Almighty Game Designer

Chapter 66: The Three-Board Axe of Card Games

Chen Jiajoy: “Well, yes, you have to smoke the first ten in a row before you go. ”

Jia Peng opened the mall a little bit, put his hands on the ten punch buttons, still a little nervous.

As a non-Emirate who has always been very sorry for his luck, Jia Peng is actually worried about this type of lottery operation and feels panicked every time it comes to probability.

“I smoked! ”

Jia Peng bit his teeth and pressed the ten punch button in a row.

Chen Qiao smiled. No wonder you're a non-chief. Don't say fast shower before you smoke the card. You don't even have to wash your face and wash your hands. You won't be sincere at first glance.

Pfft...

Ten cards appeared on the screen, flipped one by one, and Jia Peng licked his lips and stared at the borders of the cards.

“God bless, give me a purple card...”

Blue card, blue card, blue card, debris...

Jia Peng felt a little cold in his heart. He felt like he was about to swim back in the next second, and the second card turned over. Uncle Purple Square Brick!

“Ah! Zika! I got a purple card, too! ”

Jia Peng was going to cry with joy. As a non-chief, for the first time, Wen Lingwei's luck stood on the same starting line.

“Who is it?” Chang Xiu Ya and Wen Lingwei came together.

"The square brick," said Jia Peng, "is the human square magician. ”

Wen Lingwei said: "Well, how dare you smoke purple cards? ”

“Hey, there has to be a time for luck! ”

Jia Peng beauty spot Uncle Fang Brick card details to see his skills.

“Snowstorm? Feels amazing, upgrade him quickly. ”

Jia Peng also had a bunch of useless monster cards in his bag. They were all used directly to upgrade the brick. It didn't stop until it was purple +.

“Well, we need another square brick to advance. Forget it. ”

Jia Peng looked at his new card beautifully and then adjusted the line to challenge the new level with anticipation.

Everyone else has saved enough stones to smoke.

“Mine's purple lame aldic. Uh, doesn't seem to help? ”

“Purple thief, feels okay, can play second-degree. ”

“The first stage should be to put the purple card stack high, right? I'm going to focus on cultivating it. ”

Everyone smoked purple cards and beautifully replaced them in their own line.

Chen smiled without saying a word.

In fact, this is all set. The first ten consecutive draws are bound to produce a relatively good purple character card. There is no difference between the non-chiefs and the emperors.

However, there will be a certain probability of fluctuations after 10 consecutive strokes. Although there are purple cards, there will be a certain chance to pull out purple cards such as ambassadors, dead riders Ravendale, and mayors, which are not worth much cultivation.

If the total number of draws reaches a certain number of times, some rare cards, such as Gun Sister, Noodle Shinsuke, etc., will also be produced.

It's all a setup.

For the first ten consecutive draws, if the player can't smoke a good card, there is a great chance of losing it, so it must be adjusted to increase the overall drop probability of the ten consecutive draws, and there must be a drop bag for the lead purple card.

Ten draws in the back slows down the player's ability to acquire the stone, and the cards must be preserved to return to their normal odds. For players to get more good cards, they have to recharge.

For some of the particularly rich, it is important to have some protection so that the money they spend is basically worth it and to prevent some non-Emirates from being dissatisfied.

This is essentially the diving rule for card players. Of course, there are also more discretionary ones that don't do it, such as Yin Yang Master.

"Yin Yang Master" seems to have no protection measures, can you smoke SSR to see the face completely, so early in the game, selling the first number and other phenomena, caused a series of problems.

Of course, "Yin Yang Master" itself is too high quality, so it is fully qualified to do so. Chen Jiao's current 3D art level is far from "Yin Yang Master". Card players like "My name is MT" do not dare to be so casual.

Jia Peng has added Uncle Fang Brick to his formation.

Little monsters in the copy basically have no power to fight back, Uncle Square brick raised his hand a blizzard, basically all the monsters full second, even if encountered boss, the other cards can be replaced by one person to kill, copy progress quickly.

“It's so good! ”

Jia Peng punched through every chapter, each chapter receives some rewards, about the crate, has tasks and achievements rewards. When you can't touch it, take the reward to cultivate the cards, advance a few cards, then continue pushing the new level...

“Well, I think I can upgrade again, but the monster card isn't enough. Forget it, let's make another chapter...”

Jia Peng ordered the next chapter.

Chen Jiao looked at the reaction of the crowd.

Su Jan's eyebrows locked tight and reluctant, but still playing.

Jia Peng was a little poisoned, and he kept burying his head to play seriously.

Wen Lingwei did not push the level all the time, but was looking through the card album, obviously she was thinking about line-up matching.

Basically, so far, the three-panel axe of the domestic card game has worked well.

IP attracts players to the game.

Advanced Card Battle Demonstrates Card Ability.

A concise beginner's guide introduces how to play the game.

Multiple ways to eliminate player fatigue.

Delivering charms allows players to draw good cards.

Good card crushing copies give the player a sense of growth.

Such a combination punches down, essentially within 2 hours, well enough to give the player a good feeling of refreshment in the game and give the player an identity to the virtual property in the game.

This refreshment and recognition of virtual property will prompt the player to continue playing online the next day and pursue better cards.

The most important impact of IP on card games is the first step, which is to attract players. The better the IP, the more players you attract and the more loyal you are, the larger the player base of the game.

Weight goes up, so does profitability.

But will IP decide the life or death of a card game? Not really.

On the assumption that the absorption is about the same, the data that determines the next day of earnings retention, long line retention, and per capita payment are all based on the quality of the game itself, and the IP boost is small.

People say that IP is important for card players, which is compared to other card players, meaning that having an IP is easier to differentiate and breaks through in a bunch of card players.

What if it's cardholder swimming compared to other regular hand swimming? In fact, if you take off the IP, the winner will also be a card player.

Playing cards until the middle and late stages is actually equivalent to hanging up and completing tasks. The gameplay method itself is already very little attractive to the player, almost negligible, but the numerical stimulus, card exit probability and virtual property of card games make the player more and more addictive.

Numerical stimulus: Every day there are new levels, new rewards, the main character card can be upgraded again, it can be advanced again...

Probability of issuing a card: Another 10 consecutive draws, should be able to issue a good card this time...

Virtual Property: I've spent hundreds of dollars on this game, perfect formation, and now you're letting me swim back?

By this stage, the impact of IP has been minimal.

These three tie players securely to this game, and recharge activities are constantly luring you to recharge.

It's okay not to recharge, but to keep you, as long as you're still in the game, there will always be a day to pay.