative, who are not active enough, who have insufficient spirit of innovation, who have not enough potential to cultivate, and who are older than themselves as assistants, can be awkward.

If you have long work experience in other gaming companies, you will not be considered.

Chen Jiao's game design concept is completely different from that of other companies. People who have worked in other game companies for a long time must have stereotyped the game design concept and it is hard to reverse it.

Nothing but playing games, not yet considered.

Playing games and playing games are two completely different things. Playing games requires reactivity, manipulation, and game intelligence, while playing games requires good logic, fine thinking, solid working attitude, and a little inspiration.

A pure player, it's hard to do a game design job.

And then you look at the gameplay from these people.

Game appreciation can reflect a person's basic understanding of the game, and it is impossible for a stranger to choose a person who is inconsistent with his game philosophy as an assistant.

Regarding the appraisal of Plant Wars Zombies, Chen Jiao mainly looked at the candidate's understanding of the game, even if it qualified if he could say anything about the flash point of the game in any 2-3 aspects of creativity, play, system, level and value.

For the appreciation of other games, Chen Wants to take a look at the type of game that the candidate prefers and how he sees it. Just select a relatively successful game and briefly mention the highlights of the game, even if it qualifies.

This is an add-on to the outlook for the future of the game.

The future prospects of the game are judged too incorrectly, not to be considered, this kind of person is too stupid to teach.