Almighty Game Designer

Chapter 53: The Soul of Card Games

In a previous life, Plant Wars Zombies gained global visibility, breaking millions of dollars in sales in just nine days and many records.

On a $3 basis, if the Plant Wars Zombie sold 1.5 million units, it would earn $4.5 million, or nearly RMB 27 million.

And what is the flow of the moon in "My Name is MT"?

In 13 years, 55 million had been reached when the domestic market for hand-to-hand tourism was still in its development phase.

In contrast, Plant Wars Zombies relies on the global market, while My Name is MT relies solely on the domestic market.

Plant Wars Zombies is a profitable single-machine game that always slows down. And my name is MT, and it's been in operation for three or four years, and it's still alive and well, and it's even constantly updating.

The success of Plant Wars Zombies cannot be replicated, and the model I call MT is perfectly mass-produced.

By comparison, the profitability of domestic card games can be seen.

"My name is MT" has expanded the model of "Domestic Card” and found a way to make money for domestic game developers. As a benchmark for a generation of card games, "My name is MT" was repeatedly copied by various games until three or four years later, similar games appeared.

Until Legend of the Knife Tower revolutionized card play, MT was undoubtedly the number one seller for a long time as a true national card player.

Chen Yao wants to make money in the way of domestic games, "My name is MT" is the first step, and several of its features are very much in line with Chen Yao's current needs.

The first is to do well. Most of the art resources in "My Name is MT" are focused on character cards, whether it's numbers, levels, play methods, or original drawings, which are not difficult for the current strangers.

It's not complicated to play with, and the rules are relatively clear, so long as the art resources are in place, it won't take too long to really develop, two or three months is enough.

The second is moderation. "My name is MT" does not provoke hatred and stimulate players to rush money like those later domestically produced games. Instead, this game sends lots of charm stones, basically every New Year's Eve, which is relatively friendly for free players.

Moreover, there is no high intensity PVP, GVG content such as National War, City War, and the frustration of free players is relatively weak.

Chen Qiao must consider the acceptability of parallel world players. Once they come up, they can't stand it. If the scolded dog's blood sprinklers and the word-of-mouth avalanche, they will most likely play off.

From this point of view, "My name is MT" is kind of a good transition.

The third is easy publicity.

On this point, Chen Jiao has thought about it.

What's at the heart of the card game?

It's not a game, it's an IP.

The so-called IP, which is an abbreviation for intellectualproperty, translates into Chinese as intellectual property.

In the domestic gaming circle, IP is a word for fire. Many game manufacturers throw thousands of gold for some big IP. Many game designers keep their mouths shut from IP, more often than they eat and drink water.

Why is IP so important and so valuable?

Because in card games, IP determines the value of the card. In the same card game, your Orange Card is Guan Yu, Zhang Fei, my Orange Card is Eagle Eye, Solon. Obviously, the user base attracted by the two games is completely different, and the price the players are willing to pay to smoke the Orange Card is different.

The three countries are basically the worst IP, because there are too many people who play the game of the three countries, too familiar.

And in previous lives, like Fire Shadow, Pirate, Fate, Golden Wonder, these are some of the bigger IPs that you can earn in minutes by getting them and changing them to a set of art resources.

If a card game doesn't have an IP, it's like losing a soul, yes, that's how exaggerated it is.

To play cards, you must have an IP.

After deciding to play card games, Chen Jiao also thought about how the IP problem should be solved.

His first reaction was to buy some of the biggest IPs in the parallel world, but after checking the quote, he gave up.

There is a strong sense of copyright protection and authenticity in the world, and the price of IP is commensurately high.

In previous generations, the IP of some hot works could be sold to seven digits, and in parallel worlds, the money would only be higher.

Of course, not all IPs can be so expensive, like some novels and animated IPs that aren't big fires, maybe hundreds of thousands can be bought, but the influence of these works is too limited to be seen by strangers.

IP This thing is real every penny, buy an unknown IP, equals no.

Now for Chen Jiao, cheap IP doesn't look good, expensive IP can't afford it. Of course, even if he could afford it, he wouldn't want to spend the unjust money.

So, after thinking about it, Chen decided to build his own IP, and "My name is MT" is the most suitable for homemade IP.

Of course, Chen Jiao has other options, such as...

To redraw "Pirate King" or "Ninja of Fire"?

To rewrite "Heroes of Sculpture" or "Eight Heavenly Dragons"?

... is not very reliable.

Novels, cartoons, things like that, from just appearing to the big fire, it's going to be a long process. Without saying that Chen Jiao's original painting level can you manage "Pirate King" and "Fire Shadow Ninja", say how long does it take for Chen Jiao to paint at the speed of one word a week to bring this work to the heat of previous life?

The novel is relatively fast, but the novel is not suitable for direct adaptation of games, usually film and television, animation, and then games. Very few skip film and television adaptation and go directly out of the game.

Because the image of the novel is illusory, and the original character painting in the game is very specific, from illusory to specific, and it usually takes film and television adaptation to verify and precipitate to ensure this IP fire.

Pick and choose, "My name is MT" animation is the easiest to make, it is also the best choice for Chen Jiao right now.

In this world, the domestic animation industry has also developed well. All Chen Jiao has to do is give the "My name is MT" people, original paintings, drama, mirrors, and let these animation production companies do as they did, and the quality won't be worse than in previous life.

After all, "My Name is MT" from previous generations was created entirely by several anime game enthusiasts, at no high cost.

"My name is MT" is very hot. In the art of Archie, the first episode of "My name is MT" has been played more than 300 million times. It is a phenomenal animated work, becoming a common memory of a generation of warcraft players and animation enthusiasts.

So this piece can totally create a super IP for Chan's new game to take off.

There are risks, of course.

The biggest problem is that the explosion of "My name is MT" in previous life depended in part on the story background of "World of Warcraft" and a huge user base. There is no such game as "World of Warcraft" in parallel worlds. The audience saw the animation "My name is MT", and many of the settings may not understand at all.

What does MT mean, for example? MT what profession? Why the MT profession? What are the characteristics of this profession? Why is he the protagonist of this work?

These are completely unexplained for the World of Warcraft players, but for the audience in parallel worlds, can they understand the World of Warcraft game culture hidden behind "My Name is MT"?

Step back, if they don't understand, does the shadow not affect this animated fire?