Almighty Game Designer

Chapter 62: The Azerus Universe

For card games, the IP is the soul, the value is the lifeline, and once the numerical system collapses, the entire game dies suddenly.

Conversely, if the numerical system is perfect, card games can also have a strong life force.

A good example is a card game from a previous life, Let the Three Kingdoms Go, where there are still tens of millions of them two years after it went live, which is an incredible achievement in a card game.

Although it's a card game, "Let the Three Kingdoms Go" has a poor IP, basically the same as no IP. Because in the domestic market at the time, the theme of the Three Kingdoms had been ruined and several tri-country games were available almost every month. With IP alone, "Let the Three Kingdoms Go" could not stand out from the many games.

There are many successful games on the theme of the Three Kingdoms, such as "Let the Three Kingdoms Go", "The Three Kingdoms of Juveniles", "Toshiba", "Siege of the City", etc. This gives many players a delusion, as if the IP of the Three Kingdoms is not bad.

But if you really go and develop a tri-country game yourself, you'll find that the IP is completely a pit.

Because homogenization is too serious, several tri-country games come online every month. If the quality of the games is average, how do you get around it?

IP like Hiroma and popular novels, explode a few blocks of the IP of the three countries.

To give a simple example, there is now a Pirate King tour, most players will go to play, but there is a XX Three Kingdoms, is it attractive to players?

Even many gaming companies do the theme of the Three Kingdoms, deliberately removing the words of the Three Kingdoms from the name, such as "Runaway Double", "Violent Strike on Wei Shuwu", "Leading the Land", "Siege Land" and so on, deliberately emphasizing the national war and urban war factors, in order to reduce the resentment caused to players by the theme of the Three Kingdoms.

An important feature of good IP is that it makes money and differentiates. For example, Pirate King, Fireshadow Ninja, if you get this IP, you can easily earn money even if you just skin your first card.

But what about the troika? You not only can't earn money but you can also die ugly with the trinity theme.

All of this proves that the IP of the Three Kingdoms, in and of itself, adds absolutely nothing to the "Let the Three Kingdoms Go".

So, why is "Let the Three Kingdoms Go" hot? Not because of the troika, but because of its game quality.

Release the Three Kingdoms system features, play methods, and numerical settings are at the top of all card games, and its success is the success of game quality, not the success of IP.

Even if it changes its name to "Let go of the water", it will also fire, although the extent of the fire may be slightly lower.

What if it gets the Pirate King or the Fire Shadow IP? Then maybe we'll just take off, and the moonlight will go up by at least another 20 million.

That's what many players ignore, the charm of card play itself.

Why are there so many games on the market, only national card games are constantly flipped and flipped, and the player buys the bill anyway?

Like The Yin Yang Master of the Fire, it's a card game that makes art the ultimate, but regardless of its quality, its core is card play.

Chen Qiao is now working in the direction of "Let the Three Kingdoms Go" and "Juvenile Three Kingdoms". He wants to do what he can. Even if "I'm MT" doesn't rely on IP itself, it can be a fun card game.

……

Two weeks later.

It's been a whole month since I officially started R&D.

In addition to producing the game project, Su Jinyu continued to draw original cards. Half of the art resources are now available, and the rules of the game are largely complete.

The rest is constantly optimizing the numerical structure, finalizing the properties of each card, and waiting for subsequent art resources.

The game itself develops quickly, after all, the rules of the game are not complicated.

Other people besides Chen Jinyu, including Su Jinyu, lack interest in the game itself, and Su Jinyu is now making the game project just to get the job done.

However, interest in the "I'm MT" cartoon is growing.

“I find the expression 'bounce achievement' interesting. Brain patch, you do something, and then an achievement box pops up, and with the sound of 'bounce’, I feel the sense of accomplishment is so strong. ”

“Don't you think the rules of the world are fun? These characters will die, but when they die, they will be resurrected as long as the soul runs to the body. ”

“Yeah, that's a pretty nasty setup. No other character in the comics can die. It can die randomly in there, and a lot of the drama gets more free to handle. ”

“I think the ‘stovetop’ setting is also quite interesting, using the stovetop to go back to the hotel, which feels a bit like a game attribute and should be very appealing to the player. ”

“I really did check it out, and it was said that it originated from a European medieval tradition that people traveling far away from home would usually take a stone out of a fireplace in their home. When people think about their hometown, they can relieve their thoughts by looking at the stools around them. It turns out that the cartoon actually turns it into a useful prop, which is interesting. ”

“I don't know how the manager came up with this, but wouldn't it be better if these ideas were used to make games? ”

“I don't know what the store manager thinks, but the world view is too big, I'm afraid it will take an A-level or even S-level designer to master it. The store manager shouldn't be able to do it now, so he asked for a second hand trip? ”

“But I can feel that the manager spends a lot more time on animation and a whole world view than the game. ”

“Manager, what kind of routine is this? What does it have to do with the game even if the animation is done? Do people buy games when they like animation? ”

“Who knows... but I really want to see the world of Azeras made into a VR game. Imagine running on the prairie as a cowhead...”

Chen Jiao has also been following everyone's reactions.

At first, you were just looking at this animation because you thought it was a novel subject, but now you're starting to get curious about the world behind it.

On the Azerus continent, there are many interesting settings, such as using stoves to get back to hotels, riding bipedal flying dragons or vultures to travel quickly, dying to be resurrected just by running back to the body, completing tasks to escalate, accomplishing special events to achieve accomplishments, and so on.

Some of the settings have a strong sense of gameplay, but it's not hard for everyone to understand. After all, everyone is a game player. It's not only strange to see these settings, but also interesting.

And Chen Yu's recent work adds one more thing: building the Azerus universe.